Select Visualization > Toggle Raytracing.
When raytracing is on, the indicator
is enabled in the Toggle Raytracing menu item and on the main toolbar.
Select Visualization > Raytracing Downscale, then select a level of downscaling to speed up interaction time, as necessary.
Select Visualization > Rendering to toggle Rendering on and off.
When rendering is on, the indicator
is enabled beside the Rendering menu item and on the main toolbar.
Optional - From the Visualization menu, select a rendering type.
Select Visualization > Stereo, then select a stereo option.
To add sceneplates (frontplates and backplates) to the scene, see the sections that follow.
To toggle the display of all sceneplates on or off, click Visualization > Sceneplates and uncheck/check Toggle Sceneplates.
To add a frontplate to the scene:
To delete a frontplate from a scene:
.To add a backplate to the scene:
To delete a backplate from a scene:
.Antialiasing is a smoothing calculation that builds up the look of surfaces, materials, and textures. Use anti-aliasing options to give surfaces a more realistic appearance, but be aware that frame rate might be affected.
Select Visualization > Realtime Antialiasing, then select one of the available options; in Raytracing mode, different levels of samples per pixel are applied.
Off - No antialiasing is used
Low - Four samples per pixel
Medium - Eight samples per pixel
High - 16 samples per pixel
Ultra High - 32 samples per pixel
Variable Rate Shading enables you to set the shading rate per material, which is useful for materials with fine patterns that are prone to the moiré effect, such as carbon or HMI textures with thin lines that appear aliased.
This can be used in VR and desktop mode, but if your graphics card isn't supported, this option is disabled.
Select Visualization > Realtime Antialiasing > Variable Rate Shading, then one of the following global variable rate shading options:
Off - Disables variable rate shading.
Screen and Materials - Enables variable rate shading. The default quality for the whole image is native 1x1 shading, but can be changed using Realtime Antialiasing settings. Per material shading is active.
The material setting in the Material Editor will overwrite any global setting.
Materials - Enables variable rate shading. The quality for the whole image is ALWAYS native 1x1 shading. Per material shading is active.
The material setting in the Material Editor will overwrite any global setting.
To define different quality levels, from low to ultra, select Edit > Preferences > Render Options > Visualization Advanced (tab) > Realtime Antialiasing Presets, then for each quality setting, set variable rate shading.
Ensure Off is selected for Visualization > Realtime Antialiasing > Variable Rate Shading.
Select Visualization > Advanced OpenGL Settings and choose from the available options.