In the Menu Bar, click Edit > Preferences, then on the left side of the dialog box, select Selection.
Defines a minimal bounding box size for objects of size 0.
Automatically selects all the other children of a distance LOD (Level of Detail) node, if the geometry is a child of a distance LOD node and you are selecting a geometry node in the Render Window.
Initiates an automatic scroll in the Scene Graph view to the selected node, when selecting a geometry node in the Render Window.
Enables the selection of objects that have 100% transparent material from the Render Window. This feature only works in OpenGL.
Toggles the display of wireframes for all selected objects.
Draws a wireframe of all selected objects.
(OpenGL Only) Draws the wireframe on top of all objects, even if other objects cover the selected object.
Sets the wireframe color.
Displays the current color for selected islands in the UV Editor. Drag the slider or click the current color swatch to set a different color.
Displays the current color for the border of islands in the UV Editor. Drag the slider or click the current color swatch to set a different color.
Displays the current color for unselected vertices in the UV Editor. Drag the slider or click the current color swatch to set a different color.
Displays the current color for selected edges and vertices in the UV Editor. Drag the slider or click the current color swatch to set a different color.
Sets the color for all selected edges constrained horizontally for Unfold or Optimize. Drag the slider or click the current color swatch to set a different color.
Sets the color for all selected edges constrained vertically for Unfold or Optimize. Drag the slider or click the current color swatch to set a different color.
Displays the bounding box of an object in the preselection color before selection.
Sets the wireframe color.