Functions - Stingray Lua API Reference

Functions

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This page contains an alphabetical list of all functions in the API.

+ A

abort_refresh
stingray.SteamServerBrowser.abort_refresh (self) : nil
accelerator_resolution
5 entries...

stingray.SimulatedTouchPanel1.accelerator_resolution () : stingray.Vector3
stingray.SimulatedTouchPanel.accelerator_resolution () : stingray.Vector3
stingray.TouchPanel1.accelerator_resolution () : stingray.Vector3
stingray.TouchPanel2.accelerator_resolution () : stingray.Vector3
stingray.TouchPanel.accelerator_resolution () : stingray.Vector3
accelerometer_acceleration
stingray.Sensor.accelerometer_acceleration () : stingray.Vector3
accelerometer_available
stingray.Sensor.accelerometer_available () : boolean
accelerometer_frequency
stingray.Sensor.accelerometer_frequency () : number
accelerometer_resolution
stingray.Sensor.accelerometer_resolution () : stingray.Vector3
active
18 entries...

stingray.Keyboard.active () : boolean
stingray.Mouse.active () : boolean
stingray.PS4Pad1.active () : boolean
stingray.PS4Pad2.active () : boolean
stingray.PS4Pad3.active () : boolean
stingray.PS4Pad4.active () : boolean
stingray.Pad1.active () : boolean
stingray.Pad2.active () : boolean
stingray.Pad3.active () : boolean
stingray.Pad4.active () : boolean
stingray.SimulatedTouchPanel1.active () : boolean
stingray.SimulatedTouchPanel.active () : boolean
stingray.SynergyKeyboard.active () : boolean
stingray.SynergyMouse.active () : boolean
stingray.Tablet.active () : boolean
stingray.TouchPanel1.active () : boolean
stingray.TouchPanel2.active () : boolean
stingray.TouchPanel.active () : boolean
actor
2 entries...

stingray.Unit.actor (self, actor) : stingray.Actor
stingray.Vehicle.actor (self) : stingray.Actor
ActorBox
2 entries...

stingray.ActorBox () : stingray.ActorBox
stingray.ActorBox (actor) : stingray.ActorBox
actor_colliding_down
stingray.Mover.actor_colliding_down (self) : stingray.Actor
actor_component
stingray.EntityManager.actor_component (world) : stingray.ActorComponent
add
6 entries...

stingray.Broadphase.add (self, unit, pos, radius) : integer
stingray.Float32Array.add (a, b) : stingray.Float32Array
stingray.Vector2.add (vector_a, vector_b) : stingray.Vector2
stingray.Vector3.add (vector_a, vector_b) : stingray.Vector3
stingray.Vector4.add (vector_a, vector_b) : stingray.Vector4
stingray.VectorField.add (self, effect, parameters, settings) : integer
add_angular_velocity
stingray.Actor.add_angular_velocity (self, velocity) : nil
add_axes
stingray.LineObject.add_axes (self, pose, length) : nil
add_box
stingray.LineObject.add_box (self, color, pose, extents) : nil
add_capsule
stingray.LineObject.add_capsule (self, color, from, to, radius, segments, circles, bars) : nil
add_circle
stingray.LineObject.add_circle (self, color, center, radius, normal, segments) : nil
add_cone
stingray.LineObject.add_cone (self, color, from, to, radius, segments, bars) : nil
add_default_listeners
stingray.WwiseWorld.add_default_listeners (self, listener_id) : nil
add_distance_filter
stingray.SteamLobbyBrowser.add_distance_filter (self, distance) : nil
add_favorite
stingray.SteamServerBrowser.add_favorite (self, ip, connection_port, query_port) : nil
add_filter
3 entries...

stingray.SteamLobbyBrowser.add_filter (self, key, value, comp) : nil
stingray.SteamServerBrowser.add_filter (self, value) : nil
stingray.SteamServerBrowser.add_filter (self, key, value) : nil
add_force
stingray.Vehicle.add_force (self, force) : nil
add_generated_navdata_to_world
stingray.GwNavGeneration.add_generated_navdata_to_world (self, nav_world, navdata_resource_name) : stingray.GwNavData
add_half_sphere
stingray.LineObject.add_half_sphere (self, color, center, radius, normal, segments, parts) : nil
add_hot_reload_directory
stingray.PluginManager.add_hot_reload_directory (dir) : nil
add_impulse
stingray.Actor.add_impulse (self, impulse) : nil
add_impulse_at
stingray.Actor.add_impulse_at (self, impulse, pos) : nil
add_instance_to_tags
stingray.DataComponent.add_instance_to_tags (self, instance, tags) : nil
add_line
stingray.LineObject.add_line (self, color, from, to) : nil
add_member
stingray.SteamVoipRoom.add_member (room_id, peer_id) : nil
add_navdata
stingray.GwNavWorld.add_navdata (database_or_world, navdata) : stingray.GwNavData
add_navdata_file_to_world
stingray.GwNavGeneration.add_navdata_file_to_world (nav_world, navdata_filepath) : boolean
add_near_filter
stingray.SteamLobbyBrowser.add_near_filter (self, key, value) : nil
add_peer
2 entries...

stingray.GameSession.add_peer (self, peer_id) : nil
stingray.SteamPingThread.add_peer (self, peer_id) : nil
add_remote_events
stingray.Input.add_remote_events (events) : nil
add_resource
stingray.ProceduralMesh.add_resource (handle, resource_handle) : nil
add_slots_filter
stingray.SteamLobbyBrowser.add_slots_filter (self, slots) : nil
add_soundscape_listener
stingray.WwiseWorld.add_soundscape_listener (self, listener_id) : nil
add_soundscape_unit_source
stingray.WwiseWorld.add_soundscape_unit_source (self, event_name, unit, unit_object, shape_type, shape_scale, positioning, min_distance, max_distance, trigger_range) : integer
add_source_listeners
stingray.WwiseWorld.add_source_listeners (self, source_id, listener_id) : nil
add_sphere
stingray.LineObject.add_sphere (self, color, center, radius, segments, parts) : nil
add_tag
stingray.TagComponent.add_tag (self, e, tag) : nil
add_torque_impulse
stingray.Actor.add_torque_impulse (self, impulse) : nil
add_to_database
stingray.GwNavGraph.add_to_database (self) : nil
add_to_world
3 entries...

stingray.GwNavBoxObstacle.add_to_world (self) : nil
stingray.GwNavCylinderObstacle.add_to_world (self) : nil
stingray.GwNavTagVolume.add_to_world (self) : nil
add_velocity
stingray.Actor.add_velocity (self, velocity) : nil
add_velocity_at
stingray.Actor.add_velocity_at (self, velocity, pos) : nil
advertise_playing
stingray.Presence.advertise_playing (game, extra_params, password) : nil
alive
2 entries...

stingray.EntityManager.alive (entity) : boolean
stingray.Unit.alive (self) : boolean
all
stingray.Broadphase.all (self) : broadphase_entry[]
allow_layer
stingray.GwNavTagLayerCostTable.allow_layer (self, layer_id) : nil
allow_smartobject
stingray.GwNavWorld.allow_smartobject (self, smartobject_id) : nil
angle
stingray.Quaternion.angle (quat) : number
angular_damping
stingray.Actor.angular_damping (self) : number
angular_velocity
stingray.Actor.angular_velocity (self) : stingray.Vector3
AnimationCurves
stingray.AnimationCurves (resource) : stingray.AnimationCurves
animation_blender_component
stingray.EntityManager.animation_blender_component (world) : stingray.AnimationBlenderComponent
animation_bone_mode
stingray.Unit.animation_bone_mode (self) : string
animation_event
stingray.Unit.animation_event (self, event, parameters) : nil
animation_find_constraint_target
stingray.Unit.animation_find_constraint_target (self, name) : integer
animation_find_variable
stingray.Unit.animation_find_variable (self, name) : integer
animation_get_constraint_target
stingray.Unit.animation_get_constraint_target (self, index) : stingray.Matrix4x4
animation_get_curve_value
stingray.Unit.animation_get_curve_value (self, object, parameter, float_index) : boolean, number
animation_get_length
stingray.Unit.animation_get_length (animation) : number
animation_get_seeds
stingray.Unit.animation_get_seeds (self) : any(integer)+
animation_get_state
stingray.Unit.animation_get_state (self) : any(integer,nil)+
animation_get_variable
stingray.Unit.animation_get_variable (self, index) : number
animation_has_constraint_target
stingray.Unit.animation_has_constraint_target (self, name) : boolean
animation_has_variable
stingray.Unit.animation_has_variable (self, name) : boolean
animation_layer_info
stingray.Unit.animation_layer_info (self, layer) : number, number
animation_root_mode
stingray.Unit.animation_root_mode (self) : string
animation_set_constraint_target
stingray.Unit.animation_set_constraint_target (self, index, value) : nil
animation_set_seeds
stingray.Unit.animation_set_seeds (self, seeds) : nil
animation_set_state
stingray.Unit.animation_set_state (self, state) : nil
animation_set_variable
stingray.Unit.animation_set_variable (self, index, value) : nil
animation_state_machine_component
stingray.EntityManager.animation_state_machine_component (world) : stingray.AnimationStateMachineComponent
animation_wanted_root_pose
stingray.Unit.animation_wanted_root_pose (self) : stingray.Matrix4x4
any_pressed
18 entries...

stingray.Keyboard.any_pressed () : integer?
stingray.Mouse.any_pressed () : integer?
stingray.PS4Pad1.any_pressed () : integer?
stingray.PS4Pad2.any_pressed () : integer?
stingray.PS4Pad3.any_pressed () : integer?
stingray.PS4Pad4.any_pressed () : integer?
stingray.Pad1.any_pressed () : integer?
stingray.Pad2.any_pressed () : integer?
stingray.Pad3.any_pressed () : integer?
stingray.Pad4.any_pressed () : integer?
stingray.SimulatedTouchPanel1.any_pressed () : integer?
stingray.SimulatedTouchPanel.any_pressed () : integer?
stingray.SynergyKeyboard.any_pressed () : integer?
stingray.SynergyMouse.any_pressed () : integer?
stingray.Tablet.any_pressed () : integer?
stingray.TouchPanel1.any_pressed () : integer?
stingray.TouchPanel2.any_pressed () : integer?
stingray.TouchPanel.any_pressed () : integer?
any_released
18 entries...

stingray.Keyboard.any_released () : integer?
stingray.Mouse.any_released () : integer?
stingray.PS4Pad1.any_released () : integer?
stingray.PS4Pad2.any_released () : integer?
stingray.PS4Pad3.any_released () : integer?
stingray.PS4Pad4.any_released () : integer?
stingray.Pad1.any_released () : integer?
stingray.Pad2.any_released () : integer?
stingray.Pad3.any_released () : integer?
stingray.Pad4.any_released () : integer?
stingray.SimulatedTouchPanel1.any_released () : integer?
stingray.SimulatedTouchPanel.any_released () : integer?
stingray.SynergyKeyboard.any_released () : integer?
stingray.SynergyMouse.any_released () : integer?
stingray.Tablet.any_released () : integer?
stingray.TouchPanel1.any_released () : integer?
stingray.TouchPanel2.any_released () : integer?
stingray.TouchPanel.any_released () : integer?
appdata_path
stingray.FileSystem.appdata_path () : string
apply
stingray.ShadingEnvironment.apply (self) : nil
apply_initial_actor_velocities
stingray.Unit.apply_initial_actor_velocities (self, wake_sleeping_actors) : nil
apply_user_settings
stingray.Application.apply_user_settings () : nil
apply_wind
stingray.PhysicsWorld.apply_wind (self, vf, id) : nil
app_id
2 entries...

stingray.SteamGameServer.app_id () : integer
stingray.Steam.app_id () : integer
are_particles_playing
stingray.World.are_particles_playing (self, effect_id) : boolean
are_triangles_equal
stingray.GwNavTraversal.are_triangles_equal (triangle, triangle2) : boolean
argv
stingray.Application.argv () : string*
array_elements
stingray.ShadingEnvironment.array_elements (self, variable) : integer
array_scalar
stingray.ShadingEnvironment.array_scalar (self, variable, n) : number
array_vector2
stingray.ShadingEnvironment.array_vector2 (self, variable, n) : stingray.Vector3
array_vector3
stingray.ShadingEnvironment.array_vector3 (self, variable, n) : stingray.Vector3
attach_entity
stingray.Hololens.attach_entity (entity, world, anchor_id, position, rotation) : boolean
autoload_resource_package
stingray.Application.autoload_resource_package (name) : nil
auto_load
2 entries...

stingray.Cloud.auto_load (filename) : stingray.CloudToken
stingray.SaveSystem.auto_load (filename) : stingray.SaveToken
auto_save
2 entries...

stingray.Cloud.auto_save (filename, data) : stingray.CloudToken
stingray.SaveSystem.auto_save (filename, data) : stingray.SaveToken
auto_update_data
stingray.SteamGameServerLobby.auto_update_data (self) : nil
axis
19 entries...

stingray.Keyboard.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.Matrix4x4.axis (m, i) : stingray.Vector3
stingray.Mouse.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.PS4Pad1.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.PS4Pad2.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.PS4Pad3.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.PS4Pad4.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.Pad1.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.Pad2.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.Pad3.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.Pad4.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.SimulatedTouchPanel1.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.SimulatedTouchPanel.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.SynergyKeyboard.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.SynergyMouse.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.Tablet.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.TouchPanel1.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.TouchPanel2.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
stingray.TouchPanel.axis (id, dead_zone_mode, dead_zone_size) : stingray.Vector3
axis_angle
stingray.Quaternion.axis_angle (axis, angle) : stingray.Quaternion
axis_id
18 entries...

stingray.Keyboard.axis_id (name) : integer
stingray.Mouse.axis_id (name) : integer
stingray.PS4Pad1.axis_id (name) : integer
stingray.PS4Pad2.axis_id (name) : integer
stingray.PS4Pad3.axis_id (name) : integer
stingray.PS4Pad4.axis_id (name) : integer
stingray.Pad1.axis_id (name) : integer
stingray.Pad2.axis_id (name) : integer
stingray.Pad3.axis_id (name) : integer
stingray.Pad4.axis_id (name) : integer
stingray.SimulatedTouchPanel1.axis_id (name) : integer
stingray.SimulatedTouchPanel.axis_id (name) : integer
stingray.SynergyKeyboard.axis_id (name) : integer
stingray.SynergyMouse.axis_id (name) : integer
stingray.Tablet.axis_id (name) : integer
stingray.TouchPanel1.axis_id (name) : integer
stingray.TouchPanel2.axis_id (name) : integer
stingray.TouchPanel.axis_id (name) : integer
axis_index
18 entries...

stingray.Keyboard.axis_index (name) : integer
stingray.Mouse.axis_index (name) : integer
stingray.PS4Pad1.axis_index (name) : integer
stingray.PS4Pad2.axis_index (name) : integer
stingray.PS4Pad3.axis_index (name) : integer
stingray.PS4Pad4.axis_index (name) : integer
stingray.Pad1.axis_index (name) : integer
stingray.Pad2.axis_index (name) : integer
stingray.Pad3.axis_index (name) : integer
stingray.Pad4.axis_index (name) : integer
stingray.SimulatedTouchPanel1.axis_index (name) : integer
stingray.SimulatedTouchPanel.axis_index (name) : integer
stingray.SynergyKeyboard.axis_index (name) : integer
stingray.SynergyMouse.axis_index (name) : integer
stingray.Tablet.axis_index (name) : integer
stingray.TouchPanel1.axis_index (name) : integer
stingray.TouchPanel2.axis_index (name) : integer
stingray.TouchPanel.axis_index (name) : integer
axis_name
18 entries...

stingray.Keyboard.axis_name (id) : string
stingray.Mouse.axis_name (id) : string
stingray.PS4Pad1.axis_name (id) : string
stingray.PS4Pad2.axis_name (id) : string
stingray.PS4Pad3.axis_name (id) : string
stingray.PS4Pad4.axis_name (id) : string
stingray.Pad1.axis_name (id) : string
stingray.Pad2.axis_name (id) : string
stingray.Pad3.axis_name (id) : string
stingray.Pad4.axis_name (id) : string
stingray.SimulatedTouchPanel1.axis_name (id) : string
stingray.SimulatedTouchPanel.axis_name (id) : string
stingray.SynergyKeyboard.axis_name (id) : string
stingray.SynergyMouse.axis_name (id) : string
stingray.Tablet.axis_name (id) : string
stingray.TouchPanel1.axis_name (id) : string
stingray.TouchPanel2.axis_name (id) : string
stingray.TouchPanel.axis_name (id) : string

+ B

backward
stingray.Vector3.backward () : stingray.Vector3
back_buffer_size
stingray.Application.back_buffer_size (window) : number, number
baked
stingray.Light.baked (self) : boolean
base
stingray.Vector3.base (index) : stingray.Vector3
begin_push_triangle
stingray.GwNavGeneration.begin_push_triangle (self) : nil
begin_scoped_autoload
stingray.Application.begin_scoped_autoload () : integer
bitmap
stingray.Gui.bitmap (self, material, pos, size, color) : integer
bitmap_3d
stingray.Gui.bitmap_3d (self, material, tm, pos, layer, size, color) : integer
bitmap_3d_uv
stingray.Gui.bitmap_3d_uv (self, material, uv_00, uv_11, tm, pos, layer, size, color) : integer
bitmap_uv
stingray.Gui.bitmap_uv (self, material, uv_00, uv_11, pos, size, color) : integer
blend
stingray.ShadingEnvironment.blend (self, settings) : nil
blend_weight
stingray.BlendShape.blend_weight (unit, mesh_name, blend_shape_name) : number
bones
stingray.Unit.bones (self) : string[]
bone_mode
stingray.AnimationBlenderComponent.bone_mode (self, entity) : stingray.AnimationBlenderBoneMode
boot_invite
stingray.Friends.boot_invite () : integer, string
bounding_volume
2 entries...

stingray.LODObject.bounding_volume (self) : stingray.BoundingVolume
stingray.Mesh.bounding_volume (self) : stingray.BoundingVolume
bounding_volume_components
stingray.Mesh.bounding_volume_components (self) : stingray.Vector3, stingray.Vector3, number
box
2 entries...

stingray.Mesh.box (self) : stingray.Matrix4x4, stingray.Vector3
stingray.Unit.box (self, ignore_invisble_meshes) : stingray.Matrix4x4, stingray.Vector3
box_intersects_frustum
stingray.Math.box_intersects_frustum (pose, half_dimensions, frustum_planes, frustum_corners) : boolean
box_in_frustum
stingray.Math.box_in_frustum (pose, half_dimensions, n, o, additional_planes) : boolean
break_joints
2 entries...

stingray.PhysicsWorld.break_joints (self, ac1, ac2) : nil
stingray.PhysicsWorld.break_joints (self, u1, ac1, u2, ac2) : nil
broadcast
stingray.ScriptComponent.broadcast (self, function_name) : nil
Broadphase
stingray.Broadphase (cell_radius, num_objects) : stingray.Broadphase
broken_connection
stingray.GameSession.broken_connection (self) : string?
broken_host
stingray.SteamVoipClient.broken_host (self) : boolean
broken_members
stingray.SteamVoipRoom.broken_members (room_id) : string[]?
build
stingray.Application.build () : string
build_database_visual_geometry
stingray.GwNavWorld.build_database_visual_geometry (database_or_world) : nil
build_identifier
stingray.Application.build_identifier () : string
button
18 entries...

stingray.Keyboard.button (id) : number
stingray.Mouse.button (id) : number
stingray.PS4Pad1.button (id) : number
stingray.PS4Pad2.button (id) : number
stingray.PS4Pad3.button (id) : number
stingray.PS4Pad4.button (id) : number
stingray.Pad1.button (id) : number
stingray.Pad2.button (id) : number
stingray.Pad3.button (id) : number
stingray.Pad4.button (id) : number
stingray.SimulatedTouchPanel1.button (id) : number
stingray.SimulatedTouchPanel.button (id) : number
stingray.SynergyKeyboard.button (id) : number
stingray.SynergyMouse.button (id) : number
stingray.Tablet.button (id) : number
stingray.TouchPanel1.button (id) : number
stingray.TouchPanel2.button (id) : number
stingray.TouchPanel.button (id) : number
button_id
18 entries...

