About the Camera Editor

Scene > Camera Editor

Use the Camera Editor to create and manipulate cameras, as well as modify camera properties in VRED. See a list of all cameras within a scene. The Camera Editor makes all camera-related property settings accessible. In addition to the simple UI camera settings, more advanced attributes are available, such as exact camera lens characteristics and custom projections, and camera properties.

Note:

Another way to access the Camera Editor is to right-click the empty space next to the Quick Access Bar and select it from the list.

The Camera Editor has a left and right side. The left houses the Menu Bar, Tree View and Search field. The right contains three tabs, Camera Settings, Image Processing, and Advanced. Along the bottom of the editor is the Icon Bar.

Camera Editor labeled

1 Menu Bar

The menu bar contains two menus, File and View. Use these options for saving, loading, and viewing.

File

This menu is found along the top of the Camera Editor, just above Search.

Save Selected

Writes selected data to disc. Save Selected supports saving a camera and viewpoints. The .osb file format supports saving a camera with camera tracks and viewpoints. XML only supports saving the selected camera or viewpoint.

Load

Reads stored data from disc. The loaded data is added as new cameras or viewpoints.

Load Settings from Rendering

Loads settings from a rendered image (.jpg, .png, .tiff, .exr) that includes meta data and applies it to the selected camera or viewpoint.

View

This menu is found next to File, along the top of the Camera Editor, just above Search.

Render Viewpoint Previews

Renders previews for the viewpoints of the active camera.

2 Search Field

Searches the Cameras Tree View to find whatever you are looking for.

3 Cameras Tree View

The Cameras Tree on the left, lists all scene-contained cameras, camera tracks, and viewpoints. Cameras can be grouped. Double-clicking a camera activates and connects it to the Render Window.

4 Context Menu

Right-click within the Camera Tree to access the context menu.

Create

Provides the following creation options:

Camera

Creates a camera with a perspective view. Perspective View is similar to the view of human eyes. Objects further away seem smaller than objects right in front.

Camera and Aim

Creates a separate node for the camera and aim. Each node is selectable and can be moved in the Render Window.

Camera, Aim and Up

Creates a separate node for the camera, aim, and up. Each node is selectable and can be moved in the Render Window.

Orthographic Camera

Creates a camera with an orthographic view.

Viewpoint

Creates a bookmark for the viewpoint, capturing the position and orientation of the camera(s). A camera track, which stores the viewpoints, is created below the camera.

Viewpoint

Group

Creates an empty group. Drag and drop cameras into the group.

Track

Enables you to use the camera animation within the Clip Maker. To do so, create an animation block inside the Curve Editor. Drag the camera block into the Clip Maker to use it.

Edit

Provides the following editing options:

Rename

Renames the selected camera, view point, track, or group.

Duplicate

Duplicates the selected camera, view point, track, or group.

Delete

Deletes the selected camera, view point, track, or group.

Copy Attributes

Copies all the attributes of the selected camera to the clipboard.

Paste Attributes (sub menu)

Provides the following pasting options:

Mirror X, Mirror Y, and Mirror Z

Pastes only the X, Y, or Z mirror reflection of the camera.

Set to Current View

Updates selected viewpoint with the current position and orientation.

Reset View

Resets the view to its initial settings.

Activate

Activates the selected camera and connects it to the Render Window.

Select Node

Selects camera node in the Scene Graph.

Select Aim Node

Selects camera aim node in the Scene Graph.

Select Up-Vector Node

Selects camera up-vector node in the Scene Graph.

Save Selected

Saves the selected camera to an .osb file.

Load

Loads cameras and settings from an .osb/.vpe/.vpb file.

Load Settings from Rendering

Loads settings from a rendered image (.jpg/.png/.tiff) including the meta data.

5 Camera Parameters

This section of the Camera Editor has three tabs. All parameters for camera settings are listed in the Camera Setting tab. Image processing parameters are in the Image Processing tab and advanced settings are in the Advanced tab. Select a camera to load its parameters.

6 Icon Bar

Use the icons in this toolbar to create, duplicate, or delete a camera, viewpoint, track, or group, as well as toggle different camera and viewpoint attributes.

How to Create a Camera

Select Create. This creates a camera, camera and aim, camera, aim, and up, orthographic camera, viewpoint, track, or group.

How to Duplicate a Camera

Select Duplicate. This creates a copy of the current selected camera, viewpoint, track, or group.

How to Delete a Camera

Select Delete. This deletes the current selected camera, viewpoint, track, or group.

How to Toggle the Depth of Field

Select Toggle DOF. This toggles depth of field for the selected camera or viewpoint.

How to Toggle Motion Blur

Select Toggle MB. This toggles Motion Blur for the selected camera or viewpoint.

How to Toggle a Glow

Select Toggle Glow. This toggles the glow effect for the selected camera or viewpoint.