About the Camera Editor Camera Settings Tab

Scene > Camera Editor > Camera Settings

Use these parameters to modify the camera's settings.

General

Provides the following general options:

Wireframe

Renders the selected camera view in wireframe mode.

Projection Mode

Sets up the projection mode of the projection matrix for the selected camera.

Perspective

Renders the current scene in perspective projection view. This mode is the most natural way of image reception.

Orthographic

Renders the current scene in parallel projection view.

Spherical Map, Peters Map, Vertical Cross, Horizontal Cross

Renders the current scene with a 360° environment projection. To use one of these modes, create a Perspective Camera, activate it, and choose the desired projection mode. These projection modes only take effect when raytracing is activated.

Omnidirectional Stereo

Creates two 360° rendered views for VR application. This projection mode only take effect when raytracing is activated.

Custom Matrix

Activates the projection matrix in the Advanced tab.

Field of View Mode

Defines whether the angular Field of View is horizontal or vertical.

Field of View

Sets the field of view angle of the camera, measured in degrees. You can switch between horizontally and vertically defined FOV, using Lens Attributes > Field of View Mode. The Field of View parameter is directly connected to the focal length parameter.

Stereo Layout

Only available when the Omnidirectional Stereo Projection Mode is selected.

Sets the layout for the two eyes.

Eye Separation

Only available when the Omnidirectional Stereo Projection Mode is selected.

Sets the eye separation.

Polar Merge Angle

Only available when the Omnidirectional Stereo Projection Mode is selected.

Sets the starting angle for reducing eye separation to 0, to avoid artifacts at the poles. A value of 0 degrees will start the reduction immediately. A value of 90 degrees turns merging off completely.

Viewing

Provides the following viewing options:

Translation

Translates the camera, using these X, Y, and Z options.

Rotation

Rotates the camera, using these X, Y, and Z axes options.

Lens Attributes

Provides the following lens attribute options:

Dolly Zoom

Only available when the Perspective Projection Mode is selected.

Works in conjunction with Field of View and Focal Length changes and only affects the current focused object within the Render Window (double right-click on the object's surface). The effect changes the focal length and the field of view in combination with moving the camera, making the observer feel like the focused object is always in the center of interest and everything around it moves.

Focal Length

Only available when the Perspective Projection Mode is selected.

Sets the focal length, measured in millimeters, which affects the camera's zoom. The focal length is directly related to the field of view.

Sensor Presets

Only available when the Perspective Projection Mode is selected.

Contains preset camera lens settings based on common camera lenses.

Sensor Size

Only available when the Perspective Projection Mode is selected.

Sets the sensor width and height in millimeters.

Principal Point Offset

Only available when the Perspective Projection Mode is selected.

Provides the following offset options:

Roll

Rotates the image plane, not the camera.

Depth of Field

Formerly Enable Depth of Field.

Activates or deactivates the calcuation of the depth of field function, based on the selected setting:

Tip:

Click the DoF button in the Icon Bar to quickly toggle Depth of Field on or off. When toggled on, it uses the activated setting previously set for the Depth of Field option.

DoF button

FStop Presets

Contains a selection of commonly used camera F-Stops (f/1, f/1.4, f/2, f/2.8, f/4, f/5.6, f/8, f/11, f/16, f/22, f/32, f/45, f/64, f/90, f/128).

FStop

Defines a custom F-Stop as f over the input value (f/x).

Focus Distance

Sets the focus distance in millimeters.

Autofocus

Automatically sets the focus distance to the distance from the camera to the object at the center of the screen.

Transition Frames

Only available when Autofocus is enabled.

Sets the number of frames for transitioning from the current focus distance to the one set by Autofocus. Use this when trying to avoid sudden changes in focus distance while navigating or for artistic effect. When stillframe antialiasing is activated, it won’t be triggered until the transition is finished. The range is from 0 to 100.

Interactive DoF Quality

Enhances realism in OpenGL rendering in realtime. Select from quality settings of Ultra Low, Low, Medium, High, and Ultra High. The computed image will be as good and realistic as technically possible, which is ideal for presenting to decision makers. The higher the setting, the higher the quality of the result, but the slower the performance. Internally, this controls the number of rays and interpolation steps used. The ray step size remains the same.

Note:

The internal settings controlled by the quality may change in future releases.

Other things to note:

For use, see How to Use Interactive Depth of Field.

Enable Motion Blur

Activates or deactivates motion blur. When activated, you have access to the shutter settings in the Lens Attributes.

Shutter Presets

Contains a selection of commonly used shutter speeds (1/1000, 1/500, 1/250, 1/125, 1/62, 1/30, 1/15, 1/8, 1/4, 1/2, 1”, 2”, 4”, 8”, 16”, 32”, 64”)

Note:

Enable Motion Blur must be activated to use this option.

Shutter Speed

Defines a custom shutter speed in 1 over the input value (1/x).

Note:

Enable Motion Blur must be activated to use this option.

Clipping

Provides the following clipping options:

Near Plane

Sets the distance between the near clip plane and camera, measured in scene units. Millimeters are the default. All objects closer to the camera than the near clip plane are not rendered.

Far Plane

Sets the distance between the far clip plane and camera, measured in scene units. Millimeters are the default. All objects further away from the camera than the far clip plane are not rendered.

Calculate

Calculates near and far plane values based on the object's boundings, and their distances to the camera, in the current scene.

Animation

Provides the following animation options:

Viewpoint Transition

Turns on/off the camera change animation. Camera parameters are smoothly interpolated when switching to a viewpoint with this option activated.

Duration

Sets the duration of the camera flight to the viewpoint.

Evaluate Navigation Mode

Restricts the camera transformation to valid poses in the current navigation mode. This applies to both custom created animations of the Curve Editor and Camera Track. When unselected, a camera may take all poses during animation and on viewpoint activation, regardless of active navigation mode. This feature is selected, by default, for converted cameras.

Distance

Sets the distance between the camera and center of interest.

Height

Sets the height relative to the center of interest and distance.

Angle

Defines the vertical angle relative to the focus point.

Get From View

Gets the respective camera settings from the current viewport settings.

Animation

Creates an animation that rotates the camera 360° counterclockwise around the perpendicular axis of the focused object. Double right-click an object to center the camera on that point and locate the center of the turntable. You can also use Zoom To to make the center of the turntable the same as the selected object. Aim cameras will use the rotation pivot of the aim node as the pivot of the turntable. Replay the animation by clicking the Play button. The duration of the 360° rotation can be set in the field next to the Play button.

Note:

The shorter the duration, the faster the animation rotates.

Direction

Sets the rotation direction of the turntable. Choose from Clockwise or Counter-clockwise.

Loop

Continues playing the animation until you stop it.

Visualization

Provides the following visualization options:

Display Camera

Shows or hides the camera.

Display Aims

Shows or hides the aim geometry for the selected item.

Scale

Displays the scale of the camera representation.