stingray.Keyboard.button_id (name) : integer
stingray.Mouse.button_id (name) : integer
stingray.PS4Pad1.button_id (name) : integer
stingray.PS4Pad2.button_id (name) : integer
stingray.PS4Pad3.button_id (name) : integer
stingray.PS4Pad4.button_id (name) : integer
stingray.Pad1.button_id (name) : integer
stingray.Pad2.button_id (name) : integer
stingray.Pad3.button_id (name) : integer
stingray.Pad4.button_id (name) : integer
stingray.SimulatedTouchPanel1.button_id (name) : integer
stingray.SimulatedTouchPanel.button_id (name) : integer
stingray.SynergyKeyboard.button_id (name) : integer
stingray.SynergyMouse.button_id (name) : integer
stingray.Tablet.button_id (name) : integer
stingray.TouchPanel1.button_id (name) : integer
stingray.TouchPanel2.button_id (name) : integer
stingray.TouchPanel.button_id (name) : integer
button_index
18 entries...

stingray.Keyboard.button_index (name) : integer
stingray.Mouse.button_index (name) : integer
stingray.PS4Pad1.button_index (name) : integer
stingray.PS4Pad2.button_index (name) : integer
stingray.PS4Pad3.button_index (name) : integer
stingray.PS4Pad4.button_index (name) : integer
stingray.Pad1.button_index (name) : integer
stingray.Pad2.button_index (name) : integer
stingray.Pad3.button_index (name) : integer
stingray.Pad4.button_index (name) : integer
stingray.SimulatedTouchPanel1.button_index (name) : integer
stingray.SimulatedTouchPanel.button_index (name) : integer
stingray.SynergyKeyboard.button_index (name) : integer
stingray.SynergyMouse.button_index (name) : integer
stingray.Tablet.button_index (name) : integer
stingray.TouchPanel1.button_index (name) : integer
stingray.TouchPanel2.button_index (name) : integer
stingray.TouchPanel.button_index (name) : integer
button_locale_name
13 entries...

stingray.Keyboard.button_locale_name (id) : string
stingray.Mouse.button_locale_name (id) : string
stingray.PS4Pad1.button_locale_name (id) : string
stingray.PS4Pad2.button_locale_name (id) : string
stingray.PS4Pad3.button_locale_name (id) : string
stingray.PS4Pad4.button_locale_name (id) : string
stingray.Pad1.button_locale_name (id) : string
stingray.Pad2.button_locale_name (id) : string
stingray.Pad3.button_locale_name (id) : string
stingray.Pad4.button_locale_name (id) : string
stingray.SynergyKeyboard.button_locale_name (id) : string
stingray.SynergyMouse.button_locale_name (id) : string
stingray.Tablet.button_locale_name (id) : string
button_name
18 entries...

stingray.Keyboard.button_name (id) : string
stingray.Mouse.button_name (id) : string
stingray.PS4Pad1.button_name (id) : string
stingray.PS4Pad2.button_name (id) : string
stingray.PS4Pad3.button_name (id) : string
stingray.PS4Pad4.button_name (id) : string
stingray.Pad1.button_name (id) : string
stingray.Pad2.button_name (id) : string
stingray.Pad3.button_name (id) : string
stingray.Pad4.button_name (id) : string
stingray.SimulatedTouchPanel1.button_name (id) : string
stingray.SimulatedTouchPanel.button_name (id) : string
stingray.SynergyKeyboard.button_name (id) : string
stingray.SynergyMouse.button_name (id) : string
stingray.Tablet.button_name (id) : string
stingray.TouchPanel1.button_name (id) : string
stingray.TouchPanel2.button_name (id) : string
stingray.TouchPanel.button_name (id) : string

+ C

callstack
stingray.Script.callstack () : string
camera
3 entries...

stingray.Oculus.camera () : stingray.Camera
stingray.SteamVR.camera () : stingray.Camera
stingray.Unit.camera (self, camera) : stingray.Camera
cancel
stingray.GwNavAStar.cancel (self) : nil
cancel_compute_path_async
stingray.GwNavBot.cancel_compute_path_async (self) : nil
can_get
stingray.Application.can_get (type, name) : boolean
can_traverse_smartobject
stingray.GwNavSmartObjectInterval.can_traverse_smartobject (self) : boolean
cast
stingray.Raycast.cast (self, start, dir, length) : any(boolean,collision_hit[]), stingray.Vector3?, number?, stingray.Vector3?, stingray.Actor?
casts_shadows
stingray.Light.casts_shadows (self) : boolean
category
13 entries...

stingray.Keyboard.category () : string
stingray.Mouse.category () : string
stingray.PS4Pad1.category () : string
stingray.PS4Pad2.category () : string
stingray.PS4Pad3.category () : string
stingray.PS4Pad4.category () : string
stingray.Pad1.category () : string
stingray.Pad2.category () : string
stingray.Pad3.category () : string
stingray.Pad4.category () : string
stingray.SynergyKeyboard.category () : string
stingray.SynergyMouse.category () : string
stingray.Tablet.category () : string
center_of_mass
stingray.Actor.center_of_mass (self) : stingray.Vector3
change
stingray.VectorField.change (self, id, effect, parameters, settings) : nil
channel_blend_weight
stingray.BlendShape.channel_blend_weight (unit, channel_name) : number
character_aim_set_target_position
stingray.HumanIK.character_aim_set_target_position (unit, constraint_index, position) : nil
character_aim_set_target_unit
stingray.HumanIK.character_aim_set_target_unit (unit, constraint_index, target_unit, target_effector) : nil
character_declare_context
stingray.HumanIK.character_declare_context (unit, resource_name) : nil
character_delete_context
stingray.HumanIK.character_delete_context (unit, resource_name) : nil
character_dump
stingray.HumanIK.character_dump () : nil
character_dump_effectors
stingray.HumanIK.character_dump_effectors (unit) : nil
character_dump_in_file
stingray.HumanIK.character_dump_in_file (unit) : nil
character_fingers_get_factor
stingray.HumanIK.character_fingers_get_factor (unit, constraint_index, factor_id) : number
character_fingers_is_all
stingray.HumanIK.character_fingers_is_all (unit, constraint_index) : boolean
character_fingers_is_left
stingray.HumanIK.character_fingers_is_left (unit, constraint_index) : boolean
character_fingers_set_all
stingray.HumanIK.character_fingers_set_all (unit, constraint_index, all) : nil
character_fingers_set_factor
stingray.HumanIK.character_fingers_set_factor (unit, constraint_index, factor_id, factor) : nil
character_fingers_set_left
stingray.HumanIK.character_fingers_set_left (unit, constraint_index, left) : nil
character_floor_get_feet_enabled
stingray.HumanIK.character_floor_get_feet_enabled (unit, constraint_index) : boolean
character_floor_get_hands_enabled
stingray.HumanIK.character_floor_get_hands_enabled (unit, constraint_index) : boolean
character_floor_get_nb_rays
stingray.HumanIK.character_floor_get_nb_rays (unit, constraint_index) : number
character_floor_get_ray_down_length
stingray.HumanIK.character_floor_get_ray_down_length (unit, constraint_index) : number
character_floor_get_ray_up_length
stingray.HumanIK.character_floor_get_ray_up_length (unit, constraint_index) : number
character_floor_get_smoothing
stingray.HumanIK.character_floor_get_smoothing (unit, constraint_index) : number
character_floor_set_feet_enabled
stingray.HumanIK.character_floor_set_feet_enabled (unit, constraint_index, enable_feet) : nil
character_floor_set_hands_enabled
stingray.HumanIK.character_floor_set_hands_enabled (unit, constraint_index, enable_hands) : nil
character_floor_set_nb_rays
stingray.HumanIK.character_floor_set_nb_rays (unit, constraint_index, nb_rays) : nil
character_floor_set_ray_down_length
stingray.HumanIK.character_floor_set_ray_down_length (unit, constraint_index, ray_down_length) : nil
character_floor_set_ray_up_length
stingray.HumanIK.character_floor_set_ray_up_length (unit, constraint_index, ray_up_length) : nil
character_floor_set_smoothing
stingray.HumanIK.character_floor_set_smoothing (unit, constraint_index, smoothing) : nil
character_get_constraint_index_from_constraint_id
stingray.HumanIK.character_get_constraint_index_from_constraint_id (unit, constraint_id) : number
character_get_constraint_type
stingray.HumanIK.character_get_constraint_type (unit, constraint_index) : number
character_get_debug_name
stingray.HumanIK.character_get_debug_name (unit) : string
character_get_draw_rigs_flags
stingray.HumanIK.character_get_draw_rigs_flags (unit) : boolean, boolean, boolean
character_get_effector_transform
stingray.HumanIK.character_get_effector_transform (unit, effector_id) : stingray.Vector3, stingray.Quaternion
character_get_line_position
stingray.HumanIK.character_get_line_position (unit, line_index) : stingray.Vector3, stingray.Vector3
character_get_marker_position
stingray.HumanIK.character_get_marker_position (unit, marker_index) : stingray.Vector3
character_get_node_children_count
stingray.HumanIK.character_get_node_children_count (unit, node_id) : number
character_get_node_child_id
stingray.HumanIK.character_get_node_child_id (unit, node_id, child_index) : number
character_get_node_parent_id
stingray.HumanIK.character_get_node_parent_id (unit, node_id) : number
character_get_node_position
stingray.HumanIK.character_get_node_position (unit, node_id, fk) : stingray.Vector3
character_get_node_transform
stingray.HumanIK.character_get_node_transform (unit, node_id, fk) : stingray.Vector3, stingray.Quaternion
character_get_solve_flags
stingray.HumanIK.character_get_solve_flags (unit) : boolean, boolean
character_get_source
stingray.HumanIK.character_get_source (unit) : number
character_look_at_get_chest_contribution
stingray.HumanIK.character_look_at_get_chest_contribution (unit, constraint_index) : number
character_look_at_is_xy_only
stingray.HumanIK.character_look_at_is_xy_only (unit, constraint_index) : boolean
character_look_at_set_chest_contribution
stingray.HumanIK.character_look_at_set_chest_contribution (unit, constraint_index, chest_contribution) : nil
character_look_at_set_target_position
stingray.HumanIK.character_look_at_set_target_position (unit, constraint_index, target_position) : nil
character_look_at_set_target_unit
stingray.HumanIK.character_look_at_set_target_unit (unit, constraint_index, target_unit, target_effector) : nil
character_look_at_set_xy_only
stingray.HumanIK.character_look_at_set_xy_only (unit, constraint_index, restrain_to_xy_plan) : nil
character_node_get_limits
stingray.HumanIK.character_node_get_limits (unit, node_id) : stingray.Vector3, stingray.Vector3, stingray.Quaternion
character_node_get_limits_draw_info
stingray.HumanIK.character_node_get_limits_draw_info (unit, node_id) : number
character_node_get_limits_draw_line
stingray.HumanIK.character_node_get_limits_draw_line (unit, element_index) : stingray.Vector3, stingray.Vector3, number, number, number
character_node_has_limits
stingray.HumanIK.character_node_has_limits (unit, node_id) : boolean
character_num_constraints
stingray.HumanIK.character_num_constraints (unit) : number
character_num_lines
stingray.HumanIK.character_num_lines (unit) : number
character_num_markers
stingray.HumanIK.character_num_markers (unit) : number
character_offset_position_get_effector
stingray.HumanIK.character_offset_position_get_effector (unit, constraint_index) : number
character_offset_position_get_vector
stingray.HumanIK.character_offset_position_get_vector (unit, constraint_index) : stingray.Vector3
character_offset_position_is_world_space
stingray.HumanIK.character_offset_position_is_world_space (unit, constraint_index) : boolean
character_offset_position_set_effector
stingray.HumanIK.character_offset_position_set_effector (unit, constraint_index, effector_id) : nil
character_offset_position_set_vector
stingray.HumanIK.character_offset_position_set_vector (unit, constraint_index, delta) : nil
character_offset_position_set_world_space
stingray.HumanIK.character_offset_position_set_world_space (unit, constraint_index, world_space) : nil
character_offset_rotation_get_angle
stingray.HumanIK.character_offset_rotation_get_angle (unit, constraint_index) : number
character_offset_rotation_get_axis
stingray.HumanIK.character_offset_rotation_get_axis (unit, constraint_index) : stingray.Vector3
character_offset_rotation_get_effector
stingray.HumanIK.character_offset_rotation_get_effector (unit, constraint_index) : number
character_offset_rotation_is_world_space
stingray.HumanIK.character_offset_rotation_is_world_space (unit, constraint_index) : boolean
character_offset_rotation_set_angle
stingray.HumanIK.character_offset_rotation_set_angle (unit, constraint_index, angle) : nil
character_offset_rotation_set_axis
stingray.HumanIK.character_offset_rotation_set_axis (unit, constraint_index, axis) : nil
character_offset_rotation_set_effector
stingray.HumanIK.character_offset_rotation_set_effector (unit, constraint_index, effector) : nil
character_offset_rotation_set_world_space
stingray.HumanIK.character_offset_rotation_set_world_space (unit, constraint_index, world_space) : nil
character_pin_get_effector
stingray.HumanIK.character_pin_get_effector (unit, constraint_index) : number
character_pin_is_world_space
stingray.HumanIK.character_pin_is_world_space (unit, constraint_index) : boolean
character_pin_set_effector
stingray.HumanIK.character_pin_set_effector (unit, constraint_index, effector_id) : nil
character_pin_set_world_space
stingray.HumanIK.character_pin_set_world_space (unit, constraint_index, world_space) : nil
character_plant_get_depth
stingray.HumanIK.character_plant_get_depth (unit, constraint_index) : number
character_plant_get_feet_enabled
stingray.HumanIK.character_plant_get_feet_enabled (unit, constraint_index) : boolean
character_plant_get_hands_enabled
stingray.HumanIK.character_plant_get_hands_enabled (unit, constraint_index) : boolean
character_plant_get_nb_rays
stingray.HumanIK.character_plant_get_nb_rays (unit, constraint_index) : number
character_plant_get_ray_down_length
stingray.HumanIK.character_plant_get_ray_down_length (unit, constraint_index) : number
character_plant_get_ray_up_length
stingray.HumanIK.character_plant_get_ray_up_length (unit, constraint_index) : number
character_plant_get_smoothing
stingray.HumanIK.character_plant_get_smoothing (unit, constraint_index) : number
character_plant_is_relative
stingray.HumanIK.character_plant_is_relative (unit, constraint_index) : boolean
character_plant_set_depth
stingray.HumanIK.character_plant_set_depth (unit, constraint_index, depth) : nil
character_plant_set_feet_enabled
stingray.HumanIK.character_plant_set_feet_enabled (unit, constraint_index, feet) : nil
character_plant_set_hands_enabled
stingray.HumanIK.character_plant_set_hands_enabled (unit, constraint_index, hands) : nil
character_plant_set_nb_rays
stingray.HumanIK.character_plant_set_nb_rays (unit, constraint_index, nb_rays) : nil
character_plant_set_ray_down_length
stingray.HumanIK.character_plant_set_ray_down_length (unit, constraint_index, ray_down_length) : nil
character_plant_set_ray_up_length
stingray.HumanIK.character_plant_set_ray_up_length (unit, constraint_index, ray_up_length) : nil
character_plant_set_relative
stingray.HumanIK.character_plant_set_relative (unit, constraint_index, hands) : nil
character_plant_set_smoothing
stingray.HumanIK.character_plant_set_smoothing (unit, constraint_index, smoothing) : nil
character_pop
stingray.HumanIK.character_pop (unit) : nil
character_pop_all
stingray.HumanIK.character_pop_all (unit) : nil
character_push_aim
stingray.HumanIK.character_push_aim (unit, attachment_effectorID, hips_contribution, chest_contribution, shoulder_contribution, elbow_contribution, reference_target_bone, pin_other_hand, target_unit, target_effector, target_position, aim_at_position, max_angular_speed, contact, alpha, blend_in_time, constraint_id) : nil
character_push_fingers_control
stingray.HumanIK.character_push_fingers_control (unit, all, left, hand_factor, factor_1, factor_2, factor_3, factor_4, factor_5, spread, alpha, blend_in_time, constraint_id) : nil
character_push_floor
stingray.HumanIK.character_push_floor (unit, enable_feet, enable_hands, constraint_id, smoothing, nb_rays, ray_up_length, ray_down_length) : nil
character_push_invert
stingray.HumanIK.character_push_invert (unit, limb_name) : nil
character_push_lod
stingray.HumanIK.character_push_lod (unit, low_definition_retarget, low_definition_solve) : nil
character_push_look_at
stingray.HumanIK.character_push_look_at (unit, target_unit, target_effector, target_position, look_at_position, restrain_to_xy_plan, chest_contribution, max_angular_speed, enable_limits, max_horizontal_angle, max_vertical_angle, alpha, blend_in_time, constraint_id) : nil
character_push_offset_position
stingray.HumanIK.character_push_offset_position (unit, effector_id, delta, world_space, alpha, blend_in_time, constraint_id) : nil
character_push_offset_rotation
stingray.HumanIK.character_push_offset_rotation (unit, effector_id, axis, angle, world_space, alpha, blend_in_time, constraint_id) : nil
character_push_partial_solving
stingray.HumanIK.character_push_partial_solving (unit, solve_left_arm, solve_right_arm, solve_left_leg, solve_right_leg, solve_left_shoulder, solve_right_shoulder, solve_left_hand, solve_right_hand, solve_left_foot, solve_right_foot, solve_head, solve_spine) : nil
character_push_pin
stingray.HumanIK.character_push_pin (unit, effector_id, world_space, alpha, blend_in_time, constraint_id) : nil
character_push_plant
stingray.HumanIK.character_push_plant (unit, enable_feet, enable_hands, constraint_id, nb_rays, ray_up_length, ray_down_length, relative, smoothing, depth, affect_chest_rotation, affect_hips_rotation) : nil
character_push_property_value
stingray.HumanIK.character_push_property_value (unit, property_id, value) : nil
character_push_pull
stingray.HumanIK.character_push_pull (unit, effector_id, alpha, blend_in_time, constraint_id) : nil
character_push_reach_orientation
stingray.HumanIK.character_push_reach_orientation (unit, effector_id, euler_orientation, world_space, alpha, blend_in_time, constraint_id) : nil
character_push_reach_position
stingray.HumanIK.character_push_reach_position (unit, effector_id, position, world_space, alpha, blend_in_time, constraint_id) : nil
character_push_relative_pin
stingray.HumanIK.character_push_relative_pin (unit, effector_id, pin_to_unit, pin_to_unit_object, translation, rotation, pull, alpha, blend_in_time, constraint_id) : nil
character_push_resist
stingray.HumanIK.character_push_resist (unit, effector_id, alpha, blend_in_time, constraint_id) : nil
character_push_solve
stingray.HumanIK.character_push_solve (unit) : nil
character_push_test_biped
stingray.HumanIK.character_push_test_biped (unit, alpha, blend_in_time, constraint_id) : nil
character_push_test_quadruped
stingray.HumanIK.character_push_test_quadruped (unit) : nil
character_reach_orientation_set_orientation
stingray.HumanIK.character_reach_orientation_set_orientation (unit, constraint_index, euler_orientation) : nil
character_reach_position_set_position
stingray.HumanIK.character_reach_position_set_position (unit, constraint_index, position) : nil
character_relative_pin_refresh
stingray.HumanIK.character_relative_pin_refresh (unit, constraint_index) : nil
character_set_blend_alpha
stingray.HumanIK.character_set_blend_alpha (unit, constraint_index, alpha) : nil
character_set_draw_rigs_flags
stingray.HumanIK.character_set_draw_rigs_flags (unit, draw_fk, draw_ik, draw_always) : nil
character_set_solve_flags
stingray.HumanIK.character_set_solve_flags (unit, disable_ik, disable_fk) : nil
character_set_source
stingray.HumanIK.character_set_source (target_unit, source_unit) : nil
check
stingray.AndroidPermission.check (permission) : boolean
children
stingray.TransformComponent.children (self, parent) : stingray.Entity[]
clear_all_tracker_node_links
3 entries...

stingray.GearVR.clear_all_tracker_node_links () : nil
stingray.Oculus.clear_all_tracker_node_links () : nil
stingray.SteamVR.clear_all_tracker_node_links () : nil
clear_filters
2 entries...

