「既知の問題および回避策」に移動
| MAXX:Animation |
|---|
| FBX: Bones with animated scale on one axis were being scaled incorrectly. MAXX-55701 |
| Saving Trackbar layout no longer breaks Close button. MAXX-53564 |
| Fixed a crash when selecting multiple objects with TrackView open. MAXX-53248 |
| Fixed addEaseCurve MAXScript crash. MAXX-52595 |
| ProSound now supports 24-bit wav files. MAXX-52580 |
| Fixed key tangents not being updated on GetKey only GetValue. MAXX-52364 |
| CAT rigs with references to CatParentTrans and CatClipRoot no longer prevents animation layer creation. MAXX-51757 |
| Improved selection performance issue with TrackView open. MAXX-50669 |
| Fixed inverted Hands Anchors icons. MAXX-50575 |
| Fixed issue importing FBX without UI not correctly applying scene scaling. MAXX-50484 |
| Fixed Create Preview frame overlay on first run. MAXX-50287 |
| Fixed ProSound issue causing audio to play at 50% volume after frame 100. MAXX-28464 |
| Removed 100 audio clip limit with ProSound. MAXX-14058 |
| Removed ProSound popup dialog when changing animation range. MAXX-10976 |
| MAXX:Animation, MAXX:Modeling |
|---|
| Removed an unnecessary Spline IK error dialog with XRef'd rig. MAXX-36782 |
| MAXX:Core |
|---|
| Added ability to modify scripted attribute definitions during scene file load. MAXX-55756 |
| Fixed Matrix3 AffineTranspose handling of translation row. MAXX-55527 |
| Fixed a crash in the Material Browser. MAXX-55482 |
| Fixed a crash when loading scenes that have missing plugins that werr defined as scripted plugins when the scene was saved, after loading a scene where the same missing plugin was defined via dll when the scene was saved. MAXX-55298 |
| Scripted parameter's plugin names can now be customized by specifying the optional localizedName:string property for the parameter in question. MAXX-55280 |
| Fixed a crash when opening a scene when MaxInstallRoot\dlcomponents\DlComponentList_x64 file is 0Kb in size. MAXX-55028 |
| Fixed a crash when a MAXScript function with a string by-reference parameter with default value was being called. One example of such as function is LoadSaveAnimation.loadAnimation, where its mapFileName parameter is defined as having a default value, and it's expected to be passed by reference. MAXX-54477 |
| Disabling an Xref Scene will now prompt the user to save the current scene when closing 3ds Max, reseting the current scene or loading a new one. MAXX-46845 |
| MAXX:Interop |
|---|
| Fixed an issue that occurred when using the Station Placement tool. In some cases the process would be blocked and the viewport would become unresponsive. MAXX-54758 |
| Fixed a crash when importing old JT Files with dummy nodes or a mixture of mesh and body object nodes. MAXX-54515 |
| Fixed an inconsistency between original JT file hierarchy and hierarchy created in Max after importing JT file. MAXX-54411 |
| Fixed an issue where some parts of a SolidWorks import were not being imported when the mesh option was unchecked in the import dialog. MAXX-54261 |
| Fixed a case where 3ds Max crashed upon OBJ export. MAXX-53379 |
| MAXX:MAXScript |
|---|
| Fixed a crash when iterating over nodes in MAXScript, and deleting some of those nodes. MAXX-55488 |
| Fixed an issue with MAXScript where the "on resized" event was no longer working on rollouts in a rollout floater window. MAXX-55171 |
| Fixed MAXScript rollout visibility issues by adding the visibility property to rollout. This is similar to rolloutFloater.visible. MAXX-55048 |
| Fixed a crash when specifying 'undefined' as an argument to colorman interface methods that take a string as an argument. MAXX-54571 |
