Adjusting Render Settings and Modes

How to Enable Raytracing

  1. Select Visualization > Toggle Raytracing.

    When raytracing is on, the indicator Enable RT is enabled in the Toggle Raytracing menu item and on the main toolbar.

  2. Select Visualization > Raytracing Downscale, then select a level of downscaling to speed up interaction time, as necessary.

How to Enable Rendering

  1. Select Visualization > Rendering to toggle Rendering on and off.

    When rendering is on, the indicator Enable Render is enabled beside the Rendering menu item and on the main toolbar.

  2. Optional - From the Visualization menu, select a rendering type.

How to Adjust Stereo Settings

Select Visualization > Stereo, then select a stereo option.

How to Use Sceneplates

To add sceneplates (frontplates and backplates) to the scene, see the sections that follow.

To toggle the display of all sceneplates on or off, click Visualization > Sceneplates and uncheck/check Toggle Sceneplates.

How to Use Frontplates

To add a frontplate to the scene:

  1. Select Visualization > Sceneplates > Frontplates.
  2. Select an image file to use as the frontplate.
  3. To toggle the frontplate display, click Visualization > Sceneplates and uncheck/check Frontplates.

To delete a frontplate from a scene:

  1. Select Scene > Sceneplate Editor.
  2. In the Sceneplate Editor, tap the frontplate you want to delete to select it.
  3. At the bottom of the Sceneplate Editor, click Delete.

How to Use Backplates

To add a backplate to the scene:

  1. Select Visualization > Sceneplates > Backplates.
  2. Select an image file to use as the backplate.
  3. To toggle the backplate display, click Visualization > Sceneplates and uncheck/check Backplates.

To delete a backplate from a scene:

  1. Select Scene > Sceneplate Editor.
  2. In the Sceneplate Editor, tap the backplate you want to delete to select it.
  3. At the bottom of the Sceneplate Editor, click Delete.

How to Use Realtime Antialiasing

Antialiasing is a smoothing calculation that builds up the look of surfaces, materials, and textures. Use anti-aliasing options to give surfaces a more realistic appearance, but be aware that frame rate might be affected.

Select Visualization > Realtime Antialiasing, then select one of the available options; in Raytracing mode, different levels of samples per pixel are applied.

How to Set Variable Rate Shading

Variable Rate Shading enables you to set the shading rate per material, which is useful for materials with fine patterns that are prone to the moiré effect, such as carbon or HMI textures with thin lines that appear aliased.

Note:

This can be used in VR and desktop mode, but if your graphics card isn't supported, this option is disabled.

Select Visualization > Realtime Antialiasing > Variable Rate Shading, then one of the following global variable rate shading options:

Setting Variable Rate Shading per Quality Settings

To define different quality levels, from low to ultra, select Edit > Preferences > Render Options > Visualization Advanced (tab) > Realtime Antialiasing Presets, then for each quality setting, set variable rate shading.

Note:

Ensure Off is selected for Visualization > Realtime Antialiasing > Variable Rate Shading.

How to Adjust Advanced OpenGL Settings

Select Visualization > Advanced OpenGL Settings and choose from the available options.