stingray.SteamLobbyBrowser.clear_filters (self) : nil
stingray.SteamServerBrowser.clear_filters (self) : nil
clear_followed_path
stingray.GwNavBot.clear_followed_path (self) : nil
clear_layers
3 entries...

stingray.GearVR.clear_layers () : nil
stingray.Oculus.clear_layers () : nil
stingray.SteamVR.clear_layers () : nil
clear_permanent_lines
stingray.World.clear_permanent_lines (self) : nil
clear_resources
stingray.ProceduralMesh.clear_resources (handle) : nil
clear_resource_override
stingray.Application.clear_resource_override (type, name) : nil
clear_resource_override_flag
stingray.Application.clear_resource_override_flag (name) : nil
clipboard
stingray.Synergy.clipboard () : string
clip_cursor
stingray.Window.clip_cursor (window) : boolean
close
7 entries...

stingray.Cloud.close (token) : nil
stingray.CommandWindow.close () : nil
stingray.Http.close (id) : nil
stingray.Leaderboard.close (token) : nil
stingray.SaveSystem.close (token) : nil
stingray.WebSocket.close (self) : nil
stingray.Window.close (window) : nil
cloth
stingray.Unit.cloth (self, cloth) : stingray.Cloth
collides_down
stingray.Mover.collides_down (self) : boolean
collides_sides
stingray.Mover.collides_sides (self) : boolean
collides_up
stingray.Mover.collides_up (self) : boolean
color
stingray.Light.color (self) : stingray.Vector3
Color
2 entries...

stingray.Color (red, green, blue) : color
stingray.Color (alpha, red, green, blue) : color
component_type
stingray.RenderBuffer.component_type (format) : integer
compressed_format
2 entries...

stingray.RenderBuffer.compressed_format (compression) : integer
stingray.RenderBuffer.compressed_format (format) : boolean
compute_astar_query_async
stingray.GwNavBot.compute_astar_query_async (self, destination) : boolean
compute_async
stingray.GwNavAStar.compute_async (self) : nil
compute_blocking
stingray.GwNavAStar.compute_blocking (self) : nil
compute_distorted_point
stingray.GoogleVR.compute_distorted_point (eye, point) : stingray.Vector2+
compute_move_on_navmesh
stingray.GwNavBot.compute_move_on_navmesh (self, delta_time, velocity) : stingray.Vector3
compute_move_on_spline
stingray.GwNavBot.compute_move_on_spline (self, distance) : stingray.Vector3?, stingray.Vector3?
compute_path_async
stingray.GwNavBot.compute_path_async (self, astar) : boolean
config
stingray.Application.config (config_resource_name) : table
configure_garbage_collection
stingray.Script.configure_garbage_collection (parameters) : nil
config_hash
stingray.Network.config_hash (config_resource) : nil
conjugate
stingray.Quaternion.conjugate (quat) : stingray.Quaternion
connect
stingray.Synergy.connect (ip, client_name, client_width, client_height) : nil
connected
19 entries...

stingray.Keyboard.connected () : boolean
stingray.Mouse.connected () : boolean
stingray.PS4Pad1.connected () : boolean
stingray.PS4Pad2.connected () : boolean
stingray.PS4Pad3.connected () : boolean
stingray.PS4Pad4.connected () : boolean
stingray.Pad1.connected () : boolean
stingray.Pad2.connected () : boolean
stingray.Pad3.connected () : boolean
stingray.Pad4.connected () : boolean
stingray.SimulatedTouchPanel1.connected () : boolean
stingray.SimulatedTouchPanel.connected () : boolean
stingray.Steam.connected () : boolean
stingray.SynergyKeyboard.connected () : boolean
stingray.SynergyMouse.connected () : boolean
stingray.Tablet.connected () : boolean
stingray.TouchPanel1.connected () : boolean
stingray.TouchPanel2.connected () : boolean
stingray.TouchPanel.connected () : boolean
connections
stingray.Network.connections () : string[]
console_command
stingray.Application.console_command (command, parameters) : nil
console_port
stingray.Application.console_port () : integer
console_send
stingray.Application.console_send (command, data, length) : nil
constrain_to_polygon
stingray.NavigationMesh.constrain_to_polygon (self, p, poly) : stingray.Vector3, boolean
contacts
5 entries...

stingray.SimulatedTouchPanel1.contacts () : integer*
stingray.SimulatedTouchPanel.contacts () : integer*
stingray.TouchPanel1.contacts () : integer*
stingray.TouchPanel2.contacts () : integer*
stingray.TouchPanel.contacts () : integer*
controller_acceleration
stingray.GoogleVR.controller_acceleration () : stingray.Vector3
controller_api_status
stingray.GoogleVR.controller_api_status () : integer
controller_api_status_string
stingray.GoogleVR.controller_api_status_string (status) : string
controller_connection_status
stingray.GoogleVR.controller_connection_status () : integer
controller_connection_status_string
stingray.GoogleVR.controller_connection_status_string (status) : string
controller_gyroscope
stingray.GoogleVR.controller_gyroscope () : stingray.Vector3
controller_held
3 entries...

stingray.GoogleVR.controller_held (button) : boolean
stingray.Oculus.controller_held (controller, button) : boolean
stingray.SteamVR.controller_held (controller, button) : boolean
controller_local_pose
2 entries...

stingray.Oculus.controller_local_pose (controller) : stingray.Matrix4x4
stingray.SteamVR.controller_local_pose (index) : stingray.Matrix4x4
controller_manufacturer_name
stingray.SteamVR.controller_manufacturer_name (index) : string
controller_orientation
stingray.GoogleVR.controller_orientation () : stingray.Quaternion
controller_pressed
3 entries...

stingray.GoogleVR.controller_pressed (button) : boolean
stingray.Oculus.controller_pressed (controller, button) : boolean
stingray.SteamVR.controller_pressed (controller, button) : boolean
controller_pulse
2 entries...

stingray.Oculus.controller_pulse (controller, frequency, amplitude) : nil
stingray.SteamVR.controller_pulse (index, seconds) : nil
controller_released
4 entries...

stingray.GoogleVR.controller_released (button) : boolean
stingray.Oculus.controller_released (controller, button) : boolean
stingray.Oculus.controller_released (controller, button) : number, number
stingray.SteamVR.controller_released (controller, button) : boolean
controller_role
stingray.SteamVR.controller_role (index) : integer
controller_touch
stingray.GoogleVR.controller_touch () : boolean
controller_touched
4 entries...

stingray.GoogleVR.controller_touched () : boolean
stingray.Oculus.controller_touched (touch) : boolean
stingray.Oculus.controller_touched (touch) : boolean
stingray.SteamVR.controller_touched (controller, button) : boolean
controller_touch_position
stingray.GoogleVR.controller_touch_position () : stingray.Vector2
controller_untouched
2 entries...

stingray.GoogleVR.controller_untouched () : boolean
stingray.SteamVR.controller_untouched (controller, button) : boolean
controller_value
2 entries...

stingray.GoogleVR.controller_value (controller, button) : number, number
stingray.SteamVR.controller_value (controller, button) : number, number
controller_world_pose
2 entries...

stingray.Oculus.controller_world_pose (controller) : stingray.Matrix4x4
stingray.SteamVR.controller_world_pose (index) : stingray.Matrix4x4
copy
stingray.Matrix4x4.copy (m) : stingray.Matrix4x4
copy_scene_graph_local_from
stingray.Unit.copy_scene_graph_local_from (dest_unit, src_unit) : nil
create
26 entries...

stingray.ActorComponent.create (self, entity, id) : integer
stingray.AnimationBlenderComponent.create (self, entity, id) : integer
stingray.AnimationStateMachineComponent.create (self, entity, id) : integer
stingray.DataComponent.create (self, entity, id) : integer
stingray.DebugNameComponent.create (self, entity, id) : integer
stingray.EntityManager.create (world) : stingray.Entity
stingray.FlowComponent.create (self, entity, id) : integer
stingray.GwNavAStar.create (database_or_world) : stingray.GwNavAStar
stingray.GwNavBot.create (database_or_world, height, radius, max_speed, position) : stingray.GwNavBot
stingray.GwNavBoxObstacle.create (nav_world, position, local_center, half_extents, is_exclusive, color, layer_id, smartobject_id, user_data_id) : stingray.GwNavBoxObstacle
stingray.GwNavCylinderObstacle.create (nav_world, position, height, radius, is_exclusive, color, layer_id, smartobject_id, user_data_id) : stingray.GwNavCylinderObstacle
stingray.GwNavGeneration.create (offset_sector, database_id) : stingray.GwNavGeneration
stingray.GwNavGraph.create (database_or_world, bidirectional, points, color, layer_id, smartobject_id, user_data_id) : stingray.GwNavGraph
stingray.GwNavSmartObjectInterval.create (navworld) : stingray.GwNavSmartObjectInterval
stingray.GwNavTagLayerCostTable.create () : stingray.GwNavTagLayerCostTable
stingray.GwNavTagVolume.create (nav_world, polyline, min_altitude, max_altitude, is_exclusive, color, layer_id, smartobject_id, user_data_id) : stingray.GwNavTagVolume
stingray.GwNavTraverseLogicData.create (nav_world) : stingray.GwNavTraverseLogicData
stingray.GwNavWorld.create (transform, database_count) : stingray.GwNavWorld
stingray.MeshComponent.create (self, entity, id) : integer
stingray.ProceduralMesh.create (unit, node, mesh_name, flags) : integer
stingray.RenderDataComponent.create (self, entity, id) : integer
stingray.SceneGraphComponent.create (self, entity, id) : integer
stingray.ScriptComponent.create (self, entity, id) : integer
stingray.TagComponent.create (self, entity, id) : integer
stingray.TransformComponent.create (self, entity, id) : integer
stingray.UnitComponent.create (self, entity, id) : integer
create_actor
stingray.Unit.create_actor (self, id, inherit_velocity) : stingray.Actor
create_anchor
stingray.Hololens.create_anchor (position, rotation) : integer
create_buffer
stingray.RenderBuffer.create_buffer (validity, view, stride, data) : integer
create_capsule
stingray.ActorComponent.create_capsule (self, entity, id, pose, radius, height, actor_template, shape_template, material_template) : integer
create_cloth
stingray.Unit.create_cloth (self, id) : stingray.Cloth
create_collision_plane
stingray.Cloth.create_collision_plane (self, point, normal) : number
create_connection
stingray.Network.create_connection (peer_id) : integer
create_custom_joint
stingray.Unit.create_custom_joint (self, name, params) : stingray.Joint
create_description
stingray.RenderBuffer.create_description (view, desc) : integer
create_exclusive
2 entries...

stingray.GwNavBoxObstacle.create_exclusive (nav_world, position, local_center, half_extents) : stingray.GwNavBoxObstacle
stingray.GwNavCylinderObstacle.create_exclusive (nav_world, position, height, radius) : stingray.GwNavCylinderObstacle
create_game_object
stingray.GameSession.create_game_object (self, type, fields) : integer
create_game_session
stingray.Network.create_game_session () : stingray.GameSession
create_joint
2 entries...

stingray.PhysicsWorld.create_joint (self, type, actor_1, pose_1, actor_2, pose_2) : stingray.Joint
stingray.Unit.create_joint (self, name) : stingray.Joint
create_lan_lobby
stingray.Network.create_lan_lobby (lobby_port, max_members) : stingray.LanLobby
create_layer
3 entries...

stingray.GearVR.create_layer (name, layer_rt) : nil
stingray.Oculus.create_layer (name, layer_rt) : nil
stingray.SteamVR.create_layer (name, layer_rt) : nil
create_line_object
stingray.World.create_line_object (self, disable_depth_test) : stingray.LineObject
create_navigation_mesh
stingray.LevelResource.create_navigation_mesh (level_resource) : stingray.NavigationMesh
create_observer
stingray.TerrainDecoration.create_observer (world, position) : integer
create_particles
stingray.World.create_particles (self, effect_name, position, rotation, scale) : integer
create_plane
stingray.ActorComponent.create_plane (self, entity, id, pose, normal, actor_template, shape_template, material_template) : integer
create_replay_session
stingray.Network.create_replay_session (dump_file) : stingray.GameSession
create_resource
stingray.Renderer.create_resource (type, format, width, height) : stingray.RenderResource
create_room
stingray.SteamVoip.create_room () : string
create_screen_gui
stingray.World.create_screen_gui (self, x, y, params) : stingray.Gui
create_sector_neighbors_iterator
stingray.GwNavGeneration.create_sector_neighbors_iterator (self) : stingray.GwNavGenSectorNeighborsIterator
create_shading_environment
stingray.World.create_shading_environment (self, name) : stingray.ShadingEnvironment
create_sphere
2 entries...

stingray.ActorComponent.create_sphere (self, entity, id, pose, radius, actor_template, shape_template, material_template) : integer
stingray.ActorComponent.create_sphere (self, entity, id, pose, radius, actor_template, shape_template, material_template) : integer
create_steam_lobby
stingray.Network.create_steam_lobby (type_lobby, max_members) : stingray.SteamLobby
create_vehicle
stingray.Unit.create_vehicle (self) : stingray.Vehicle
create_video_player
stingray.World.create_video_player (self, resource, loop) : stingray.VideoPlayer
create_viewport
stingray.Application.create_viewport (world, viewport_template) : stingray.Viewport
create_with_mesh
stingray.MeshComponent.create_with_mesh (mc, entity, id, scene_resource, mesh_name) : integer
create_world_gui
stingray.World.create_world_gui (self, pose, width, height, params) : stingray.Gui
creature_chain_motion_set_amplitude
stingray.HumanIK.creature_chain_motion_set_amplitude (unit, constraint_index, amplitude) : nil
creature_chain_motion_set_chain_index
stingray.HumanIK.creature_chain_motion_set_chain_index (unit, constraint_index, chain_index) : nil
creature_chain_motion_set_frequency
stingray.HumanIK.creature_chain_motion_set_frequency (unit, constraint_index, frequency) : nil
creature_chain_motion_set_phase
stingray.HumanIK.creature_chain_motion_set_phase (unit, constraint_index, phase) : nil
creature_chain_motion_set_pull
stingray.HumanIK.creature_chain_motion_set_pull (unit, constraint_index, pull) : nil
creature_chain_motion_set_reach_r
stingray.HumanIK.creature_chain_motion_set_reach_r (unit, constraint_index, reach_r) : nil
creature_chain_motion_set_reach_t
stingray.HumanIK.creature_chain_motion_set_reach_t (unit, constraint_index, reach_t) : nil
creature_chain_motion_set_type
stingray.HumanIK.creature_chain_motion_set_type (unit, constraint_index, motion_type) : nil
creature_chain_pin_get_chain_index
stingray.HumanIK.creature_chain_pin_get_chain_index (unit, constraint_index) : number
creature_chain_pin_is_world_space
stingray.HumanIK.creature_chain_pin_is_world_space (unit, constraint_index) : boolean
creature_chain_pin_set_chain_index
stingray.HumanIK.creature_chain_pin_set_chain_index (unit, constraint_index, chain_index) : nil
creature_chain_pin_set_world_space
stingray.HumanIK.creature_chain_pin_set_world_space (unit, constraint_index, world_space) : nil
creature_declare_context
stingray.HumanIK.creature_declare_context (unit, resource_name) : nil
creature_delete_context
stingray.HumanIK.creature_delete_context (unit, resource_name) : nil
creature_dump
stingray.HumanIK.creature_dump () : nil
creature_section_motion_get_amplitude
stingray.HumanIK.creature_section_motion_get_amplitude (unit, constraint_index) : number
creature_section_motion_get_frequency
stingray.HumanIK.creature_section_motion_get_frequency (unit, constraint_index) : number
creature_section_motion_get_phase
stingray.HumanIK.creature_section_motion_get_phase (unit, constraint_index) : number
creature_section_motion_get_pull
stingray.HumanIK.creature_section_motion_get_pull (unit, constraint_index) : number
creature_section_motion_get_reach_r
stingray.HumanIK.creature_section_motion_get_reach_r (unit, constraint_index) : number
creature_section_motion_get_reach_t
stingray.HumanIK.creature_section_motion_get_reach_t (unit, constraint_index) : number
creature_section_motion_get_section_index
stingray.HumanIK.creature_section_motion_get_section_index (unit, constraint_index) : number
creature_section_motion_get_type
stingray.HumanIK.creature_section_motion_get_type (unit, constraint_index) : number
creature_section_motion_set_amplitude
stingray.HumanIK.creature_section_motion_set_amplitude (unit, constraint_index, amplitude) : nil
creature_section_motion_set_frequency
stingray.HumanIK.creature_section_motion_set_frequency (unit, constraint_index, frequency) : nil
creature_section_motion_set_phase
stingray.HumanIK.creature_section_motion_set_phase (unit, constraint_index, phase) : nil
creature_section_motion_set_pull
stingray.HumanIK.creature_section_motion_set_pull (unit, constraint_index, pull) : nil
creature_section_motion_set_reach_r
stingray.HumanIK.creature_section_motion_set_reach_r (unit, constraint_index, reach_r) : nil
creature_section_motion_set_reach_t
stingray.HumanIK.creature_section_motion_set_reach_t (unit, constraint_index, reach_t) : nil
creature_section_motion_set_section_index
stingray.HumanIK.creature_section_motion_set_section_index (unit, constraint_index, section_index) : nil
creature_section_motion_set_type
stingray.HumanIK.creature_section_motion_set_type (unit, constraint_index, motion_type) : nil
cross
stingray.Vector3.cross (vector_a, vector_b) : stingray.Vector3
crossfade
stingray.AnimationBlenderComponent.crossfade (self, entity, animation, layer, blend_time, loop) : integer
crossfade_animation
stingray.Unit.crossfade_animation (self, animation, layer, blend_time, loop, blend_type) : integer
crossfade_animation_set_speed
stingray.Unit.crossfade_animation_set_speed (self, id, speed) : nil
crossfade_animation_set_time
stingray.Unit.crossfade_animation_set_time (self, id, time, cap_to_range) : nil
current_frame
stingray.VideoPlayer.current_frame () : integer
current_gear
stingray.Vehicle.current_gear (self) : integer
current_or_next_smartobject_interval
stingray.GwNavBot.current_or_next_smartobject_interval (self, smart_object_interval, max_distance) : boolean

+ D

d6_drive
stingray.Joint.d6_drive (self, drive) : number, number, number, boolean
d6_drive_position
stingray.Joint.d6_drive_position (self) : stingray.Quaternion, stingray.Vector3
d6_drive_velocity
stingray.Joint.d6_drive_velocity (self) : stingray.Vector3, stingray.Vector3
d6_linear_limit_config
stingray.Joint.d6_linear_limit_config (self) : table?
d6_motion
stingray.Joint.d6_motion (self, d6axis) : stingray.Joint.D6Motion
d6_swing_limit_config
stingray.Joint.d6_swing_limit_config (self) : table?
d6_swing_y_angle
stingray.Joint.d6_swing_y_angle (self) : number
d6_swing_z_angle
stingray.Joint.d6_swing_z_angle (self) : number
d6_twist
stingray.Joint.d6_twist (self) : number
d6_twist_limit_config
stingray.Joint.d6_twist_limit_config (self) : table?
data
7 entries...

stingray.LanLobby.data (self, key) : string
stingray.LevelResource.data (level_resource) : stingray.DynamicData
stingray.SteamGameServerLobby.data (self, key) : string?
stingray.SteamGameServer.data (self, key) : string
stingray.SteamLobbyBrowser.data (self, index, key) : string
stingray.SteamLobby.data (self, key) : string
stingray.SteamServerBrowser.data (self, index, key) : string?
database
2 entries...

stingray.GwNavBot.database (self) : stingray.GwNavDatabase
stingray.GwNavWorld.database (self, database_id) : stingray.GwNavDatabase
database_count
stingray.GwNavWorld.database_count (self) : number
database_id
stingray.GwNavGeneration.database_id (self) : integer
database_tile_count
stingray.GwNavWorld.database_tile_count (database_or_world) : integer
database_tile_triangle_count
stingray.GwNavWorld.database_tile_triangle_count (database_or_world, tile_index) : integer
database_triangle
stingray.GwNavWorld.database_triangle (database_or_world, tile_index, triangle_index) : stingray.Vector3?, stingray.Vector3?, stingray.Vector3?, stingray.Quaternion?
data_component
stingray.EntityManager.data_component () : stingray.DataComponent
dead_zone
13 entries...