| Fixed expression window in script and expression controller dialogs so that text size scales with dpi scaling. Also fixed access violation in script controller if evaluation error occurs on first evaluation of expression. MAXX-54300 |
| Fixed parsing of Double literal values. MAXX-54001 |
| Calling the quitMax MAXScript command will stop executing remaining scripted commands that could have unexpected side-effects. Callback scripts will continue to execute as expected. MAXX-53366 |
| When executing the exportFile MAXScript command with the PhysX_and_APEX_Exporter plugin, it is now possible to suppress the prompts of said plugin using the #noprompt option. MAXX-51627 |
| MAXX:MAXScript, MAXX:SDK |
|---|
| Fixed issue with caching of MAXScript .Net values for .Net objects that point to the same underlying object but with different types. MAXX-54043 |
| MAXX:MaterialEditors |
|---|
| Material Editor preferences and Assign Renderer are correctly saved if UAC is at Windows default level. MAXX-52412 |
| MAXX:Modeling |
|---|
| The triangulation of the chamfer output has been updated to produce better non-concave results when applied to faces with concave/collinear vertices. MAXX-55418 |
| If you set your own default preset and name it "Default", you could end up with two presets named "Default" that you could not remove with the Chamfer modifier. Now you can set your own new "Default" preset, which will remain in effect until you remove it (at which point the original default will be restored and used). MAXX-55191 |
| Algorithm will now process corners with enhanced triangulation for faces with concave or co-linear corners, so that we do not collapse triangles when performing mesh triangulation. This will improve the quality output of the chamfer operation so that it does not display the faces incorrectly. MAXX-55186 |
| When the Tension Deform UI is displayed in the DMC, the "Use Morph Target" checkbox will now properly update the pick button target for morphing to be enabled or disabled. MAXX-55164 |
| When using TextPlus and the Bevel Profile modifier, the presets for "Half Circle" and "Engrave" bevel contained duplicate vertices in their curve definitions that resulted in degenerate faces. New scenes created with this option will no longer have this problem. MAXX-54992 |
| In the past vertex painting could provide a result that looked like mosaic tiles, this was caused by an incorrect parallelization of the function with multi-threading. Vertex painting should now apply its results as expected when applied to your 3d model. MAXX-54986 |
| "Don't Affect Children" option in the Hierarchy tab can now be toggled on/off again without needing to use the workaround of switching to another tab in the Command Panel and then back to Hierarchy. MAXX-54839 |
| We have improved the distribution of Vertex Paint, improved the efficiency of the calculation, and apply blending between approaches when a brush overlaps only some of the vertices of a particular face. This should now allow vertex painting to be applied more consistently to an object. MAXX-54748 |
| Resolved an issue with Swift Loop where in some cases it was possible for the tool to have improper hit detection on which edge it should function on when using a Perspective view. MAXX-54359 |
| Fixed chamfer mitering types caddie not cycling when clicking. MAXX-54092 |
| Added additional code to better support the chamfering of corner point position with straight through chamfers and provide expected results. MAXX-53982 |
| 3ds Max should now retain crease weight values when performing a chamfer on any edge on the model. In the past there was a chance that these values would be reset to 0. MAXX-53814 |
