Scene > Camera Editor > Advanced
Advanced camera properties, such as projection, distortion map, and collision detection are found in this tab.
This section provides the following options:
Defines how much VRED skews the view.
Adapts the size of an orthographic camera.
Activates or deactivates the custom frustum settings.
Defines the camera projection through a frustum, based on the sides Left, Right, Bottom, and Top.
Overrides the Projection Mode of camera and activates Projection Matrix.
Create a custom projection matrix. When enabled, in Camera Settings > General, Projection Mode is automatically changed to Custom Matrix.
Updates the Render Window to the values entered.
This section provides the following options:
Activates or deactivates the distortion map.
Allows the use of a distortion texture at pixel level. The texture describes the course of the normalized XY-image coordinates. The input texture is an EXR-image. The red channel describes the course of the X-image coordinate. The green channel describes the course of the Y-image coordinate. The origin (0,0) is at the bottom left corner.
Supports the operator on presentations to prevent camera intersections with objects.
Enables/disables a feature that recognized when the camera collides with objects.
Enables the camera to glide over the surface. when a collision occurs.
Defines the distance between the camera and an object in mm, when the camera detects a collision.
Adds the current selection from the Scene Graph to the list of objects considered on collision detection, when Add Node is used. Remove Node deletes the selected entry/object from the list.
Determines the selection algorithm (Triangle or Bounding Box) used for collision detection.
Creates the scene, by using the pre-calculation of the above settings. Any change to the settings require re-calculating the scene.
This sections provides the following options:
Sets the 3D coordinates for the camera position.
Sets the coordinates for the center of interest.
Sets the coordinates for the up vector to define which direction is up in the scene.
Updates the transformation of the selected camera to the entered values.
Either of these sections, Camera Track Animated or Track, and their options are only visible when a Track is selected in the Camera Tree. If the selected Track is animated, then the Camera Track Animated section appears, along with others, including Track. If the Track is not animated, only the Track section appears.


Viewpoints and settings for animation interpolation are stored within the Track section. Every camera has its own track. Double-click a track to collapse or expand it.
Click Capture to create a viewpoint. The current position and orientation of the active camera are stored. If no camera track exists at the point of viewpoint creation, it is generated automatically. Each thumbnail image represents a different viewpoint.
To create more viewpoints, use the Capture button, which attaches the capture to the current track. You can also use +, from the Icon Bar, to create a track.
To rename a camera track or viewpoint, click its name and enter a new value.
Click a viewpoint to go to it. Drag the thumbnails to rearrange the existing viewpoints. Right-click on a viewpoint to open its context menu to adjust animation settings and create a shortcut key for the viewpoint.
This section provides the following options:
Overwrites the viewpoint with the current position and orientation from the Render Window’s camera. Another way to recapture a viewpoint is to use
.
Removes the current viewpoint from the Camera Editor. Another way to delete a viewpoint is to use
.
Opens the Animation Properties dialog to set the animation behavior of the camera when a viewpoint is selected.
Enables you to rename the viewpoint.
Sets when the fade starts for the current viewpoint, fading it from a complete black screen to the colored image. A value from 0.00 disables the feature.
Sets how long the camera is animated, moving from its current position to the viewpoint position. A duration value of 0.00 seconds gives a hard cut. The viewpoint duration doesn’t affect the track duration.
Time the animation waits before the camera moves to the viewpoint position.
Makes the viewpoint use its own animation settings, created in this Animation Properties dialog, when enabled. These settings only have an effect on the final animation. When disabled, the viewpoint uses the Global Camera Track animation settings.
Defines a hotkey for the current viewpoint.
These buttons are hidden on lower zoom levels.
Removes the viewpoint from the Camera Editor.
Overwrites the viewpoint with the current position and orientation from the Render Window’s camera.
Plays (and stops on replay) the current camera track within the Render Window.
Removes the track and its related viewpoints from the Camera Editor.
Opens the Camera Track Settings dialog to set replay behavior for the camera track.
Enables you to rename the camera track.
Defines the time used for the moment of fading. On replay, a viewpoint will start with fading from a complete black screen to the colored image. A value from 0.00 disables feature.
Sets how long it takes for the camera to move from one viewpoint to another. A duration value of 0.00 corresponds to a hard cut, meaning there is no animation between different viewpoints.
Defines how long the animation waits after it arrives at a viewpoint before it goes on to the next.
At the bottom of the Camera Track, is a slider. Use it to zooms in and out of the preview thumbnails.