stingray.Keyboard.dead_zone (id) : integer, number
stingray.Mouse.dead_zone (id) : integer, number
stingray.PS4Pad1.dead_zone (id) : integer, number
stingray.PS4Pad2.dead_zone (id) : integer, number
stingray.PS4Pad3.dead_zone (id) : integer, number
stingray.PS4Pad4.dead_zone (id) : integer, number
stingray.Pad1.dead_zone (id) : integer, number
stingray.Pad2.dead_zone (id) : integer, number
stingray.Pad3.dead_zone (id) : integer, number
stingray.Pad4.dead_zone (id) : integer, number
stingray.SynergyKeyboard.dead_zone (id) : integer, number
stingray.SynergyMouse.dead_zone (id) : integer, number
stingray.Tablet.dead_zone (id) : integer, number
debug_camera_pose
stingray.World.debug_camera_pose (self) : stingray.Matrix4x4
debug_draw
stingray.Actor.debug_draw (self, lineobject, color, camera_tm) : nil
debug_name
2 entries...

stingray.EntityManager.debug_name (entity) : string
stingray.Unit.debug_name (self) : string
debug_name_component
stingray.EntityManager.debug_name_component () : stingray.DebugNameComponent
decompose
stingray.Quaternion.decompose (quat) : stingray.Vector3, number
delete
stingray.Cloud.delete (filename) : stingray.CloudToken
delta_pose
stingray.Unit.delta_pose (self, i) : stingray.Matrix4x4
delta_position
stingray.Unit.delta_position (self, i) : stingray.Vector3
delta_rotation
stingray.Unit.delta_rotation (self, i) : stingray.Quaternion
delta_time
stingray.World.delta_time (self) : number
delta_transform
stingray.AnimationBlenderComponent.delta_transform (self, entity) : stingray.Matrix4x4
deserialize
stingray.Script.deserialize (string_rep) : any(string,number,boolean,table,stingray.Vector3,stingray.Vector3Box,stingray.Matrix4x4,stingray.Matrix4x4Box,stingray.IdString32,stingray.IdString32Box,stingray.IdString64,stingray.IdString64Box)
destroy
27 entries...

stingray.ActorComponent.destroy (self, instance) : nil
stingray.AnimationBlenderComponent.destroy (self, instance) : nil
stingray.AnimationStateMachineComponent.destroy (self, instance) : nil
stingray.DataComponent.destroy (self, instance) : nil
stingray.DebugNameComponent.destroy (self, instance) : nil
stingray.EntityManager.destroy (entity) : nil
stingray.FlowComponent.destroy (self, instance) : nil
stingray.GwNavAStar.destroy (self) : nil
stingray.GwNavBot.destroy (self) : nil
stingray.GwNavBoxObstacle.destroy (self) : nil
stingray.GwNavCylinderObstacle.destroy (self) : nil
stingray.GwNavGeneration.destroy (self) : nil
stingray.GwNavGraph.destroy (self) : nil
stingray.GwNavSmartObjectInterval.destroy (self) : nil
stingray.GwNavTagLayerCostTable.destroy (self) : nil
stingray.GwNavTagVolume.destroy (self) : nil
stingray.GwNavTraverseLogicData.destroy (self) : nil
stingray.GwNavWorld.destroy (self) : nil
stingray.MeshComponent.destroy (self, instance) : nil
stingray.NavigationMesh.destroy (world, mesh) : nil
stingray.RenderDataComponent.destroy (self, instance) : nil
stingray.SceneGraphComponent.destroy (self, instance) : nil
stingray.ScriptComponent.destroy (self, instance) : nil
stingray.SteamPingThread.destroy (self) : nil
stingray.TagComponent.destroy (self, instance) : nil
stingray.TransformComponent.destroy (self, instance) : nil
stingray.UnitComponent.destroy (self, instance) : nil
destroy_actor
2 entries...

stingray.PhysicsWorld.destroy_actor (self, actor) : nil
stingray.Unit.destroy_actor (self, actor) : nil
destroy_all
13 entries...

stingray.ActorComponent.destroy_all (self, entity) : nil
stingray.AnimationBlenderComponent.destroy_all (self, entity) : nil
stingray.AnimationStateMachineComponent.destroy_all (self, entity) : nil
stingray.DataComponent.destroy_all (self, entity) : nil
stingray.DebugNameComponent.destroy_all (self, entity) : nil
stingray.FlowComponent.destroy_all (self, entity) : nil
stingray.MeshComponent.destroy_all (self, entity) : nil
stingray.RenderDataComponent.destroy_all (self, entity) : nil
stingray.SceneGraphComponent.destroy_all (self, entity) : nil
stingray.ScriptComponent.destroy_all (self, entity) : nil
stingray.TagComponent.destroy_all (self, entity) : nil
stingray.TransformComponent.destroy_all (self, entity) : nil
stingray.UnitComponent.destroy_all (self, entity) : nil
destroy_all_brushes
stingray.ScatterSystem.destroy_all_brushes (self) : nil
destroy_anchor
stingray.Hololens.destroy_anchor (anchor_id) : nil
destroy_bitmap
stingray.Gui.destroy_bitmap (self, id) : nil
destroy_bitmap_3d
stingray.Gui.destroy_bitmap_3d (self, id) : nil
destroy_brush
stingray.ScatterSystem.destroy_brush (self, brush_id) : nil
destroy_buffer
stingray.RenderBuffer.destroy_buffer (handle) : nil
destroy_cloth
stingray.Unit.destroy_cloth (self, id) : nil
destroy_collision
stingray.Cloth.destroy_collision (self, id) : nil
destroy_connection
stingray.Network.destroy_connection (peer_id) : nil
destroy_description
stingray.RenderBuffer.destroy_description (handle) : nil
destroy_game_object
stingray.GameSession.destroy_game_object (self, object_id) : nil
destroy_gui
stingray.World.destroy_gui (self, gui) : nil
destroy_joint
2 entries...

stingray.PhysicsWorld.destroy_joint (self, joint) : nil
stingray.Unit.destroy_joint (self, name) : nil
destroy_level
stingray.World.destroy_level (self, level) : nil
destroy_line_object
stingray.World.destroy_line_object (self, line) : nil
destroy_manual_source
stingray.WwiseWorld.destroy_manual_source (self, source_id) : nil
destroy_mesh
stingray.ProceduralMesh.destroy_mesh (handle) : nil
destroy_navigation_mesh
stingray.LevelResource.destroy_navigation_mesh (level_resource, mesh) : nil
destroy_observer
2 entries...

stingray.ScatterSystem.destroy_observer (self, observer_id) : nil
stingray.TerrainDecoration.destroy_observer (world, observer_id) : nil
destroy_particles
stingray.World.destroy_particles (self, effect_id) : nil
destroy_query_dynamic_output
stingray.GwNavQueries.destroy_query_dynamic_output (query_output) : nil
destroy_rect
stingray.Gui.destroy_rect (self, id) : nil
destroy_rect_3d
stingray.Gui.destroy_rect_3d (self, id) : nil
destroy_resource
stingray.Renderer.destroy_resource (resource) : nil
destroy_room
stingray.SteamVoip.destroy_room (room_id) : nil
destroy_sector_neighbors_iterator
stingray.GwNavGeneration.destroy_sector_neighbors_iterator (iterator) : nil
destroy_shading_environment
stingray.World.destroy_shading_environment (self, environment) : nil
destroy_text
stingray.Gui.destroy_text (self, id) : nil
destroy_text_3d
stingray.Gui.destroy_text_3d (self, id) : nil
destroy_triangle
stingray.Gui.destroy_triangle (self, id) : nil
destroy_unit
2 entries...

stingray.UnitSynchronizer.destroy_unit (self, unit) : nil
stingray.World.destroy_unit (self, unit) : nil
destroy_vehicle
stingray.Unit.destroy_vehicle (self) : nil
destroy_video
stingray.Gui.destroy_video (self, id) : nil
destroy_video_3d
stingray.Gui.destroy_video_3d (self, id) : nil
destroy_video_player
stingray.World.destroy_video_player (self, video_player) : nil
destroy_viewport
stingray.Application.destroy_viewport (world, viewport) : nil
detach_entity
stingray.Hololens.detach_entity (entity, anchor_id) : nil
disable_animation_state_machine
stingray.Unit.disable_animation_state_machine (self) : nil
disable_physics
stingray.Unit.disable_physics (self) : nil
disable_qos_peer
stingray.Network.disable_qos_peer (peer_id) : nil
disconnected
18 entries...

stingray.Keyboard.disconnected () : boolean
stingray.Mouse.disconnected () : boolean
stingray.PS4Pad1.disconnected () : boolean
stingray.PS4Pad2.disconnected () : boolean
stingray.PS4Pad3.disconnected () : boolean
stingray.PS4Pad4.disconnected () : boolean
stingray.Pad1.disconnected () : boolean
stingray.Pad2.disconnected () : boolean
stingray.Pad3.disconnected () : boolean
stingray.Pad4.disconnected () : boolean
stingray.SimulatedTouchPanel1.disconnected () : boolean
stingray.SimulatedTouchPanel.disconnected () : boolean
stingray.SynergyKeyboard.disconnected () : boolean
stingray.SynergyMouse.disconnected () : boolean
stingray.Tablet.disconnected () : boolean
stingray.TouchPanel1.disconnected () : boolean
stingray.TouchPanel2.disconnected () : boolean
stingray.TouchPanel.disconnected () : boolean
disconnect_from_host
stingray.GameSession.disconnect_from_host (self) : nil
diskcango
stingray.GwNavQueries.diskcango (database_or_world, A, B, radius, logic) : boolean
diskcast
stingray.GwNavQueries.diskcast (database_or_world, A, radius, normalized_move_2d, distance, logic) : boolean, stingray.Vector3, stingray.Vector3
dispatch
2 entries...

stingray.LineObject.dispatch (world, line_object) : nil
stingray.ScriptComponent.dispatch (self, function_name, instances) : nil
distance
3 entries...

stingray.Vector2.distance (vector_a, vector_b) : number
stingray.Vector3.distance (vector_a, vector_b) : number
stingray.Vector4.distance (vector_a, vector_b) : number
distance_distance
stingray.Joint.distance_distance (self) : number
distance_joint_flags
stingray.Joint.distance_joint_flags (self) : number
distance_joint_flag_enabled
stingray.Joint.distance_joint_flag_enabled (self, flag) : boolean
distance_squared
3 entries...

stingray.Vector2.distance_squared (vector_a, vector_b) : number
stingray.Vector3.distance_squared (vector_a, vector_b) : number
stingray.Vector4.distance_squared (vector_a, vector_b) : number
div
stingray.Float32Array.div (a, b) : stingray.Float32Array
divide
3 entries...

stingray.Vector2.divide (vector, factor) : stingray.Vector2
stingray.Vector3.divide (vector, factor) : stingray.Vector3
stingray.Vector4.divide (vector, factor) : stingray.Vector4
divide_elements
3 entries...

stingray.Vector2.divide_elements (vector_a, vector_b) : stingray.Vector2
stingray.Vector3.divide_elements (vector_a, vector_b) : stingray.Vector3
stingray.Vector4.divide_elements (vector_a, vector_b) : stingray.Vector4
dot
4 entries...

stingray.Quaternion.dot (quat_a, quat_b) : number
stingray.Vector2.dot (vector_a, vector_b) : number
stingray.Vector3.dot (vector_a, vector_b) : number
stingray.Vector4.dot (vector_a, vector_b) : number
down
stingray.Vector3.down () : stingray.Vector3
duration_type
stingray.Wwise.duration_type (event_name) : number

+ E

edge
5 entries...

stingray.SimulatedTouchPanel1.edge (contact_id) : string?
stingray.SimulatedTouchPanel.edge (contact_id) : string?
stingray.TouchPanel1.edge (contact_id) : string?
stingray.TouchPanel2.edge (contact_id) : string?
stingray.TouchPanel.edge (contact_id) : string?
element
4 entries...

stingray.Matrix4x4.element (m, i, j) : number
stingray.Vector2.element (vector, index) : number
stingray.Vector3.element (vector, index) : number
stingray.Vector4.element (vector, index) : number
enable
3 entries...

stingray.GearVR.enable (enabled) : nil
stingray.HumanIK.enable (do_enable) : nil
stingray.Oculus.enable (enabled) : nil
enabled
stingray.Cloud.enabled () : boolean
enable_animation_state_machine
stingray.Unit.enable_animation_state_machine (self) : nil
enable_collisions_debug
stingray.HumanIK.enable_collisions_debug (do_enable) : nil
enable_crowd_dispersion
2 entries...

stingray.GwNavBot.enable_crowd_dispersion (self, repath_distance, no_repath_distance) : nil
stingray.GwNavWorld.enable_crowd_dispersion (self) : nil
enable_navlog_lua_line
stingray.GwNavDebug.enable_navlog_lua_line (enable) : nil
enable_physics
stingray.Unit.enable_physics (self) : nil
enable_qos
stingray.Network.enable_qos (min_peer_kbps, initial_peer_kbps, max_total_kbps) : nil
enable_qos_peer
stingray.Network.enable_qos_peer (peer_id) : nil
enable_write_files
stingray.GwNavGeneration.enable_write_files (self, enable) : nil
enable_x_rays
stingray.HumanIK.enable_x_rays (do_enable) : nil
end_scoped_autoload
stingray.Application.end_scoped_autoload (offset) : nil
end_time
stingray.StoryTeller.end_time (self, id) : number
engine_rotation_speed
stingray.Vehicle.engine_rotation_speed (self) : number
enter_manual_control
stingray.GwNavBot.enter_manual_control (self, smart_object_interval) : boolean
entities
2 entries...

stingray.Level.entities (self) : stingray.Entity[]
stingray.World.entities (self) : stingray.Entity[]
entities_with_script
stingray.ScriptComponent.entities_with_script (self, script_name) : stingray.Entity[]
entrance_position
stingray.GwNavSmartObjectInterval.entrance_position (self) : stingray.Vector3, boolean
enum_display_modes
stingray.Application.enum_display_modes () : table
equal
7 entries...

stingray.IdString32.equal (a, b) : boolean
stingray.IdString64.equal (a, b) : boolean
stingray.Matrix4x4.equal (m1, m2) : boolean
stingray.Quaternion.equal (quat_a, quat_b) : boolean
stingray.Vector2.equal (vector_a, vector_b) : boolean
stingray.Vector3.equal (vector_a, vector_b) : boolean
stingray.Vector4.equal (vector_a, vector_b) : boolean
error
stingray.Http.error (id) : string?
evaluate
2 entries...

stingray.VectorField.evaluate (self, points) : stingray.Vector3[]
stingray.VectorField.evaluate (self, point) : stingray.Vector3
event_queue
stingray.Input.event_queue () : stingray.Input.InputEvent[]
exclude_actor_shape_template
stingray.GwNavGeneration.exclude_actor_shape_template (self, actor_shape_template) : nil
exists
3 entries...

stingray.FileSystem.exists (path) : boolean
stingray.SaveSystem.exists () : boolean
stingray.Script.exists (resource) : boolean
exit_manual_control
stingray.GwNavBot.exit_manual_control (self) : boolean
exit_position
stingray.GwNavSmartObjectInterval.exit_position (self) : stingray.Vector3, boolean
eye_fov
stingray.GoogleVR.eye_fov (eye) : table
eye_info
2 entries...

stingray.GearVR.eye_info (eye) : table
stingray.Oculus.eye_info (eye) : table

+ F

fade_to_color
stingray.SteamVR.fade_to_color (color, seconds) : nil
fail_reason
stingray.SteamGameServerLobby.fail_reason (self) : integer
falloff_end
stingray.Light.falloff_end (self) : number
falloff_start
stingray.Light.falloff_start (self) : number
far_range
stingray.Camera.far_range (self) : number
fatal_error
stingray.Network.fatal_error () : boolean
find_actor
stingray.Unit.find_actor (self, name) : integer?
find_cloth
stingray.Unit.find_cloth (self, name) : integer?
find_constraint_target
stingray.AnimationStateMachineComponent.find_constraint_target (self, entity, constraint_target) : integer
find_mover
stingray.Unit.find_mover (self, name) : integer?
find_nearest_polygon
stingray.NavigationMesh.find_nearest_polygon (self, p) : integer
find_particles_variable
stingray.World.find_particles_variable (self, effect_name, variable_name) : integer
find_polygon
stingray.NavigationMesh.find_polygon (self, p) : integer?
find_variable
stingray.AnimationStateMachineComponent.find_variable (self, entity, variable) : integer
fits_at
stingray.Mover.fits_at (self, position, allow_move) : boolean, stingray.Vector3?
flags
stingray.ProceduralMesh.flags (handle) : integer
Float32Array
stingray.Float32Array () : stingray.Float32Array
flow_callback_context_entity
stingray.Application.flow_callback_context_entity () : stingray.Entity
flow_callback_context_level
stingray.Application.flow_callback_context_level () : stingray.Level
flow_callback_context_unit
stingray.Application.flow_callback_context_unit () : stingray.Unit
flow_callback_context_world
stingray.Application.flow_callback_context_world () : stingray.World
flow_component
stingray.EntityManager.flow_component (world) : stingray.FlowComponent
flow_event
stingray.Unit.flow_event (self, name) : nil
flow_variable
3 entries...

stingray.FlowComponent.flow_variable (self, instance, name) : any
stingray.Level.flow_variable (self, name) : any
stingray.Unit.flow_variable (self, name) : any
flush
stingray.ResourcePackage.flush (self) : nil
flush_streamed_textures
stingray.Renderer.flush_streamed_textures () : nil
flying_frames
stingray.Mover.flying_frames (self) : integer
forbid_layer
stingray.GwNavTagLayerCostTable.forbid_layer (self, layer_id) : nil
forbid_smartobject
stingray.GwNavWorld.forbid_smartobject (self, smartobject_id) : nil
forget
stingray.Cloud.forget (filename) : stingray.CloudToken
format
stingray.RenderBuffer.format (component_type, signed, normalize, bit_depth_x, bit_depth_y, bit_depth_z, bit_depth_w) : integer
forward
4 entries...

stingray.Matrix4x4.forward (m) : stingray.Vector3
stingray.Quaternion.forward (quat) : stingray.Vector3
stingray.Vector3.forward () : stingray.Vector3
stingray.Vehicle.forward (self) : stingray.Vector3
forward_speed
stingray.Vehicle.forward_speed (self) : number
frame
stingray.Replay.frame (self) : integer
from_axes
stingray.Matrix4x4.from_axes (x, y, z, t) : stingray.Matrix4x4
from_elements
2 entries...

stingray.Matrix4x4.from_elements (xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz) : stingray.Matrix4x4
stingray.Quaternion.from_elements (x, y, z, w) : stingray.Quaternion
from_euler_angles_xyz
stingray.Quaternion.from_euler_angles_xyz (x, y, z) : stingray.Quaternion
from_hex
2 entries...

stingray.IdString32.from_hex (s) : stingray.IdString32
stingray.IdString64.from_hex (s) : stingray.IdString64
from_matrix4x4
stingray.Quaternion.from_matrix4x4 (matrix) : stingray.Quaternion
from_quaternion
stingray.Matrix4x4.from_quaternion (q) : stingray.Matrix4x4
from_quaternion_position
stingray.Matrix4x4.from_quaternion_position (q, t) : stingray.Matrix4x4
from_translation
stingray.Matrix4x4.from_translation (t) : stingray.Matrix4x4
funnel
stingray.NavigationMesh.funnel (self, path) : integer[], integer[]

+ G

game_description
stingray.SteamGameServerLobby.game_description (self) : string
game_object_exists
stingray.GameSession.game_object_exists (self, object_id) : boolean
game_object_field
stingray.GameSession.game_object_field (self, object_id, field) : any
game_object_id_to_unit
stingray.UnitSynchronizer.game_object_id_to_unit (self, id) : stingray.Unit
game_object_is_type
stingray.GameSession.game_object_is_type (self, object_id, object_type) : boolean
game_object_owned
stingray.GameSession.game_object_owned (self, object_id) : boolean
game_object_owner
stingray.GameSession.game_object_owner (self, object_id) : string
game_session
stingray.Network.game_session () : stingray.GameSession
game_session_host
4 entries...