| Chamfer issue causing unwanted seams when using inset flow loops was fixed. MAXX-53357 |
| Fixed snapping to open edge vertices when backface cull is enabled. MAXX-53328 |
| Fixed a vertex chamfer crash with box object. MAXX-53291 |
| Fixed a crash when merging across hidden edges that created more than a single bounding loop, or if a vertex appeared more than once on the polygon boundary, when you are performing a UV face map command on any mesh object or primative. MAXX-53158 |
| Fixed performance issue with Snap in scenes with Body Objects. MAXX-53121 |
| When using a chamfer operation in 3DS Max the existing UV data should now be better respected, utilized, and maintained when performing this action for the new mitering types that have been introduced to 3ds Max. MAXX-53066 |
| Zoom Extents for UnwrapUVW respects geometry when nothing selected. MAXX-50438 |
| Quadify no longer leaves invisible invalid edges. MAXX-48662 |
| Fixed TextPlus performance with lots of text. MAXX-39705 |
| EditablePoly and EditPoly modifier now preserves explicit normals when attaching, detaching, and cloning. MAXX-27111 |
| EditPoly now preserves explicit normals. MAXX-21797 |
| MAXX:Modeling, MAXX:UVW |
|---|
| Fixed an issue with invalid UVs that were provided on the default box and pyramid shapes that we provide with 3ds Max. UVs for faces on opposite sides of these objects were joined together, which they should not be since two non-shared edges should not be glued together. All faces for these primitives now have their own texture vertices. MAXX-53204 |
| MAXX:Performance |
|---|
| Fixed performance issue when selecting Compound Object creation category. MAXX-53884 |
| Improve viewport perfomance by 5% in scenes with many procedural instances. MAXX-53821 |
| Multithreaded intersectray when casting on Mesh and Edit Poly. The first raycast is not accelerated, it creates an acceleration structure. In following raycasts, we measured up to a 3x performance gain. Results will vary according to your CPU thread count and the complexity of your mesh. The heavier the mesh, the greater the speedup. Also fixed long-lasting Edit Poly intersectray bug which would report false hits behind the raycast. MAXX-49617 |
| MAXX:Python |
|---|
| When executing Python code from a named (saved) file in the Script Editor, the file variable can now be used to refer to this file. MAXX-55232 |
| Pressing F1 for Help in the Script Listener Window now opens the Python Help if the Listener was in Python mode. MAXX-54948 |
| Fixed issues when calling functions, accessing variables and properties of Python objects imported into MAXScript through a python.import MAXScript command. This was related to the fact that MAXScript is case insensitive, while Python is case sensitive. MAXX-53376 |
| MAXX:Rendering |
|---|
| Per Pixel Camera map will now display correct aspect ratios based on custom, image ratio, or legacy. MAXX-53636 |
| Paths in OSL shaders can now be edited in Asset Tracker. MAXX-53509 |
| OSL vector2 types will now display in viewport as expected. MAXX-53337 |
| Fixed typo for Incandescent in Exposure Settings panel. MAXX-50904 |
| MAXX:RenderingMentalRay |
|---|
| Mental Ray utility removed from utility panel. MAXX-50903 |
| MAXX:SoftwareSecurity |
|---|
| All links within 3ds Max now open their HTTPS counterparts. MAXX-54178 |
| MAXX:UI |
|---|
| Main menu bar contents no longer appear white and inconsistent with dark UI styling. MAXX-55458 |
| Default keyboard shortcuts for Quad menus now work in localized versions. MAXX-55192 |
| Fixed issues where SteeringWheels and ViewCube action hotkeys could conflict with Main UI ones. MAXX-51302 |
