Render Settings Preferences - General Settings tab

In the Menu Bar, click Edit > Preferences, then on the left side of the dialog box, select Render Settings.

Antialiasing

Use Image Samples

Sets the number of samples taken during still frame antialiasing. Higher values produce a cleaner result, while lower values reduce the render time. A value of 256 is a good starting point, but may be too low for interior scenes with full global illumination. Use this option when wanting to only render a set number of frames. For example, if you want 256 frames rendered, you would set Use Image Samples to 256.

Use Time

Uses time, instead of image samples, to set the maximum time it takes to render all still antialiased frames. More time produces higher quality images, but uses more of your CPU. Less time reduces the quality of the image, but has less impact on your CPU. Use this option when wanting to render all frames in a specify amount of time.

Use Infinite Rendering in Viewport

Toggles the use of infinite rendering in the Viewport on or off.

Adaptive Sampling

Enables the raytracer to skip regions that are already smooth and focus on regions that are still noisy.

Use Clamping Value

Activates clamping of bright pixels to eliminate white spots after antialiasing. The value sets the maximum value for a white pixel. Activating clamping and reducing the value, reduces the maximum resulting image color range.

Pixel Filter

A pixel filter weighs the image samples taken per pixel and therefore controls the antialiasing quality of the rendering. High image filter sizes may result in blurry image results.

Filter

Uses your preferred filtering method from the list. See Render Settings under Pixel Filter.

Size

Defines the number of neighboring pixels in width and height used for filtering.

Features

Monitor Luminance (cd/m²)

Sets the luminance value of the preferred display. When using photometric parameters, the actual monitor luminance is necessary to reproduce the rendering results with realistic photometric values on the display device.

Enable Photometric Parameters

Enables photometric parameters for newly generated scenes, not to the current scene. For a description of photometric consistent rendering, see Render Settings.

Enable Spectral Raytracing

Enables the optimization of all light colors when rendering an image. In addition to the simulation of more reliable colors of materials, wavelength-based spectral rendering enables the user to illustrate realistic dispersion effects. See Render Settings.

Illuminant

Sets the light spectrum considered to be white. Usually this should be D65 to match daylight. The other option, Equal Energy, uses an equal energy spectrum as white. An equal energy spectrum has an equal value for all wavelengths.

Optimize for Many Light Sources

Optimizes light calculation by reducing the quality slightly, in scenes with many light sources. This increases the rendering performance. See Render Settings.

Enable NURBS Raytracing

Enables NURBS to be raytraced when working with polygons.

BRDF Behaviour

Uses the BRDF value that is appropriate for your scene. For compatibility reasons, you can choose between VRED version 6.0 and older, or newer versions of VRED. See Render Settings.

Share Textures

Shares the memory of two GPUs when raytracing textures. When enabled with NVLink active for all available GPUs, textures are only uploaded to one GPU and shared with the others to save GPU memory.

Note:

Share Textures impacts performance when enabled. Also, at present, this is limited to 2 GPUs per island.

Share Geometries

Shares the memory of two GPUs when raytracing geometries. When enabled with NVLink active for all available GPUs, geometries and their acceleration structures are only uploaded to one GPU and shared with the others to save GPU memory.

Note:

Share Textures impacts performance when enabled.

Improve Color Depth

Toggles the improvement of the rendered color depth on or off. Improves the rendered color depth, when enabled.

Sim2 HDR

Luminance Mapping

Sets the luminance mapping for the Sim2 HDR display when photometric parameters are enabled. A value of 1 maps a luminance value of 1 cd/m² in the rendering to a value of 1 cd/m² on the Sim2 HDR display.

Sound

Play Sound After Finishing a Rendering

Plays a sound to let you know when your render is complete. This is useful if rendering is taking place in the background and you are working in other applications.