stingray.GameSession.game_session_host (self) : string
stingray.LanLobby.game_session_host (self) : string?
stingray.SteamGameServerLobby.game_session_host (self) : integer
stingray.SteamLobby.game_session_host (self) : string?
generate
stingray.GwNavGeneration.generate (self, sector_name) : boolean
generic_tracker_local_pose
stingray.SteamVR.generic_tracker_local_pose (index) : stingray.Matrix4x4
generic_tracker_world_pose
stingray.SteamVR.generic_tracker_world_pose (index) : stingray.Matrix4x4
gesture_long_press
5 entries...

stingray.SimulatedTouchPanel1.gesture_long_press () : stingray.Vector2?
stingray.SimulatedTouchPanel.gesture_long_press () : stingray.Vector2?
stingray.TouchPanel1.gesture_long_press () : stingray.Vector2?
stingray.TouchPanel2.gesture_long_press () : stingray.Vector2?
stingray.TouchPanel.gesture_long_press () : stingray.Vector2?
gesture_pinch
5 entries...

stingray.SimulatedTouchPanel1.gesture_pinch () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.SimulatedTouchPanel.gesture_pinch () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.TouchPanel1.gesture_pinch () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.TouchPanel2.gesture_pinch () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.TouchPanel.gesture_pinch () : boolean?, boolean?, stingray.Vector2?, number?, number?
gesture_rotate
5 entries...

stingray.SimulatedTouchPanel1.gesture_rotate () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.SimulatedTouchPanel.gesture_rotate () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.TouchPanel1.gesture_rotate () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.TouchPanel2.gesture_rotate () : boolean?, boolean?, stingray.Vector2?, number?, number?
stingray.TouchPanel.gesture_rotate () : boolean?, boolean?, stingray.Vector2?, number?, number?
gesture_swipe
5 entries...

stingray.SimulatedTouchPanel1.gesture_swipe () : stingray.SwipeDirection?
stingray.SimulatedTouchPanel.gesture_swipe () : stingray.SwipeDirection?
stingray.TouchPanel1.gesture_swipe () : stingray.SwipeDirection?
stingray.TouchPanel2.gesture_swipe () : stingray.SwipeDirection?
stingray.TouchPanel.gesture_swipe () : stingray.SwipeDirection?
gesture_tap
5 entries...

stingray.SimulatedTouchPanel1.gesture_tap () : stingray.Vector2?
stingray.SimulatedTouchPanel.gesture_tap () : stingray.Vector2?
stingray.TouchPanel1.gesture_tap () : stingray.Vector2?
stingray.TouchPanel2.gesture_tap () : stingray.Vector2?
stingray.TouchPanel.gesture_tap () : stingray.Vector2?
gesture_tap_sequence
5 entries...

stingray.SimulatedTouchPanel1.gesture_tap_sequence () : number?, stingray.Vector2?
stingray.SimulatedTouchPanel.gesture_tap_sequence () : number?, stingray.Vector2?
stingray.TouchPanel1.gesture_tap_sequence () : number?, stingray.Vector2?
stingray.TouchPanel2.gesture_tap_sequence () : number?, stingray.Vector2?
stingray.TouchPanel.gesture_tap_sequence () : number?, stingray.Vector2?
get
4 entries...

stingray.DynamicData.get (self, i) : any
stingray.Float32Array.get (self, i) : number
stingray.Http.get (url, timeout) : integer
stingray.Stats.get (name) : number
get_astar_query
stingray.GwNavBot.get_astar_query (self) : stingray.GwNavAStar
get_check_opaque_types
stingray.GwNavDebug.get_check_opaque_types () : boolean
get_constraint_target
stingray.AnimationStateMachineComponent.get_constraint_target (self, entity, constraint_target) : stingray.Matrix4x4
get_data
7 entries...

stingray.Application.get_data (indices) : any
stingray.Camera.get_data (self, indices) : any
stingray.Level.get_data (self, indices) : any
stingray.UnitResource.get_data (unit_resource_name, indices) : any
stingray.Unit.get_data (self, indices) : any
stingray.Viewport.get_data (self, indices) : any
stingray.World.get_data (self, indices) : any
get_dpi_scale
stingray.Window.get_dpi_scale () : number
get_enable_navlog_lua_line
stingray.GwNavDebug.get_enable_navlog_lua_line () : boolean
get_entities
stingray.TagComponent.get_entities (self, tag) : stingray.Entity[]
get_file_line
stingray.GwNavDebug.get_file_line (stack_level) : string?, integer?
get_gui_by_id
stingray.World.get_gui_by_id (self, id) : stingray.Gui
get_id
stingray.Gui.get_id (self) : integer
get_integration_status
stingray.GwNavTagVolume.get_integration_status (self) : stingray.GwNavTagVolume.IntegrationStatus
get_neighboring_triangles
stingray.GwNavTraversal.get_neighboring_triangles (triangle) : stingray.GwNavTriangle[]
get_playing_elapsed
stingray.WwiseWorld.get_playing_elapsed (self, playing_id) : number
get_property
14 entries...

stingray.ActorComponent.get_property (self, instance, key) : any*
stingray.AnimationBlenderComponent.get_property (self, instance, key) : any*
stingray.AnimationStateMachineComponent.get_property (self, instance, key) : any*
stingray.DataComponent.get_property (self, instance, key) : any*
stingray.DebugNameComponent.get_property (self, instance, key) : any*
stingray.FlowComponent.get_property (self, instance, key) : any*
stingray.MeshComponent.get_property (self, instance, key) : any*
stingray.RenderDataComponent.get_property (self, instance, key) : any*
stingray.SceneGraphComponent.get_property (self, instance, key) : any*
stingray.ScriptComponent.get_property (self, instance, key) : any*
stingray.TagComponent.get_property (self, instance, key) : any*
stingray.TransformComponent.get_property (self, instance, key) : any*
stingray.UnitComponent.get_property (self, instance, key) : any*
stingray.Unit.get_property (self, properties) : number
get_property_by_id
13 entries...

stingray.ActorComponent.get_property_by_id (self, entity, id, key) : any*
stingray.AnimationBlenderComponent.get_property_by_id (self, entity, id, key) : any*
stingray.AnimationStateMachineComponent.get_property_by_id (self, entity, id, key) : any*
stingray.DataComponent.get_property_by_id (self, entity, id, key) : any*
stingray.DebugNameComponent.get_property_by_id (self, entity, id, key) : any*
stingray.FlowComponent.get_property_by_id (self, entity, id, key) : any*
stingray.MeshComponent.get_property_by_id (self, entity, id, key) : any*
stingray.RenderDataComponent.get_property_by_id (self, entity, id, key) : any*
stingray.SceneGraphComponent.get_property_by_id (self, entity, id, key) : any*
stingray.ScriptComponent.get_property_by_id (self, entity, id, key) : any*
stingray.TagComponent.get_property_by_id (self, entity, id, key) : any*
stingray.TransformComponent.get_property_by_id (self, entity, id, key) : any*
stingray.UnitComponent.get_property_by_id (self, entity, id, key) : any*
get_remaining_distance_from_progress_to_end_of_path
stingray.GwNavBot.get_remaining_distance_from_progress_to_end_of_path (self) : number
get_sector_change_status
stingray.GwNavGeneration.get_sector_change_status (self, sector_name) : stingray.GwNavGeneration.GenFlags
get_seed_triangle
stingray.GwNavTraversal.get_seed_triangle (database_or_world, position) : stingray.GwNavTriangle
get_tagvolume_integration_status
2 entries...

stingray.GwNavBoxObstacle.get_tagvolume_integration_status (self) : stingray.GwNavTagVolume.IntegrationStatus
stingray.GwNavCylinderObstacle.get_tagvolume_integration_status (self) : stingray.GwNavTagVolume.IntegrationStatus
get_triangle_navtag
stingray.GwNavTraversal.get_triangle_navtag (triangle) : boolean, stingray.Quaternion, integer, integer, integer
get_triangle_vertices
stingray.GwNavTraversal.get_triangle_vertices (triangle) : stingray.Vector3[]
get_variable
stingray.AnimationStateMachineComponent.get_variable (self, entity, variable) : number
gravity_sensor_available
stingray.Sensor.gravity_sensor_available () : boolean
gravity_sensor_frequency
stingray.Sensor.gravity_sensor_frequency () : number
gravity_sensor_gravity
stingray.Sensor.gravity_sensor_gravity () : stingray.Vector3
gravity_sensor_resolution
stingray.Sensor.gravity_sensor_resolution () : stingray.Vector3
guid
stingray.Application.guid () : string
gyroscope_available
stingray.Sensor.gyroscope_available () : boolean
gyroscope_frequency
stingray.Sensor.gyroscope_frequency () : number
gyroscope_rotation_rate
stingray.Sensor.gyroscope_rotation_rate () : stingray.Vector3

+ H

has_all_glyphs
stingray.Gui.has_all_glyphs (self, text, font) : boolean
has_animation_blender
stingray.Unit.has_animation_blender (self) : boolean
has_animation_event
stingray.Unit.has_animation_event (self, event) : boolean
has_animation_state_machine
stingray.Unit.has_animation_state_machine (self) : boolean
has_audio
stingray.VideoPlayer.has_audio () : boolean
has_camera
stingray.Unit.has_camera (self, camera) : boolean
has_connection
stingray.Network.has_connection (peer_id) : integer?
has_contact
5 entries...

stingray.SimulatedTouchPanel1.has_contact (contact_id) : boolean
stingray.SimulatedTouchPanel.has_contact (contact_id) : boolean
stingray.TouchPanel1.has_contact (contact_id) : boolean
stingray.TouchPanel2.has_contact (contact_id) : boolean
stingray.TouchPanel.has_contact (contact_id) : boolean
has_data
7 entries...

stingray.Application.has_data (indices) : nil
stingray.Camera.has_data (self, indices) : boolean
stingray.Level.has_data (self, indices) : boolean
stingray.UnitResource.has_data (unit_resource_name, indices) : boolean
stingray.Unit.has_data (self, indices) : boolean
stingray.Viewport.has_data (self, indices) : boolean
stingray.World.has_data (self, indices) : boolean
has_event
2 entries...

stingray.AnimationStateMachineComponent.has_event (self, entity, event) : boolean
stingray.Wwise.has_event (event_name) : boolean
has_focus
stingray.Window.has_focus (window) : boolean
has_light
stingray.Unit.has_light (self, light) : boolean
has_loaded
stingray.ResourcePackage.has_loaded (self) : boolean
has_lod_object
stingray.Unit.has_lod_object (self, lod) : boolean
has_material
stingray.Mesh.has_material (self, slot_name) : boolean
has_mesh
stingray.Unit.has_mesh (self, mesh) : boolean
has_node
stingray.Unit.has_node (self, name) : boolean
has_source
stingray.WwiseWorld.has_source (self, source_id) : boolean
has_tag
stingray.TagComponent.has_tag (self, e, tag) : boolean
has_tank_physics
stingray.Vehicle.has_tank_physics (self) : boolean
has_terrain
stingray.Unit.has_terrain (self, terrain) : boolean
has_video_player
stingray.Gui.has_video_player () : string
has_visibility_group
stingray.Unit.has_visibility_group (self, group) : boolean
has_volume
stingray.Level.has_volume (self, volume_name) : boolean
has_wheeled_physics
stingray.Vehicle.has_wheeled_physics (self) : boolean
head_pose
stingray.Hololens.head_pose () : stingray.Matrix4x4
hide_ui_overlay
stingray.GoogleVR.hide_ui_overlay () : nil
hmd_info
3 entries...

stingray.GearVR.hmd_info () : table
stingray.GoogleVR.hmd_info () : table
stingray.Oculus.hmd_info () : table
hmd_local_pose
4 entries...

stingray.GearVR.hmd_local_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
stingray.GoogleVR.hmd_local_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
stingray.Oculus.hmd_local_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
stingray.SteamVR.hmd_local_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
hmd_world_pose
4 entries...

stingray.GearVR.hmd_world_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
stingray.GoogleVR.hmd_world_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
stingray.Oculus.hmd_world_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
stingray.SteamVR.hmd_world_pose () : stingray.Matrix4x4, stingray.Matrix4x4, stingray.Matrix4x4
hook_http
stingray.ConsoleServer.hook_http (prefix, f) : integer
host_error
stingray.GameSession.host_error (self) : boolean

+ I

id
3 entries...

stingray.Friends.id (index) : string
stingray.Material.id (self) : integer
stingray.Unit.id (self) : stingray.IdString64
identity
2 entries...

stingray.Matrix4x4.identity () : stingray.Matrix4x4
stingray.Quaternion.identity () : stingray.Quaternion
IdString32
stingray.IdString32 (s) : stingray.IdString32
IdString32Box
stingray.IdString32Box (s) : stingray.IdString32
IdString64
stingray.IdString64 (s) : stingray.IdString64
IdString64Box
stingray.IdString64Box (s) : stingray.IdString64
immediate_streaming
stingray.Renderer.immediate_streaming (on_off) : nil
index_offset
stingray.Script.index_offset () : integer
info
stingray.Mod.info (mod) : string
initialize
7 entries...

stingray.FileSystem.initialize (path) : nil
stingray.GearVR.initialize () : boolean
stingray.GoogleVR.initialize () : boolean
stingray.GwNavAStar.initialize (self, start, dest) : nil
stingray.Hololens.initialize (render_target, camera, world) : boolean
stingray.Oculus.initialize (render_target, camera, world, flags, window) : boolean
stingray.SteamVR.initialize (render_target, camera, world, flags, window) : boolean
init_astar_query
stingray.GwNavBot.init_astar_query (self, astar, destination) : boolean
init_async_update
stingray.GwNavWorld.init_async_update (self) : nil
init_lan_client
stingray.Network.init_lan_client (config, game_port, peer_id) : stingray.LanClient
init_leaderboards
stingray.Leaderboard.init_leaderboards (boards) : stingray.LeaderboardTransactionToken
init_steam_client
stingray.Network.init_steam_client (config) : stingray.SteamClient
init_steam_server
stingray.Network.init_steam_server (config, settings) : stingray.SteamGameServer
init_visual_debug_server
stingray.GwNavWorld.init_visual_debug_server (self, server_port) : nil
inject_path
stingray.GwNavBot.inject_path (self, astar) : nil
inside_frustum
stingray.Camera.inside_frustum (self, w) : number
inside_position_from_outside_position
stingray.GwNavQueries.inside_position_from_outside_position (database_or_world, position, above_dist, below_dist, horizontal_dist, distance_from_obstacle, logic) : stingray.Vector3?
install_event
stingray.Steam.install_event () : integer?
instances
13 entries...

stingray.ActorComponent.instances (self, entity) : integer*
stingray.AnimationBlenderComponent.instances (self, entity) : integer*
stingray.AnimationStateMachineComponent.instances (self, entity) : integer*
stingray.DataComponent.instances (self, entity) : integer*
stingray.DebugNameComponent.instances (self, entity) : integer*
stingray.FlowComponent.instances (self, entity) : integer*
stingray.MeshComponent.instances (self, entity) : integer*
stingray.RenderDataComponent.instances (self, entity) : integer*
stingray.SceneGraphComponent.instances (self, entity) : integer*
stingray.ScriptComponent.instances (self, entity) : integer*
stingray.TagComponent.instances (self, entity) : integer*
stingray.TransformComponent.instances (self, entity) : integer*
stingray.UnitComponent.instances (self, entity) : integer*
instance_ids
13 entries...

stingray.ActorComponent.instance_ids (self, entity) : integer*
stingray.AnimationBlenderComponent.instance_ids (self, entity) : integer*
stingray.AnimationStateMachineComponent.instance_ids (self, entity) : integer*
stingray.DataComponent.instance_ids (self, entity) : integer*
stingray.DebugNameComponent.instance_ids (self, entity) : integer*
stingray.FlowComponent.instance_ids (self, entity) : integer*
stingray.MeshComponent.instance_ids (self, entity) : integer*
stingray.RenderDataComponent.instance_ids (self, entity) : integer*
stingray.SceneGraphComponent.instance_ids (self, entity) : integer*
stingray.ScriptComponent.instance_ids (self, entity) : integer*
stingray.TagComponent.instance_ids (self, entity) : integer*
stingray.TransformComponent.instance_ids (self, entity) : integer*
stingray.UnitComponent.instance_ids (self, entity) : integer*
instance_ids_with_script
stingray.ScriptComponent.instance_ids_with_script (self, entity, script_name, result_table) : any(stingray.Entity,integer)[], integer
INT
stingray.Leaderboard.INT (num_bits) : userdata
intensity
stingray.Light.intensity (self) : number
interaction_held
stingray.Hololens.interaction_held (interaction) : boolean
interaction_pressed
stingray.Hololens.interaction_pressed (interaction) : boolean
interaction_released
stingray.Hololens.interaction_released (interaction) : boolean
inverse
2 entries...

stingray.Matrix4x4.inverse (m) : stingray.Matrix4x4
stingray.Quaternion.inverse (quat) : stingray.Quaternion
invite
stingray.Friends.invite (id, game, extra_params, password) : nil
in_category
stingray.Friends.in_category (id, category) : boolean
in_manifest
stingray.AndroidPermission.in_manifest (permission) : boolean
in_session
stingray.GameSession.in_session (self) : boolean
is_a
stingray.Unit.is_a (self, name) : boolean
is_auto_gears_enabled
stingray.Vehicle.is_auto_gears_enabled (self) : boolean
is_broken
stingray.Network.is_broken (peer_id) : boolean
is_closing
stingray.Window.is_closing (window) : boolean
is_collision_enabled
stingray.Actor.is_collision_enabled (self) : boolean
is_computing_path
stingray.GwNavBot.is_computing_path (self) : boolean
is_crossfading
stingray.AnimationBlenderComponent.is_crossfading (self, entity) : boolean
is_crossfading_animation
stingray.Unit.is_crossfading_animation (self) : boolean
is_crowd_dispersion_enabled
stingray.GwNavWorld.is_crowd_dispersion_enabled (self) : boolean
is_d3d12_supported
stingray.Renderer.is_d3d12_supported () : boolean
is_dynamic
stingray.Actor.is_dynamic (self) : boolean
is_enabled
stingray.HumanIK.is_enabled () : boolean
is_fetching_data
stingray.SteamServerBrowser.is_fetching_data (self, i) : boolean, boolean
is_fetching_players
stingray.SteamServerBrowser.is_fetching_players (self, index) : boolean, boolean
is_following_path
stingray.GwNavBot.is_following_path (self) : boolean
is_generic_tracker_tracked
stingray.SteamVR.is_generic_tracker_tracked (index) : boolean
is_gravity_enabled
stingray.Actor.is_gravity_enabled (self) : boolean
is_hmd_present
2 entries...

stingray.Oculus.is_hmd_present () : boolean
stingray.SteamVR.is_hmd_present () : boolean
is_hmd_tracked
2 entries...

stingray.SteamVR.is_hmd_tracked () : boolean
stingray.SteamVR.is_hmd_tracked (index) : boolean
is_installed
stingray.Steam.is_installed (app_id) : boolean
is_in_air
stingray.Vehicle.is_in_air (self) : boolean
is_kinematic
stingray.Actor.is_kinematic (self) : boolean
is_obstructed
stingray.NavigationMesh.is_obstructed (self, poly) : boolean
is_path_recomputation_needed
stingray.GwNavBot.is_path_recomputation_needed (self) : boolean
is_physical
stingray.Actor.is_physical (self) : boolean
is_playing
2 entries...

stingray.StoryTeller.is_playing (self, id) : boolean
stingray.WwiseWorld.is_playing (self, event_id) : boolean
is_playing_back
stingray.Replay.is_playing_back (self) : boolean
is_point_inside_volume
stingray.Level.is_point_inside_volume (self, volume_name, point) : boolean
is_primary
5 entries...

stingray.SimulatedTouchPanel1.is_primary (contact_id) : boolean
stingray.SimulatedTouchPanel.is_primary (contact_id) : boolean
stingray.TouchPanel1.is_primary (contact_id) : boolean
stingray.TouchPanel2.is_primary (contact_id) : boolean
stingray.TouchPanel.is_primary (contact_id) : boolean
is_refreshing
3 entries...

