Scene > Camera Editor > Camera Settings
Use these parameters to modify the camera's settings.
Provides the following general options:
Renders the selected camera view in wireframe mode.
Sets up the projection mode of the projection matrix for the selected camera.
Renders the current scene in perspective projection view. This mode is the most natural way of image reception.
Renders the current scene in parallel projection view.
Renders the current scene with a 360° environment projection. To use one of these modes, create a Perspective Camera, activate it, and choose the desired projection mode. These projection modes only take effect when raytracing is activated.
Creates two 360° rendered views for VR application. This projection mode only take effect when raytracing is activated.
Activates the projection matrix in the Advanced tab.
Defines whether the angular Field of View is horizontal or vertical.
Sets the field of view angle of the camera, measured in degrees. You can switch between horizontally and vertically defined FOV, using Lens Attributes > Field of View Mode. The Field of View parameter is directly connected to the focal length parameter.
Only available when the Omnidirectional Stereo Projection Mode is selected.
Sets the layout for the two eyes.
Only available when the Omnidirectional Stereo Projection Mode is selected.
Sets the eye separation.
Only available when the Omnidirectional Stereo Projection Mode is selected.
Sets the starting angle for reducing eye separation to 0, to avoid artifacts at the poles. A value of 0 degrees will start the reduction immediately. A value of 90 degrees turns merging off completely.
Provides the following viewing options:
Translates the camera, using these X, Y, and Z options.
Rotates the camera, using these X, Y, and Z axes options.
Provides the following lens attribute options:
Only available when the Perspective Projection Mode is selected.
Works in conjunction with Field of View and Focal Length changes and only affects the current focused object within the Render Window (double right-click on the object's surface). The effect changes the focal length and the field of view in combination with moving the camera, making the observer feel like the focused object is always in the center of interest and everything around it moves.
Only available when the Perspective Projection Mode is selected.
Sets the focal length, measured in millimeters, which affects the camera's zoom. The focal length is directly related to the field of view.
Only available when the Perspective Projection Mode is selected.
Contains preset camera lens settings based on common camera lenses.
1/3.2" (iPhone 5) (4.536 w, 3.416 h)
Standard 8mm film frame
1/3" (iPhone 6) (4.800 w, 3.600 h)
1/2.5" (Sony DSC-T5) (5.760 w, 4.290 h)
1/2.3" (Gopro Hero 3) (6.160 w, 4.620 h)
1/1.8" (Nokia N8) (7.176 w, 5.319 h)
1/1.7" (Canon G10) (7.600 w, 5.700 h)
2/3" (Fuji X-S1) (8.800 w, 6.600 h)
Standard 16mm film frame
1" (Nikon CX) (12.800 w, 9.600 h)
Four Thirds (4/3”) (18.000 w, 13.500h)
1.5" (Canon G1)
APS-C (Nikon DX)
Standard 35mm film frame (36.000 w, 24.000h)
35mm full frame (Canon EF, Nikon FX)
Standard 65mm film frame
IMAX film frame
1/3.6” (4.000 w, 3.000 h)
1/2.7” (5.371 w, 4.035 h)
1/2” (6.400 w, 4.800 h)
1.8” (23.700 w, 15.700h)
Only available when the Perspective Projection Mode is selected.
Sets the sensor width and height in millimeters.
Only available when the Perspective Projection Mode is selected.
Provides the following offset options:
X-Offset - Sets the X offset of the image plane. It does not affect the translation of the camera.
Y-Offset - Sets the Y offset of the image plane. It does not affect the translation of the camera.
Rotates the image plane, not the camera.
Formerly Enable Depth of Field.
Activates or deactivates the calcuation of the depth of field function, based on the selected setting:
Click the DoF button in the Icon Bar to quickly toggle Depth of Field on or off. When toggled on, it uses the activated setting previously set for the Depth of Field option.
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Contains a selection of commonly used camera F-Stops (f/1, f/1.4, f/2, f/2.8, f/4, f/5.6, f/8, f/11, f/16, f/22, f/32, f/45, f/64, f/90, f/128).
Defines a custom F-Stop as f over the input value (f/x).
Sets the focus distance in millimeters.
Automatically sets the focus distance to the distance from the camera to the object at the center of the screen.
Only available when Autofocus is enabled.
Sets the number of frames for transitioning from the current focus distance to the one set by Autofocus. Use this when trying to avoid sudden changes in focus distance while navigating or for artistic effect. When stillframe antialiasing is activated, it won’t be triggered until the transition is finished. The range is from 0 to 100.
Enhances realism in OpenGL rendering in realtime. Select from quality settings of Ultra Low, Low, Medium, High, and Ultra High. The computed image will be as good and realistic as technically possible, which is ideal for presenting to decision makers. The higher the setting, the higher the quality of the result, but the slower the performance. Internally, this controls the number of rays and interpolation steps used. The ray step size remains the same.
The internal settings controlled by the quality may change in future releases.
Other things to note:
For use, see How to Use Interactive Depth of Field.
Activates or deactivates motion blur. When activated, you have access to the shutter settings in the Lens Attributes.
Contains a selection of commonly used shutter speeds (1/1000, 1/500, 1/250, 1/125, 1/62, 1/30, 1/15, 1/8, 1/4, 1/2, 1”, 2”, 4”, 8”, 16”, 32”, 64”)
Enable Motion Blur must be activated to use this option.
Defines a custom shutter speed in 1 over the input value (1/x).
Enable Motion Blur must be activated to use this option.
Provides the following clipping options:
Sets the distance between the near clip plane and camera, measured in scene units. Millimeters are the default. All objects closer to the camera than the near clip plane are not rendered.
Sets the distance between the far clip plane and camera, measured in scene units. Millimeters are the default. All objects further away from the camera than the far clip plane are not rendered.
Calculates near and far plane values based on the object's boundings, and their distances to the camera, in the current scene.
Provides the following animation options:
Turns on/off the camera change animation. Camera parameters are smoothly interpolated when switching to a viewpoint with this option activated.
Sets the duration of the camera flight to the viewpoint.
Restricts the camera transformation to valid poses in the current navigation mode. This applies to both custom created animations of the Curve Editor and Camera Track. When unselected, a camera may take all poses during animation and on viewpoint activation, regardless of active navigation mode. This feature is selected, by default, for converted cameras.
Sets the distance between the camera and center of interest.
Sets the height relative to the center of interest and distance.
Defines the vertical angle relative to the focus point.
Gets the respective camera settings from the current viewport settings.
Creates an animation that rotates the camera 360° counterclockwise around the perpendicular axis of the focused object. Double right-click an object to center the camera on that point and locate the center of the turntable. You can also use Zoom To to make the center of the turntable the same as the selected object. Aim cameras will use the rotation pivot of the aim node as the pivot of the turntable. Replay the animation by clicking the Play button. The duration of the 360° rotation can be set in the field next to the Play button.
The shorter the duration, the faster the animation rotates.
Sets the rotation direction of the turntable. Choose from Clockwise or Counter-clockwise.
Continues playing the animation until you stop it.
Provides the following visualization options:
Shows or hides the camera.
Shows or hides the aim geometry for the selected item.
Displays the scale of the camera representation.