| Fixed issue where opening the UV Editor would result in the Unwrap UVW modifier icon from the command panel to change position and overlap with other UI elements or icons, mostly happening at some custom monitor scaling values, such as 190%. MAXX-50877 |
| A key can be used to activate a Quad and its content action by double-clicking (activating the quad hotkey first, then content action Alt Navigation key). MAXX-49305 |
| MAXX:UVW |
|---|
| Bitmap sampling for the Edit UV window has been made to run in parallel to help improve bitmap file loading times. MAXX-54954 |
| Resolved an issue with LSCM UV mapping where the mapping action would not resolve and would crash 3ds max. MAXX-54386 |
| MAXX:Viewports |
|---|
| Diffuse lighting will now update in viewport when changing HDR map in an OSL Bitmap map. MAXX-54418 |
| Objects in viewport are lit correctly when using a map in environment slot together with Skylight as Ambient. MAXX-54417 |
| MAXX:ViewportsMaterials |
|---|
| DirectX .fx files with spinners containing an int param are using the correct range. MAXX-49906 |
| MAXX: インストール |
|---|
| 問題: 単一製品を配置する際、インストール中にライセンス情報が伝播されないことがあります。回避策: 管理者は、配置イメージ(および MSI インストーラ)を含む共有ドライブが書き込み可能であることを確認してください。MAXX-56110 |
| 問題: ARP または IPM 経由で起動したときに、修正ワークフローでインストーラが見つからないため、「一部のファイルが見つかりません」というエラー メッセージが表示されます。回避策: 製品の DLM イメージをダウンロードした場所に移動し、setup.exe を起動して修正ワークフローを直接開始します。MAXX-56279 |
| MAXX: 相互運用性 |
|---|
| 問題: 新しい ATF ベースの Sketchup 読み込みを行ったときに、エッジの表示が正しく割り当てられないことがあります。このため、同一平面上にない三角形間のエッジが非表示になっている場合に、読み込まれたメッシュが編集可能ポリゴンに変換され、不適切なジオメトリが生成されることがあります。また、Revit 読み込みを行うと曲面上のエッジが非表示になるため、メッシュを編集可能ポリゴンに変換するときに問題が生じる可能性があります。回避策: ポリゴンに変換する前に、メッシュのすべてのエッジでエッジの表示を有効にします。MAXX-56132 |
| MAXX: ファイル入出力 |
|---|
| 問題: Windows の小数点記号の変更に対する WRL と ASE 書き出しのサポートが改善されました。MAXX-51077 |
| MAXX: 相互運用性 |
|---|
| 問題: 新しい ATF ベースの Sketchup 読み込みを行ったときに、エッジの表示が正しく割り当てられないことがあります。このため、同一平面上にない三角形間のエッジが非表示になっている場合に、読み込まれたメッシュが編集可能ポリゴンに変換され、不適切なジオメトリが生成されることがあります。また、Revit 読み込みを行うと曲面上のエッジが非表示になるため、メッシュを編集可能ポリゴンに変換するときに問題が生じる可能性があります。回避策: ポリゴンに変換する前に、メッシュのすべてのエッジでエッジの表示を有効にします。MAXX-56132 |
| MAXX: Python |
|---|
| 問題: 3ds Max のプロセス内で NumPy テストを実行すると失敗しますが、回避策として 3ds Max の Python ディストリビューション(maxroot/Python37/python.exe)から直接実行することができます。MAXX-53548 |
| 問題: インデックス値を参照する MAXScript プロパティ(pymxs.runtime.activeMeditSlot など)にアクセスする場合、Python ではゼロベースのインデックス システムが使用されるのに対して、MAXScript では 1 ベースのインデックス システムが使用されるため、これらの対立を考慮する必要があります。MAXX-52780 |
| MAXX:RealTimeWorkflows |
|---|
| 問題: ファイルの合成で、テクスチャ マップへのベイク処理が行われません。MAXX-56173 |
| 問題: マクロレコーダを有効にすると、[テクスチャにベイク処理](Bake to Texture)ツールのパフォーマンスに大きな影響を与える可能性があります。MAXX-56170 |
| 問題: [テクスチャにベイク処理](Bake to Texture)の投影元ワークフローでサブオブジェクトがサポートされません。MAXX-56167 |
| 問題: [出力先](Output To)の設定が Maxscript に公開されません。MAXX-56157 |
| 問題: [オブジェクト](Objects)の[出力先](Output To)列で複数行の編集が機能しません。MAXX-56156 |
| 問題: [マップ](Maps)の[出力先](Output To)列で複数行の編集が機能しません。MAXX-56155 |
| 問題: スキャンラインで[マップのオーバーライド](Map Override)を使用するときに、シーンを閉じて再度開くと、マップが[テクスチャにベイク処理](Bake to Texture)ウィンドウに表示されません。回避策: Arnold で[マップのオーバーライド](Map Override)を使用するか、保存して再度開く前にベイク処理操作を実行します。MAXX-56118 |
| 問題: テクスチャ マップへのベイク処理を行って大量のオブジェクトを処理する場合、パフォーマンスが低下する可能性があります。MAXX-55972 |
| 問題: 3ds Max でアドバンスト ライトをベイク処理するときに安定性が低下する可能性があります。MAXX-44842 |
| MAXX: レンダリング |
|---|
| 問題: FBX マテリアル アトリビュート アニメーションが 3ds Max に読み込まれません。回避策: FBX を使用してアニメートされたマテリアルを読み込むには、テキスト エディタで 3dsMax.ini ファイルを開きます(%LocalAppData%¥Autodesk¥3dsMax¥2021 - 64bit¥JPN¥3dsMax.ini)。キー「StandardMtlFBXImport」を 1 に設定します。こうすると、従来の標準マテリアルを含む FBX ファイルが読み込まれ、以前と同じように、アニメートされたマテリアルが 3ds Max に読み込まれます。MAXX-55307 |
| MAXX: ビューポート |
|---|
| 問題: MikkT 法線バンプ モードが有効な場合、アニメーションの再生パフォーマンスが低下する可能性があります。回避策: 3ds Max のネイティブ法線バンプ モードを有効にします。MAXX-56175 |