stingray.LanLobbyBrowser.is_refreshing (self) : boolean
stingray.SteamLobbyBrowser.is_refreshing (self) : boolean
stingray.SteamServerBrowser.is_refreshing (self) : boolean
is_resizable
stingray.Window.is_resizable (window) : boolean
is_rumble_effect_playing
13 entries...

stingray.Keyboard.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.Mouse.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.PS4Pad1.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.PS4Pad2.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.PS4Pad3.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.PS4Pad4.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.Pad1.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.Pad2.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.Pad3.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.Pad4.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.SynergyKeyboard.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.SynergyMouse.is_rumble_effect_playing (motor_id, ID) : boolean
stingray.Tablet.is_rumble_effect_playing (motor_id, ID) : boolean
is_safe_to_read_result
stingray.GwNavAStar.is_safe_to_read_result (self) : boolean
is_scanning
stingray.Mod.is_scanning () : boolean
is_scene_query_enabled
stingray.Actor.is_scene_query_enabled (self) : boolean
is_sleeping
stingray.Actor.is_sleeping (self) : boolean
is_static
stingray.Actor.is_static (self) : boolean
is_touch_down
5 entries...

stingray.SimulatedTouchPanel1.is_touch_down (contact_id) : boolean
stingray.SimulatedTouchPanel.is_touch_down (contact_id) : boolean
stingray.TouchPanel1.is_touch_down (contact_id) : boolean
stingray.TouchPanel2.is_touch_down (contact_id) : boolean
stingray.TouchPanel.is_touch_down (contact_id) : boolean
is_touch_up
5 entries...

stingray.SimulatedTouchPanel1.is_touch_up (contact_id) : boolean
stingray.SimulatedTouchPanel.is_touch_up (contact_id) : boolean
stingray.TouchPanel1.is_touch_up (contact_id) : boolean
stingray.TouchPanel2.is_touch_up (contact_id) : boolean
stingray.TouchPanel.is_touch_up (contact_id) : boolean
is_used
stingray.Network.is_used (peer_id) : boolean
is_valid
6 entries...

stingray.Math.is_valid (inputs) : boolean
stingray.Matrix4x4.is_valid (m) : boolean
stingray.Quaternion.is_valid (quat) : boolean
stingray.Vector2.is_valid (vector) : boolean
stingray.Vector3.is_valid (vector) : boolean
stingray.Vector4.is_valid (vector) : boolean
is_valid_for_physics
stingray.Matrix4x4.is_valid_for_physics (m) : boolean

+ J

join_async_update
stingray.GwNavWorld.join_async_update (self) : nil
join_lan_lobby
stingray.Network.join_lan_lobby (address, lobby_port) : stingray.LanLobby
join_room
stingray.SteamVoip.join_room (host_peer_id, room_id) : stingray.SteamVoipClient
join_steam_lobby
stingray.Network.join_steam_lobby (lobby_id) : stingray.SteamLobby
join_steam_server
2 entries...

stingray.Network.join_steam_server (ip_address, password) : stingray.SteamGameServerLobby
stingray.Network.join_steam_server (ip_address, port, password) : stingray.SteamGameServerLobby

+ K

keystrokes
stingray.Keyboard.keystrokes () : any(string,integer)[]
kick
stingray.LanLobby.kick (self, peer) : nil
kick_async_update
stingray.GwNavWorld.kick_async_update (self, delta_time) : nil

+ L

language
stingray.Steam.language () : string
launch_or_install_settings_app
stingray.GoogleVR.launch_or_install_settings_app () : nil
leave
stingray.GameSession.leave (self) : nil
leave_lan_lobby
stingray.Network.leave_lan_lobby (lobby) : nil
leave_room
stingray.SteamVoip.leave_room (client) : nil
leave_steam_lobby
stingray.Network.leave_steam_lobby (lobby) : nil
leave_steam_server
stingray.Network.leave_steam_server (server_lobby) : nil
left
stingray.Vector3.left () : stingray.Vector3
length
4 entries...

stingray.StoryTeller.length (self, id) : number
stingray.Vector2.length (vector) : number
stingray.Vector3.length (vector) : number
stingray.Vector4.length (vector) : number
lerp
5 entries...

stingray.Matrix4x4.lerp (m1, m2, t) : stingray.Matrix4x4
stingray.Quaternion.lerp (quat_a, quat_b, t) : stingray.Quaternion
stingray.Vector2.lerp (vector_a, vector_b, ratio) : stingray.Vector2
stingray.Vector3.lerp (vector_a, vector_b, ratio) : stingray.Vector3
stingray.Vector4.lerp (vector_a, vector_b, ratio) : stingray.Vector4
level
2 entries...

stingray.Unit.level (self) : stingray.Level?
stingray.Unit.level (self) : stingray.World
levels
stingray.World.levels (self) : stingray.Level[]
light
stingray.Unit.light (self, light) : stingray.Light
limit_config
stingray.Joint.limit_config (self) : table?
limit_enabled
stingray.Joint.limit_enabled (self) : boolean
linear_capsule_sweep
stingray.PhysicsWorld.linear_capsule_sweep (self, from, to, rotation, radius, half_height, max_hits, sweep_params) : collision_hit[]
linear_damping
stingray.Actor.linear_damping (self) : number
linear_obb_sweep
stingray.PhysicsWorld.linear_obb_sweep (self, from, to, extents, rotation, max_hits, sweep_params) : collision_hit[]
linear_sphere_sweep
stingray.PhysicsWorld.linear_sphere_sweep (self, from, to, radius, max_hits, sweep_params) : collision_hit[]
link
2 entries...

stingray.TransformComponent.link (self, child, parent, position, rotation, scale) : nil
stingray.TransformComponent.link (self, child, parent, pose) : nil
link_node_to_eye
stingray.GoogleVR.link_node_to_eye (unit, node, eye, world) : nil
link_node_to_tracker
3 entries...

stingray.GearVR.link_node_to_tracker (unit, node, type, index, world) : nil
stingray.Oculus.link_node_to_tracker (unit, node, world, device_type, index) : nil
stingray.SteamVR.link_node_to_tracker (unit, node, world, type, index) : nil
link_particles
stingray.World.link_particles (self, effect_id, unit, object, pose, orphaned_policy) : nil
link_to_scene_graph
2 entries...

stingray.TransformComponent.link_to_scene_graph (self, child, parent, node, position, rotation, scale) : nil
stingray.TransformComponent.link_to_scene_graph (self, child, parent, node, pose) : nil
link_unit
stingray.World.link_unit (self, child, child_node_index, parent, parent_node_index) : nil
load
2 entries...

stingray.ResourcePackage.load (self) : nil
stingray.Script.load (resource) : fun(nil:any*)?
loaded_plugins
stingray.PluginManager.loaded_plugins () : string[]
load_bank
stingray.Wwise.load_bank (resource_name) : nil
load_level
stingray.World.load_level (self, name, position, rotation, scale) : stingray.Level
load_level_with_object_sets
stingray.World.load_level_with_object_sets (self, name, obj_set_names, ignored_obj_set_names, position, rotation, scale) : stingray.Level
load_plugin
stingray.PluginManager.load_plugin (path) : string?
load_project
2 entries...

scaleform.Rtt.load_project (rtt_handle, project_name, bundle_name, scene_name, width, height) : boolean
scaleform.Stingray.load_project (project_name, bundle_name) : boolean
load_project_and_scene
2 entries...

scaleform.Rtt.load_project_and_scene (rtt_handle, width, height, project_id, scene_id) : boolean
scaleform.Stingray.load_project_and_scene (project_id, scene_id) : boolean
load_relative_plugin
stingray.PluginManager.load_relative_plugin (relative_path) : string?
lobby
2 entries...

stingray.LanLobbyBrowser.lobby (self, index) : network_lan_lobby_info
stingray.SteamLobbyBrowser.lobby (self, i) : network_steam_lobby_info
lobby_browser
2 entries...

stingray.LanClient.lobby_browser (self) : stingray.LanLobbyBrowser
stingray.SteamClient.lobby_browser (self) : stingray.SteamLobbyBrowser
lobby_host
2 entries...

stingray.LanLobby.lobby_host (self) : string
stingray.SteamLobby.lobby_host (self) : string
Localizer
stingray.Localizer (strings) : stingray.Localizer
local_pose
7 entries...

stingray.Camera.local_pose (self) : stingray.Matrix4x4
stingray.LODObject.local_pose (self) : stingray.Matrix4x4
stingray.Light.local_pose (self) : stingray.Matrix4x4
stingray.Mesh.local_pose (self) : stingray.Matrix4x4
stingray.SceneGraphComponent.local_pose (self, entity, node) : stingray.Matrix4x4
stingray.TransformComponent.local_pose (self, entity) : stingray.Matrix4x4
stingray.Unit.local_pose (self, i) : stingray.Matrix4x4
local_position
7 entries...

stingray.Camera.local_position (self) : stingray.Vector3
stingray.LODObject.local_position (self) : stingray.Vector3
stingray.Light.local_position (self) : stingray.Vector3
stingray.Mesh.local_position (self) : stingray.Vector3
stingray.SceneGraphComponent.local_position (self, entity, node) : stingray.Vector3
stingray.TransformComponent.local_position (self, entity) : stingray.Vector3
stingray.Unit.local_position (self, i) : stingray.Vector3
local_rotation
7 entries...

stingray.Camera.local_rotation (self) : stingray.Quaternion
stingray.LODObject.local_rotation (self) : stingray.Quaternion
stingray.Light.local_rotation (self) : stingray.Quaternion
stingray.Mesh.local_rotation (self) : stingray.Quaternion
stingray.SceneGraphComponent.local_rotation (self, entity, node) : stingray.Quaternion
stingray.TransformComponent.local_rotation (self, entity) : stingray.Quaternion
stingray.Unit.local_rotation (self, i) : stingray.Quaternion
local_scale
3 entries...

stingray.SceneGraphComponent.local_scale (self, entity, node) : stingray.Vector3
stingray.TransformComponent.local_scale (self, entity) : stingray.Vector3
stingray.Unit.local_scale (self, i) : stingray.Vector3
location
6 entries...

stingray.SimulatedTouchPanel1.location (contact_id) : stingray.Vector3
stingray.SimulatedTouchPanel.location (contact_id) : stingray.Vector3
stingray.TouchPanel1.location (contact_id) : stingray.Vector3
stingray.TouchPanel2.location (contact_id) : stingray.Vector3
stingray.TouchPanel.location (contact_id) : stingray.Vector3
stingray.Utf8.location (string, index) : integer, integer
location_delta
5 entries...

stingray.SimulatedTouchPanel1.location_delta (contact_id) : stingray.Vector3
stingray.SimulatedTouchPanel.location_delta (contact_id) : stingray.Vector3
stingray.TouchPanel1.location_delta (contact_id) : stingray.Vector3
stingray.TouchPanel2.location_delta (contact_id) : stingray.Vector3
stingray.TouchPanel.location_delta (contact_id) : stingray.Vector3
lod_object
stingray.Unit.lod_object (self, lod) : stingray.LODObject
log
stingray.Network.log (log_level) : nil
look
stingray.Quaternion.look (dir, up) : stingray.Quaternion
lookup
14 entries...

stingray.ActorComponent.lookup (self, entity, id) : integer
stingray.AnimationBlenderComponent.lookup (self, entity, id) : integer
stingray.AnimationStateMachineComponent.lookup (self, entity, id) : integer
stingray.DataComponent.lookup (self, entity, id) : integer
stingray.DebugNameComponent.lookup (self, entity, id) : integer
stingray.FlowComponent.lookup (self, entity, id) : integer
stingray.Localizer.lookup (self, key) : string?
stingray.MeshComponent.lookup (self, entity, id) : integer
stingray.RenderDataComponent.lookup (self, entity, id) : integer
stingray.SceneGraphComponent.lookup (self, entity, id) : integer
stingray.ScriptComponent.lookup (self, entity, id) : integer
stingray.TagComponent.lookup (self, entity, id) : integer
stingray.TransformComponent.lookup (self, entity, id) : integer
stingray.UnitComponent.lookup (self, entity, id) : integer
lower
stingray.Utf8.lower (string) : string

+ M

magnetometer_available
stingray.Sensor.magnetometer_available () : boolean
magnetometer_calibrated_magnetic_field
stingray.Sensor.magnetometer_calibrated_magnetic_field () : stingray.Vector3
magnetometer_calibration_available
stingray.Sensor.magnetometer_calibration_available () : boolean
magnetometer_frequency
stingray.Sensor.magnetometer_frequency () : number
magnetometer_magnetic_field
stingray.Sensor.magnetometer_magnetic_field () : stingray.Vector3
magnetometer_resolution
stingray.Sensor.magnetometer_resolution () : stingray.Vector3
main_world
stingray.Application.main_world () : stingray.World
major_axis_size
5 entries...

stingray.SimulatedTouchPanel1.major_axis_size (contact_id) : number
stingray.SimulatedTouchPanel.major_axis_size (contact_id) : number
stingray.TouchPanel1.major_axis_size (contact_id) : number
stingray.TouchPanel2.major_axis_size (contact_id) : number
stingray.TouchPanel.major_axis_size (contact_id) : number
make_auto_source
3 entries...

stingray.WwiseWorld.make_auto_source (self, pose) : integer
stingray.WwiseWorld.make_auto_source (self, position, rotation) : integer
stingray.WwiseWorld.make_auto_source (self, unit, object) : integer
make_axes
stingray.Vector3.make_axes (vector) : stingray.Vector3, stingray.Vector3
make_brush
stingray.ScatterSystem.make_brush (self, settings) : integer
make_directory
stingray.FileSystem.make_directory (path) : boolean
make_game_session_host
stingray.GameSession.make_game_session_host (self) : nil
make_hash
stingray.Application.make_hash (values) : string
make_manual_source
3 entries...

stingray.WwiseWorld.make_manual_source (self, pose) : integer
stingray.WwiseWorld.make_manual_source (self, position, rotation) : integer
stingray.WwiseWorld.make_manual_source (self, unit, object) : integer
make_observer
stingray.ScatterSystem.make_observer (self, position, rotation) : integer
make_raycast
stingray.PhysicsWorld.make_raycast (self, callback, params) : stingray.Raycast
mass
stingray.Actor.mass (self) : number
material
5 entries...

stingray.Gui.material (self, material) : stingray.Material
stingray.Gui.material (self, material) : stingray.Material
stingray.Mesh.material (self, slot) : stingray.Material
stingray.ShadingEnvironment.material (self, material_name) : stingray.Material
stingray.Terrain.material (self, ID) : stingray.Material
material_id
stingray.Unit.material_id (name) : integer
material_slot_name
stingray.Mesh.material_slot_name (mesh, triangle_index) : integer
matrix4x4
stingray.Quaternion.matrix4x4 (quat) : stingray.Matrix4x4
Matrix4x4
stingray.Matrix4x4 (xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz) : stingray.Matrix4x4
Matrix4x4Box
stingray.Matrix4x4Box () : stingray.Matrix4x4Box
max
3 entries...

stingray.Vector2.max (vector_a, vector_b) : stingray.Vector2
stingray.Vector3.max (vector_a, vector_b) : stingray.Vector3
stingray.Vector4.max (vector_a, vector_b) : stingray.Vector4
maximize
stingray.Window.maximize (window) : nil
max_attenuation
stingray.Wwise.max_attenuation (event_name) : number
max_duration
stingray.Wwise.max_duration (event_name) : number
max_slope_angle
stingray.Mover.max_slope_angle (self) : number
members
6 entries...

stingray.LanLobby.members (self) : string[]
stingray.SteamGameServerLobby.members (self) : string[]
stingray.SteamGameServer.members (self) : string[]
stingray.SteamLobby.members (self) : string[]
stingray.SteamVoipClient.members (self) : string[]
stingray.SteamVoipRoom.members (room_id) : string[]
member_data
2 entries...

stingray.LanLobby.member_data (self, peer_id, key) : string
stingray.SteamLobby.member_data (self, peer_id, key) : string
memory_report
scaleform.Stingray.memory_report () : nil
merge
stingray.NavigationMesh.merge (world, meshes, merge_tolerance) : stingray.NavigationMesh
merge_boxes
stingray.Math.merge_boxes (pose, half_dimensions, additional_boxes) : stingray.Matrix4x4, stingray.Vector3
mesh
2 entries...

stingray.MeshComponent.mesh (mc, entity, id) : stingray.Mesh
stingray.Unit.mesh (self, mesh) : stingray.Mesh
mesh_component
stingray.EntityManager.mesh_component (world) : stingray.MeshComponent
mesh_index
stingray.Unit.mesh_index (self, mesh) : integer
mesh_pick_raycast
stingray.Unit.mesh_pick_raycast (self, from, direction, length, include_hidden_meshes) : number?, stingray.Vector3?, integer?, integer?
message_info
stingray.Network.message_info (message_name) : network_message_info
migrate_game_object
stingray.GameSession.migrate_game_object (self, object_id, new_peer_id, callback_object) : nil
migrate_game_session_host
stingray.GameSession.migrate_game_session_host (self) : nil
min
3 entries...

stingray.Vector2.min (vector_a, vector_b) : stingray.Vector2
stingray.Vector3.min (vector_a, vector_b) : stingray.Vector3
stingray.Vector4.min (vector_a, vector_b) : stingray.Vector4
minimize
stingray.Window.minimize (window) : nil
minor_axis_size
5 entries...

stingray.SimulatedTouchPanel1.minor_axis_size (contact_id) : number
stingray.SimulatedTouchPanel.minor_axis_size (contact_id) : number
stingray.TouchPanel1.minor_axis_size (contact_id) : number
stingray.TouchPanel2.minor_axis_size (contact_id) : number
stingray.TouchPanel.minor_axis_size (contact_id) : number
min_duration
stingray.Wwise.min_duration (event_name) : number
mobile_options
stingray.GearVR.mobile_options () : gearvr_mobile_options
mode
2 entries...

stingray.Camera.mode (self) : integer
stingray.DisplayAdapter.mode (adapter_index, output_index, mode_index) : integer, integer
mods
stingray.Mod.mods () : integer[]
mouse_focus
stingray.Window.mouse_focus (window) : boolean
move
4 entries...

stingray.Broadphase.move (self, item, pos) : nil
stingray.Gui.move (self, pose) : nil
stingray.Gui.move (self, x, y) : nil
stingray.Mover.move (self, offset, delta_time) : nil
mover
stingray.Unit.mover (self) : stingray.Mover?
mover_fits_at
stingray.Unit.mover_fits_at (self, id, position, allow_move) : boolean, stingray.Vector3?
move_collision_plane
stingray.Cloth.move_collision_plane (self, id, point, normal) : nil
move_observer
2 entries...

stingray.ScatterSystem.move_observer (self, observer_id, position, rotation) : nil
stingray.TerrainDecoration.move_observer (world, observer_id, position) : nil
move_on_navmesh
stingray.GwNavQueries.move_on_navmesh (database_or_world, position, velocity, delta_time, logic) : stingray.Vector3
move_particles
stingray.World.move_particles (self, effect_id, position, rotation, scale) : nil
mul
stingray.Float32Array.mul (a, b) : stingray.Float32Array
multiply
5 entries...

stingray.Matrix4x4.multiply (m1, m2) : stingray.Matrix4x4
stingray.Quaternion.multiply (quat_a, quat_b) : stingray.Quaternion
stingray.Vector2.multiply (vector, factor) : stingray.Vector2
stingray.Vector3.multiply (vector, factor) : stingray.Vector3
stingray.Vector4.multiply (vector, factor) : stingray.Vector4
multiply_elements
3 entries...

stingray.Vector2.multiply_elements (vector_a, vector_b) : stingray.Vector2
stingray.Vector3.multiply_elements (vector_a, vector_b) : stingray.Vector3
stingray.Vector4.multiply_elements (vector_a, vector_b) : stingray.Vector4

+ N

name
22 entries...

stingray.DisplayAdapter.name (adapter_index) : string
stingray.Friends.name (id) : string
stingray.Keyboard.name () : string
stingray.Mouse.name () : string
stingray.PS4Pad1.name () : string
stingray.PS4Pad2.name () : string
stingray.PS4Pad3.name () : string
stingray.PS4Pad4.name () : string
stingray.Pad1.name () : string
stingray.Pad2.name () : string
stingray.Pad3.name () : string
stingray.Pad4.name () : string
stingray.RefTracker.name () : string
stingray.SimulatedTouchPanel1.name () : string
stingray.SimulatedTouchPanel.name () : string
stingray.SteamGameServer.name (self, peer) : string
stingray.SynergyKeyboard.name () : string
stingray.SynergyMouse.name () : string
stingray.Tablet.name () : string
stingray.TouchPanel1.name () : string
stingray.TouchPanel2.name () : string
stingray.TouchPanel.name () : string
name_hash
stingray.Unit.name_hash (self) : string
navigation_mesh
stingray.Level.navigation_mesh (self) : stingray.NavigationMesh
navlog_error
stingray.GwNavDebug.navlog_error (message) : nil
navlog_info
stingray.GwNavDebug.navlog_info (message) : nil
navlog_warning
stingray.GwNavDebug.navlog_warning (message) : nil
navtag
stingray.GwNavTagVolume.navtag (self) : boolean, stingray.Quaternion, integer, integer, integer
navtag_layer_cost_table
stingray.GwNavBot.navtag_layer_cost_table (self) : stingray.GwNavTagLayerCostTable
nav_tag_volume
stingray.GwNavQueries.nav_tag_volume (query_output, index) : stingray.GwNavTagVolume
nav_tag_volume_count
stingray.GwNavQueries.nav_tag_volume_count (query_output) : integer
near_range
stingray.Camera.near_range (self) : number
nested_levels
stingray.Level.nested_levels (self) : stingray.Level[]
new_world
stingray.Application.new_world (flags) : stingray.World
next_invite
stingray.Friends.next_invite () : integer, string, string, string
next_random
stingray.Math.next_random (seed, first_bound, second_bound) : integer, number
next_random_point_inside_volume
stingray.Level.next_random_point_inside_volume (self, volume_name, seed) : integer, stingray.Vector3
next_sector_neighbor_name
stingray.GwNavGeneration.next_sector_neighbor_name (iterator) : string
node
6 entries...

stingray.Actor.node (self) : integer
stingray.Camera.node (self) : integer
stingray.LODObject.node (self) : integer
stingray.Light.node (self) : integer
stingray.Mesh.node (self) : integer
stingray.Unit.node (self, name) : integer
node_at_index
stingray.GwNavAStar.node_at_index (self) : stingray.Vector3?
node_count
stingray.GwNavAStar.node_count (self) : number
node_index
stingray.SceneGraphComponent.node_index (self, entity, name) : integer
norm
stingray.Quaternion.norm (quat) : number
normalize
4 entries...

stingray.Quaternion.normalize (quat) : stingray.Quaternion
stingray.Vector2.normalize (vector) : stingray.Vector2
stingray.Vector3.normalize (vector) : stingray.Vector3
stingray.Vector4.normalize (vector) : stingray.Vector4
number_of_frames
stingray.VideoPlayer.number_of_frames () : integer
num_actors
stingray.Unit.num_actors (self) : integer
num_adapters
stingray.DisplayAdapter.num_adapters () : integer
num_axes
18 entries...

stingray.Keyboard.num_axes () : integer
stingray.Mouse.num_axes () : integer
stingray.PS4Pad1.num_axes () : integer
stingray.PS4Pad2.num_axes () : integer
stingray.PS4Pad3.num_axes () : integer
stingray.PS4Pad4.num_axes () : integer
stingray.Pad1.num_axes () : integer
stingray.Pad2.num_axes () : integer
stingray.Pad3.num_axes () : integer
stingray.Pad4.num_axes () : integer
stingray.SimulatedTouchPanel1.num_axes () : integer
stingray.SimulatedTouchPanel.num_axes () : integer
stingray.SynergyKeyboard.num_axes () : integer
stingray.SynergyMouse.num_axes () : integer
stingray.Tablet.num_axes () : integer
stingray.TouchPanel1.num_axes () : integer
stingray.TouchPanel2.num_axes () : integer
stingray.TouchPanel.num_axes () : integer
num_bits
stingray.RenderBuffer.num_bits (format) : integer
num_buttons
18 entries...

stingray.Keyboard.num_buttons () : integer
stingray.Mouse.num_buttons () : integer
stingray.PS4Pad1.num_buttons () : integer
stingray.PS4Pad2.num_buttons () : integer
stingray.PS4Pad3.num_buttons () : integer
stingray.PS4Pad4.num_buttons () : integer
stingray.Pad1.num_buttons () : integer
stingray.Pad2.num_buttons () : integer
stingray.Pad3.num_buttons () : integer
stingray.Pad4.num_buttons () : integer
stingray.SimulatedTouchPanel1.num_buttons () : integer
stingray.SimulatedTouchPanel.num_buttons () : integer
stingray.SynergyKeyboard.num_buttons () : integer
stingray.SynergyMouse.num_buttons () : integer
stingray.Tablet.num_buttons () : integer
stingray.TouchPanel1.num_buttons () : integer
stingray.TouchPanel2.num_buttons () : integer
stingray.TouchPanel.num_buttons () : integer
num_cameras
stingray.Unit.num_cameras (self) : integer
num_cloths
stingray.Unit.num_cloths (self) : integer
num_components
stingray.RenderBuffer.num_components (format) : integer
num_contacts
5 entries...

stingray.SimulatedTouchPanel1.num_contacts () : integer
stingray.SimulatedTouchPanel.num_contacts () : integer
stingray.TouchPanel1.num_contacts () : integer
stingray.TouchPanel2.num_contacts () : integer
stingray.TouchPanel.num_contacts () : integer
num_forward_gears
stingray.Vehicle.num_forward_gears (self) : integer
num_frames
stingray.Replay.num_frames (self) : integer
num_friends
stingray.Friends.num_friends (category_mask) : integer
num_level
stingray.World.num_level (self) : integer
num_lights
stingray.Unit.num_lights (self) : integer
num_lobbies
2 entries...

stingray.LanLobbyBrowser.num_lobbies (self) : integer
stingray.SteamLobbyBrowser.num_lobbies (self) : integer
num_lod_objects
stingray.Unit.num_lod_objects (self) : integer
num_materials
2 entries...

stingray.Mesh.num_materials (self) : integer
stingray.Terrain.num_materials (self) : integer
num_meshes
stingray.Unit.num_meshes (self) : integer
num_modes
stingray.DisplayAdapter.num_modes (adapter_index, output_index) : integer
num_movers
stingray.Unit.num_movers (self) : integer
num_nested_levels
stingray.Level.num_nested_levels (self) : integer
num_nodes
stingray.SceneGraphComponent.num_nodes (self, entity) : integer
num_outputs
stingray.DisplayAdapter.num_outputs (adapter_index) : integer
num_particles
stingray.World.num_particles (self, effect_id, cloud_index) : integer
num_polygons
stingray.NavigationMesh.num_polygons () : integer
num_rumble_motors
13 entries...

stingray.Keyboard.num_rumble_motors () : integer
stingray.Mouse.num_rumble_motors () : integer
stingray.PS4Pad1.num_rumble_motors () : integer
stingray.PS4Pad2.num_rumble_motors () : integer
stingray.PS4Pad3.num_rumble_motors () : integer
stingray.PS4Pad4.num_rumble_motors () : integer
stingray.Pad1.num_rumble_motors () : integer
stingray.Pad2.num_rumble_motors () : integer
stingray.Pad3.num_rumble_motors () : integer
stingray.Pad4.num_rumble_motors () : integer
stingray.SynergyKeyboard.num_rumble_motors () : integer
stingray.SynergyMouse.num_rumble_motors () : integer
stingray.Tablet.num_rumble_motors () : integer
num_scene_graph_items
stingray.Unit.num_scene_graph_items (self) : integer
num_servers
stingray.SteamServerBrowser.num_servers (self) : integer
num_splines
stingray.Level.num_splines (self) : integer
num_terrains
stingray.Unit.num_terrains (self) : integer
num_units
stingray.World.num_units (self) : integer
num_vertices
stingray.NavigationMesh.num_vertices () : integer
num_wheels
stingray.Vehicle.num_wheels (self) : integer

+ O

objects_owned_by
stingray.GameSession.objects_owned_by (self, peer_id) : integer[]
object_info
stingray.Network.object_info (object_name) : network_object_info
object_set_names
stingray.LevelResource.object_set_names (level_resource) : string[]
on_compute_path_to_brand_new_destination_for_crowd_dispersion
stingray.GwNavBot.on_compute_path_to_brand_new_destination_for_crowd_dispersion (self) : nil
on_recompute_path_to_similar_destination_for_crowd_dispersion
stingray.GwNavBot.on_recompute_path_to_similar_destination_for_crowd_dispersion (self) : nil
oobb
stingray.MeshComponent.oobb (mc, entity, id) : stingray.Matrix4x4, stingray.Vector3
open
2 entries...

stingray.CommandWindow.open (title) : nil
stingray.Window.open (config) : nil
open_url
stingray.Steam.open_url (url) : nil
open_url_in_browser
stingray.Application.open_url_in_browser (url) : nil
orientation_sensor_available
stingray.Sensor.orientation_sensor_available () : boolean
orientation_sensor_frequency
stingray.Sensor.orientation_sensor_frequency () : number
orientation_sensor_rotation
stingray.Sensor.orientation_sensor_rotation () : stingray.Quaternion
other_peers
stingray.GameSession.other_peers (self) : string[]
output_velocity
stingray.GwNavBot.output_velocity (self) : stingray.Vector3
overlap
stingray.PhysicsWorld.overlap (self, callback, params) : table
override_texture_pool_size
stingray.Renderer.override_texture_pool_size (on_off) : nil
owns_app
stingray.Steam.owns_app (app_id) : boolean
own_data
2 entries...

stingray.LanLobby.own_data (self, key) : string
stingray.SteamLobby.own_data (self, key) : string

+ P

parent
2 entries...

stingray.SceneGraphComponent.parent (self, entity, node) : integer?
stingray.TransformComponent.parent (self, child) : stingray.Entity?
partial_search
stingray.NavigationMesh.partial_search (self, start, end, focus, max_search_nodes, max_distance) : integer[]
path_cost
stingray.GwNavAStar.path_cost (self) : number
path_distance
stingray.GwNavAStar.path_distance (self) : number
path_found
stingray.GwNavAStar.path_found (self) : boolean
pause_all
stingray.WwiseWorld.pause_all (self) : nil
pause_event
stingray.WwiseWorld.pause_event (self, playing_id) : nil
peers
stingray.GameSession.peers (self) : string[]
peer_id
stingray.Network.peer_id () : string
performance_hint
stingray.Sensor.performance_hint () : string
physics_world
stingray.World.physics_world (self) : stingray.PhysicsWorld
ping
2 entries...

stingray.Network.ping (player_id) : number
stingray.SteamPingThread.ping (self, peer_id) : number
platform
stingray.Application.platform () : string
players
stingray.SteamServerBrowser.players (self, index) : steam_server_player[]?
playing_game
stingray.Friends.playing_game (id) : steam_friend_game_info?
play_level_story
stingray.StoryTeller.play_level_story (self, level, name) : integer
play_simple_animation
stingray.Unit.play_simple_animation (self, from, to, loop, speed, group) : nil
point_in_box
stingray.Math.point_in_box (point, pose, half_dimensions) : boolean
point_velocity
stingray.Actor.point_velocity (self, p) : stingray.Vector3
poll
stingray.WebSocket.poll (self) : stingray.WebSocket.MessageType?, string?
polygon_neighbors
stingray.NavigationMesh.polygon_neighbors (self, poly) : any(integer,nil)+
polygon_vertices
stingray.NavigationMesh.polygon_vertices (self, poly) : integer+
pose
2 entries...

stingray.Actor.pose (self) : stingray.Matrix4x4
stingray.Level.pose (self) : stingray.Matrix4x4
position
3 entries...

stingray.Actor.position (self) : stingray.Vector3
stingray.Mover.position (self) : stingray.Vector3
stingray.Vehicle.position (self) : stingray.Vector3
position_type
stingray.Wwise.position_type (event_name) : number
post
stingray.Http.post (url, content_type, body, timeout) : integer
post_trigger
stingray.WwiseWorld.post_trigger (self, source_id, name) : nil
presence
stingray.Presence.presence (friend, key) : string?
pressed
18 entries...

stingray.Keyboard.pressed (id) : boolean
stingray.Mouse.pressed (id) : boolean
stingray.PS4Pad1.pressed (id) : boolean
stingray.PS4Pad2.pressed (id) : boolean
stingray.PS4Pad3.pressed (id) : boolean
stingray.PS4Pad4.pressed (id) : boolean
stingray.Pad1.pressed (id) : boolean
stingray.Pad2.pressed (id) : boolean
stingray.Pad3.pressed (id) : boolean
stingray.Pad4.pressed (id) : boolean
stingray.SimulatedTouchPanel1.pressed (id) : boolean
stingray.SimulatedTouchPanel.pressed (id) : boolean
stingray.SynergyKeyboard.pressed (id) : boolean
stingray.SynergyMouse.pressed (id) : boolean
stingray.Tablet.pressed (id) : boolean
stingray.TouchPanel1.pressed (id) : boolean
stingray.TouchPanel2.pressed (id) : boolean
stingray.TouchPanel.pressed (id) : boolean
pressure
5 entries...

stingray.SimulatedTouchPanel1.pressure (contact_id) : number
stingray.SimulatedTouchPanel.pressure (contact_id) : number
stingray.TouchPanel1.pressure (contact_id) : number
stingray.TouchPanel2.pressure (contact_id) : number
stingray.TouchPanel.pressure (contact_id) : number
print
stingray.CommandWindow.print (parameters) : nil
prismatic_position
stingray.Joint.prismatic_position (self) : number
prismatic_velocity
stingray.Joint.prismatic_velocity (self) : number
process_id
stingray.Application.process_id () : integer
profile
2 entries...

stingray.GearVR.profile () : table
stingray.Oculus.profile () : table
progress
5 entries...

stingray.Achievement.progress (token) : table
stingray.Cloud.progress (token) : table
stingray.Leaderboard.progress (token) : table
stingray.SaveSystem.progress (token) : save_system_progress
stingray.Stats.progress (token) : steam_stat_progress
projection
stingray.Camera.projection (self, aspect_ratio) : stingray.Matrix4x4
projection_type
stingray.Camera.projection_type (self) : integer
project_path
stingray.FileSystem.project_path () : string
project_to_polygon
stingray.NavigationMesh.project_to_polygon (self, p, poly) : stingray.Vector3
push
2 entries...

stingray.Actor.push (self, velocity, mass) : nil
stingray.Float32Array.push (self, value) : nil
push_at
stingray.Actor.push_at (self, velocity, mass, pos) : nil
push_meshes_from_unit
stingray.GwNavGeneration.push_meshes_from_unit (self, unit, consume_physics_mesh, consume_render_mesh) : nil
push_seed_point
stingray.GwNavGeneration.push_seed_point (self, position) : nil
push_tagvolume_fromvolume
stingray.GwNavGeneration.push_tagvolume_fromvolume (self, polyline, altitude_min, altitude_max) : nil
push_triangle
stingray.GwNavGeneration.push_triangle (self, A, B, C) : nil
put_to_sleep
stingray.Actor.put_to_sleep (self) : nil

+ Q

Quaternion
stingray.Quaternion (axis, angle) : stingray.Quaternion
QuaternionBox
3 entries...

stingray.QuaternionBox () : stingray.QuaternionBox
stingray.QuaternionBox (quat) : stingray.QuaternionBox
stingray.QuaternionBox (x, y, z, w) : stingray.QuaternionBox
query
stingray.Broadphase.query (self, pos, radius, results) : integer
query_material
stingray.Unit.query_material (self, start, end, contexts) : integer[]
quit
stingray.Application.quit (exit_code) : nil

+ R

radius
stingray.Mover.radius (self) : number
random
stingray.Math.random (first_bound, second_bound) : number
random_point_inside_volume
stingray.Level.random_point_inside_volume (self, volume_name) : stingray.Vector3
ranking_around_self
stingray.Leaderboard.ranking_around_self (board, ranks_before, ranks_after, data_template) : stingray.LeaderboardTransactionToken
ranking_for_friends
stingray.Leaderboard.ranking_for_friends (board, data_template) : stingray.LeaderboardTransactionToken
ranking_range
stingray.Leaderboard.ranking_range (board, start_range, num_ranks, data_template) : stingray.LeaderboardTransactionToken
raycango
stingray.GwNavQueries.raycango (database_or_world, A, B, logic) : boolean
raycast
3 entries...

stingray.GwNavQueries.raycast (database_or_world, A, move_2d, logic) : boolean, stingray.Vector3
stingray.MeshComponent.raycast (mc, entity, id, from, dir, hidden_meshes, distance_along_ray) : number, stingray.Vector3
stingray.PhysicsWorld.raycast (self, start, dir, length, params) : any(boolean,collision_hit[]), stingray.Vector3?, number?, stingray.Vector3?, stingray.Actor?
raycast_full_3d
stingray.GwNavQueries.raycast_full_3d (database_or_world, A, B) : boolean, stingray.Vector3
ray_box_intersection
stingray.Math.ray_box_intersection (from, dir, pose, half_dimensions) : number
read_line
stingray.CommandWindow.read_line () : string
recenter
3 entries...

stingray.GearVR.recenter () : nil
stingray.GoogleVR.recenter () : nil
stingray.Oculus.recenter () : nil
record_debug_line
stingray.Replay.record_debug_line (self, color, p1, p2) : nil
record_screen_debug_text
stingray.Replay.record_screen_debug_text (self, color, position, text) : nil
record_statistics
stingray.Profiler.record_statistics (name, value) : nil
record_world_debug_text
stingray.Replay.record_world_debug_text (self, color, position, text) : nil
rect
3 entries...

stingray.Gui.rect (self, pos, size, color, material) : integer
stingray.Gui.rect (self, pos, size, color, material) : integer
stingray.Window.rect (window) : number, number, number, number
rect_3d
stingray.Gui.rect_3d (self, tm, pos, layer, size, color, material) : integer
refresh
3 entries...

stingray.LanLobbyBrowser.refresh (self, port) : nil
stingray.SteamLobbyBrowser.refresh (self) : nil
stingray.SteamServerBrowser.refresh (self, server_type) : nil
refresh_server
stingray.SteamServerBrowser.refresh_server (self, i) : nil
refresh_viewer_profile
stingray.GoogleVR.refresh_viewer_profile () : nil
RefTracker
stingray.RefTracker (name) : stingray.RefTracker
register_all_navgraphedges_for_crowd_dispersion
stingray.GwNavWorld.register_all_navgraphedges_for_crowd_dispersion (self, nav_graph) : nil
register_score
stingray.Leaderboard.register_score (board, score, update_method, data_template, data) : stingray.LeaderboardTransactionToken
register_tagvolume_for_crowd_dispersion
stingray.GwNavWorld.register_tagvolume_for_crowd_dispersion (self, tag_volume) : nil
relationship
stingray.Friends.relationship (id) : integer
released
18 entries...

stingray.Keyboard.released (id) : boolean
stingray.Mouse.released (id) : boolean
stingray.PS4Pad1.released (id) : boolean
stingray.PS4Pad2.released (id) : boolean
stingray.PS4Pad3.released (id) : boolean
stingray.PS4Pad4.released (id) : boolean
stingray.Pad1.released (id) : boolean
stingray.Pad2.released (id) : boolean
stingray.Pad3.released (id) : boolean
stingray.Pad4.released (id) : boolean
stingray.SimulatedTouchPanel1.released (id) : boolean
stingray.SimulatedTouchPanel.released (id) : boolean
stingray.SynergyKeyboard.released (id) : boolean
stingray.SynergyMouse.released (id) : boolean
stingray.Tablet.released (id) : boolean
stingray.TouchPanel1.released (id) : boolean
stingray.TouchPanel2.released (id) : boolean
stingray.TouchPanel.released (id) : boolean
release_resource_package
2 entries...

stingray.Application.release_resource_package (package) : nil
stingray.Mod.release_resource_package (rp) : nil
release_world
stingray.Application.release_world (world) : nil
reliable_send_buffer_left
stingray.Network.reliable_send_buffer_left (peer_id) : number
remove
2 entries...

stingray.Broadphase.remove (self, item) : nil
stingray.VectorField.remove (self, id) : nil
remove_all_tags
stingray.TagComponent.remove_all_tags (self, e) : nil
remove_default_listeners
stingray.WwiseWorld.remove_default_listeners (self, listener_id) : nil
remove_favorite
stingray.SteamServerBrowser.remove_favorite (self, ip, connection_port, query_port) : nil
remove_file
stingray.FileSystem.remove_file (path) : integer
remove_from_database
stingray.GwNavGraph.remove_from_database (self) : nil
remove_from_world
3 entries...

stingray.GwNavBoxObstacle.remove_from_world (self) : nil
stingray.GwNavCylinderObstacle.remove_from_world (self) : nil
stingray.GwNavTagVolume.remove_from_world (self) : nil
remove_hot_reload_directory
stingray.PluginManager.remove_hot_reload_directory (dir) : nil
remove_layer
3 entries...

stingray.GearVR.remove_layer (name) : nil
stingray.Oculus.remove_layer (name) : nil
stingray.SteamVR.remove_layer (name) : nil
remove_member
2 entries...

stingray.SteamGameServer.remove_member (self, player) : nil
stingray.SteamVoipRoom.remove_member (room_id, peer_id) : nil
remove_navdata
stingray.GwNavWorld.remove_navdata (navdata) : nil
remove_peer
2 entries...

stingray.GameSession.remove_peer (self, peer_id, callback_object) : nil
stingray.SteamPingThread.remove_peer (self, peer_id) : nil
remove_resource
stingray.ProceduralMesh.remove_resource (handle, resource_handle) : nil
remove_soundscape_listener
stingray.WwiseWorld.remove_soundscape_listener (self, listener_id) : nil
remove_soundscape_source
stingray.WwiseWorld.remove_soundscape_source (self, ss_source_id) : nil
remove_source_listeners
stingray.WwiseWorld.remove_source_listeners (self, source_id, listener_id) : nil
remove_tag
stingray.TagComponent.remove_tag (self, e, tag) : nil
render_caps
stingray.Application.render_caps (caps) : boolean+
render_data_component
stingray.EntityManager.render_data_component (world) : stingray.RenderDataComponent
render_stats
stingray.Profiler.render_stats (window) : table
render_world
stingray.Application.render_world (world, camera, viewport, shading_environment, window) : nil
replay
stingray.World.replay (self) : stingray.Replay?
request
stingray.AndroidPermission.request (permission) : nil
requests_muted
stingray.AndroidPermission.requests_muted (permission) : boolean
requests_supported
stingray.AndroidPermission.requests_supported () : boolean
request_data
2 entries...

stingray.SteamGameServerLobby.request_data (self) : nil
stingray.SteamServerBrowser.request_data (self, i) : nil
request_players
stingray.SteamServerBrowser.request_players (self, index) : nil
request_textures_to_highest_mip_level
stingray.Renderer.request_textures_to_highest_mip_level () : nil
reset
4 entries...

stingray.Achievement.reset () : nil
stingray.Gui.reset (self) : nil
stingray.LineObject.reset (self) : nil
stingray.Stats.reset () : nil
reset_aux_environment
stingray.WwiseWorld.reset_aux_environment (self) : nil
reset_current_navtag
stingray.GwNavGeneration.reset_current_navtag (self) : nil
reset_environment_for_source
stingray.WwiseWorld.reset_environment_for_source (self) : nil
resize
stingray.Float32Array.resize (self, size) : nil
resolution
6 entries...

stingray.Gui.resolution (viewport, window) : number, number
stingray.SimulatedTouchPanel1.resolution () : stingray.Vector3
stingray.SimulatedTouchPanel.resolution () : stingray.Vector3
stingray.TouchPanel1.resolution () : stingray.Vector3
stingray.TouchPanel2.resolution () : stingray.Vector3
stingray.TouchPanel.resolution () : stingray.Vector3
resource
stingray.Renderer.resource (name) : stingray.RenderResource
resource_package
2 entries...

stingray.Application.resource_package (name) : stingray.ResourcePackage
stingray.Mod.resource_package (mod, name) : stingray.ResourcePackage
resource_package_from_url
stingray.Application.resource_package_from_url (name) : stingray.ResourcePackage
response
stingray.Http.response (id) : table?
restart_file_log
stingray.Application.restart_file_log (local_filename, remote_filename) : nil
restore
stingray.Window.restore (window) : nil
resume_all
stingray.WwiseWorld.resume_all (self) : nil
resume_event
stingray.WwiseWorld.resume_event (self, playing_id) : nil
reveal_all
stingray.HumanIK.reveal_all (do_reveal) : nil
revolute_angle
stingray.Joint.revolute_angle (self) : number
revolute_drive_force_limit
stingray.Joint.revolute_drive_force_limit (self) : number
revolute_drive_gear_ratio
stingray.Joint.revolute_drive_gear_ratio (self) : number
revolute_drive_velocity
stingray.Joint.revolute_drive_velocity (self) : number
revolute_joint_flags
stingray.Joint.revolute_joint_flags (self) : number
revolute_joint_flag_enabled
stingray.Joint.revolute_joint_flag_enabled (self, flag) : boolean
revolute_velocity
stingray.Joint.revolute_velocity (self) : number
right
3 entries...

stingray.Matrix4x4.right (m) : stingray.Vector3
stingray.Quaternion.right (quat) : stingray.Vector3
stingray.Vector3.right () : stingray.Vector3
room_id
stingray.SteamVoipClient.room_id (self) : string
root_mode
stingray.AnimationBlenderComponent.root_mode (self, entity) : stingray.AnimationBlenderRootMode
rotate
stingray.Quaternion.rotate (quat, vector) : stingray.Vector3
rotation
2 entries...

stingray.Actor.rotation (self) : stingray.Quaternion
stingray.Matrix4x4.rotation (m) : stingray.Quaternion
Rotation2D
stingray.Rotation2D (pos, angle, pivot) : rotation2D
rumble_effect
13 entries...

stingray.Keyboard.rumble_effect (motor_id, params) : integer
stingray.Mouse.rumble_effect (motor_id, params) : integer
stingray.PS4Pad1.rumble_effect (motor_id, params) : integer
stingray.PS4Pad2.rumble_effect (motor_id, params) : integer
stingray.PS4Pad3.rumble_effect (motor_id, params) : integer
stingray.PS4Pad4.rumble_effect (motor_id, params) : integer
stingray.Pad1.rumble_effect (motor_id, params) : integer
stingray.Pad2.rumble_effect (motor_id, params) : integer
stingray.Pad3.rumble_effect (motor_id, params) : integer
stingray.Pad4.rumble_effect (motor_id, params) : integer
stingray.SynergyKeyboard.rumble_effect (motor_id, params) : integer
stingray.SynergyMouse.rumble_effect (motor_id, params) : integer
stingray.Tablet.rumble_effect (motor_id, params) : integer
rumble_motor_id
13 entries...

stingray.Keyboard.rumble_motor_id (motor_name) : integer?
stingray.Mouse.rumble_motor_id (motor_name) : integer?
stingray.PS4Pad1.rumble_motor_id (motor_name) : integer?
stingray.PS4Pad2.rumble_motor_id (motor_name) : integer?
stingray.PS4Pad3.rumble_motor_id (motor_name) : integer?
stingray.PS4Pad4.rumble_motor_id (motor_name) : integer?
stingray.Pad1.rumble_motor_id (motor_name) : integer?
stingray.Pad2.rumble_motor_id (motor_name) : integer?
stingray.Pad3.rumble_motor_id (motor_name) : integer?
stingray.Pad4.rumble_motor_id (motor_name) : integer?
stingray.SynergyKeyboard.rumble_motor_id (motor_name) : integer?
stingray.SynergyMouse.rumble_motor_id (motor_name) : integer?
stingray.Tablet.rumble_motor_id (motor_name) : integer?
rumble_motor_index
13 entries...

stingray.Keyboard.rumble_motor_index (motor_name) : integer?
stingray.Mouse.rumble_motor_index (motor_name) : integer?
stingray.PS4Pad1.rumble_motor_index (motor_name) : integer?
stingray.PS4Pad2.rumble_motor_index (motor_name) : integer?
stingray.PS4Pad3.rumble_motor_index (motor_name) : integer?
stingray.PS4Pad4.rumble_motor_index (motor_name) : integer?
stingray.Pad1.rumble_motor_index (motor_name) : integer?
stingray.Pad2.rumble_motor_index (motor_name) : integer?
stingray.Pad3.rumble_motor_index (motor_name) : integer?
stingray.Pad4.rumble_motor_index (motor_name) : integer?
stingray.SynergyKeyboard.rumble_motor_index (motor_name) : integer?
stingray.SynergyMouse.rumble_motor_index (motor_name) : integer?
stingray.Tablet.rumble_motor_index (motor_name) : integer?
rumble_motor_name
13 entries...

stingray.Keyboard.rumble_motor_name (motor_id) : string
stingray.Mouse.rumble_motor_name (motor_id) : string
stingray.PS4Pad1.rumble_motor_name (motor_id) : string
stingray.PS4Pad2.rumble_motor_name (motor_id) : string
stingray.PS4Pad3.rumble_motor_name (motor_id) : string
stingray.PS4Pad4.rumble_motor_name (motor_id) : string
stingray.Pad1.rumble_motor_name (motor_id) : string
stingray.Pad2.rumble_motor_name (motor_id) : string
stingray.Pad3.rumble_motor_name (motor_id) : string
stingray.Pad4.rumble_motor_name (motor_id) : string
stingray.SynergyKeyboard.rumble_motor_name (motor_id) : string
stingray.SynergyMouse.rumble_motor_name (motor_id) : string
stingray.Tablet.rumble_motor_name (motor_id) : string
run_callbacks
stingray.SteamGameServer.run_callbacks (self, callback_object) : nil
run_internal_tests
stingray.GwNavDebug.run_internal_tests () : nil
run_resource_generator
stingray.Renderer.run_resource_generator (generator, resource_mapping) : nil

+ S

sample
stingray.AnimationCurves.sample (self, object, parameter, time, step_sampling) : number+
sample_http_hook
stingray.ConsoleServer.sample_http_hook (id, request) : string?
save_user_settings
stingray.Application.save_user_settings () : nil
scalar
stingray.ShadingEnvironment.scalar (self, variable) : number
scale
stingray.Matrix4x4.scale (m) : stingray.Vector3
scan_done
stingray.DLC.scan_done () : boolean
scan_for_dlc
stingray.DLC.scan_for_dlc () : nil
scan_for_windows_ps4_controllers
stingray.Application.scan_for_windows_ps4_controllers () : nil
scan_result
stingray.DLC.scan_result () : dlc_info[]
scatter_system
stingray.World.scatter_system (self) : stingray.ScatterSystem
scene_graph_component
stingray.EntityManager.scene_graph_component (world) : stingray.SceneGraphComponent
scene_graph_link
stingray.Unit.scene_graph_link (self, i, parent) : nil
scene_graph_parent
stingray.Unit.scene_graph_parent (self, i) : integer
screen_to_world
stingray.Camera.screen_to_world (self, p, d, window, viewport_size) : stingray.Vector3
script_component
stingray.EntityManager.script_component (world) : stingray.ScriptComponent
search
3 entries...

stingray.NavigationMesh.search (self, start, end, focus, max_search_nodes, max_distance) : integer[]
stingray.NavigationMesh.search (self, start, start_pos, end, end_pos, focus, max_search_nodes, max_distance) : integer[]
stingray.NavigationMesh.search (self, start, end, focus, max_search_nodes, max_distance) : integer[]
sector_count
stingray.GwNavGeneration.sector_count (self) : integer
sector_name
stingray.GwNavGeneration.sector_name (self) : string
select_in
stingray.SteamVoipClient.select_in (self, enable, peer_id) : nil
select_out
stingray.SteamVoipClient.select_out (self, enable, peer_id) : nil
send
stingray.WebSocket.send (self, msg, type) : nil
send_message
2 entries...

scaleform.Rtt.send_message (rtt_handle, msgName, args) : nil
scaleform.Stingray.send_message (msgName, args) : nil
separate
stingray.Mover.separate (self, allow_move) : boolean, stingray.Actor?, stingray.Vector3?, stingray.Vector3?
serialize
stingray.Script.serialize (data) : string
server
stingray.SteamServerBrowser.server (self, i) : steam_server_info
server_browser
stingray.SteamClient.server_browser (self) : stingray.SteamServerBrowser
server_name
stingray.SteamGameServerLobby.server_name (self) : string
set
2 entries...

stingray.Float32Array.set (self, i, value) : nil
stingray.Stats.set (name, value) : integer
settings
stingray.Application.settings () : table
setup_d6_linear_limit
stingray.Joint.setup_d6_linear_limit (self, parameters) : nil
setup_d6_swing_limit
stingray.Joint.setup_d6_swing_limit (self, parameters) : nil
setup_d6_twist_limit
stingray.Joint.setup_d6_twist_limit (self, parameters) : nil
setup_from_genio_file
stingray.GwNavGeneration.setup_from_genio_file (self, genio_name, regenerate_all_navmeshes) : boolean
setup_hmd
stingray.GearVR.setup_hmd (left_eye_rt, right_eye_rt, left_eye_fov_left, left_eye_fov_right, left_eye_fov_down, left_eye_fov_up, right_eye_fov_left, right_eye_fov_right, right_eye_fov_down, right_eye_fov_up, flags) : nil
setup_limit
stingray.Joint.setup_limit (self, parameters) : nil
setup_render_targets
stingray.GoogleVR.setup_render_targets (left_eye_rt, right_eye_rt) : nil
set_absolute_base_dir
stingray.GwNavGeneration.set_absolute_base_dir (self, absoute_base_dir) : nil
set_accelerator
stingray.Vehicle.set_accelerator (self, accelerator) : nil
set_accelerometer_frequency
stingray.Sensor.set_accelerometer_frequency (frequency) : nil
set_altitude_tolerance
stingray.GwNavGeneration.set_altitude_tolerance (self, value) : nil
set_angular_damping
stingray.Actor.set_angular_damping (self, damping) : nil
set_angular_velocity
2 entries...

stingray.Actor.set_angular_velocity (self, velocity) : nil
stingray.GwNavBoxObstacle.set_angular_velocity (self, angular_velocity) : nil
set_animation_bone_mode
stingray.Unit.set_animation_bone_mode (self, mode) : nil
set_animation_logging
stingray.Unit.set_animation_logging (self, enabled) : nil
set_animation_merge_options
stingray.Unit.set_animation_merge_options (self, parameters) : nil
set_animation_root_mode
stingray.Unit.set_animation_root_mode (self, mode) : nil
set_animation_state_machine
stingray.Unit.set_animation_state_machine (self, machine) : nil
set_array_scalar
stingray.ShadingEnvironment.set_array_scalar (self, variable, n, value) : nil
set_array_vector2
stingray.ShadingEnvironment.set_array_vector2 (self, variable, n, vector2) : nil
set_array_vector3
stingray.ShadingEnvironment.set_array_vector3 (self, variable, n, vector3) : nil
set_astar_try_can_go_mode
stingray.GwNavBot.set_astar_try_can_go_mode (self, try_can_go_mode) : nil
set_autoload_enabled
stingray.Application.set_autoload_enabled (isEnabled) : nil
set_automatic_streaming
stingray.Renderer.set_automatic_streaming (on_off) : nil
set_auto_gears_enabled
stingray.Vehicle.set_auto_gears_enabled (self, enabled) : nil
set_avoidance_behavior
stingray.GwNavBot.set_avoidance_behavior (self, enable_slowing, enable_forcing, enable_stop, stop_wait_time_s, forcing_time_s, forcing_wait_time_s) : nil
set_avoidance_collider_collector_configuration
stingray.GwNavBot.set_avoidance_collider_collector_configuration (self, half_height, radius, frame_delay) : nil
set_avoidance_computer_configuration
stingray.GwNavBot.set_avoidance_computer_configuration (self, angle_span, time_to_collision, sample_count) : nil
set_axis
stingray.Matrix4x4.set_axis (m, i, v) : nil
set_baked
stingray.Light.set_baked (self, enabled) : nil
set_batch_info
stingray.ProceduralMesh.set_batch_info (handle, batches) : nil
set_blend_weight
stingray.BlendShape.set_blend_weight (unit, mesh_name, blend_shape_name, desired_weight) : nil
set_bones_lod
2 entries...

stingray.AnimationBlenderComponent.set_bones_lod (self, entity, lod) : nil
stingray.Unit.set_bones_lod (self, lod_level) : nil
set_bone_mode
stingray.AnimationBlenderComponent.set_bone_mode (self, entity, bone_mode) : nil
set_bounding_box
stingray.ProceduralMesh.set_bounding_box (handle, min, max) : nil
set_bounding_volume
stingray.LODObject.set_bounding_volume (self, bv) : nil
set_break_force
stingray.Joint.set_break_force (self, force, torque) : nil
set_camera
2 entries...

stingray.Oculus.set_camera (camera, world) : nil
stingray.SteamVR.set_camera (camera, world) : nil
set_casts_shadows
stingray.Light.set_casts_shadows (self, enabled) : nil
set_cell_size
stingray.GwNavGeneration.set_cell_size (self, value) : nil
set_channel_advanced_config
2 entries...

stingray.GwNavAStar.set_channel_advanced_config (self, turn_sampling_angle, channel_smoothing_angle, min_distance_between_gates, max_distance_between_gates) : nil
stingray.GwNavBot.set_channel_advanced_config (self, turn_sampling_angle, channel_smoothing_angle, min_distance_between_gates, max_distance_between_gates) : nil
set_channel_blend_weight
stingray.BlendShape.set_channel_blend_weight (unit, channel_name, desired_weight) : nil
set_channel_radius
3 entries...

stingray.GwNavAStar.set_channel_radius (self, channel_radius) : nil
stingray.GwNavAStar.set_channel_radius (self, channel_radius) : nil
stingray.GwNavBot.set_channel_radius (self, channel_radius) : nil
set_check_opaque_types
stingray.GwNavDebug.set_check_opaque_types (enable) : nil
set_clip_cursor
stingray.Window.set_clip_cursor (window, doClip) : nil
set_cloth_visibilty
stingray.Unit.set_cloth_visibilty (self, id, visibility, context) : nil
set_collision_enabled
stingray.Actor.set_collision_enabled (self, enabled) : nil
set_collision_filter
2 entries...

stingray.Actor.set_collision_filter (self, filter) : nil
stingray.Mover.set_collision_filter (self, filter) : nil
set_color
2 entries...

stingray.Light.set_color (self, color) : nil
stingray.Material.set_color (self, variable, color) : nil
set_constraint_target
3 entries...

stingray.AnimationStateMachineComponent.set_constraint_target (self, entity, constraint_target, value) : nil
stingray.AnimationStateMachineComponent.set_constraint_target (self, entity, constraint_target, value) : nil
stingray.AnimationStateMachineComponent.set_constraint_target (self, entity, constraint_target, value) : nil
set_current_navtag
stingray.GwNavGeneration.set_current_navtag (self, is_exclusive, color, layer_id, smartobject_id, user_data_id) : nil
set_cursor
stingray.Window.set_cursor (window, cursor) : nil
set_d6_drive
stingray.Joint.set_d6_drive (self, drive, stiffness, damping, force_limit, is_acceleration) : nil
set_d6_drive_position
stingray.Joint.set_d6_drive_position (self, q, p) : nil
set_d6_drive_velocity
stingray.Joint.set_d6_drive_velocity (self, linear, angular) : nil
set_d6_motion
stingray.Joint.set_d6_motion (self, d6axis, motion) : nil
set_data
11 entries...

stingray.Application.set_data (indices, indices, indices, value) : nil
stingray.Camera.set_data (self, indices, indices, indices, value) : nil
stingray.LanLobby.set_data (self, key, value) : nil
stingray.Level.set_data (self, indices, indices, indices, value) : nil
stingray.Light.set_data (unit, src, dst) : nil
stingray.SteamGameServer.set_data (self, value) : nil
stingray.SteamGameServer.set_data (self, key, value) : nil
stingray.SteamLobby.set_data (self, key, value) : nil
stingray.Unit.set_data (self, indices, indices, indices, value) : nil
stingray.Viewport.set_data (self, indices, indices, indices, value) : nil
stingray.World.set_data (self, indices, indices, indices, value) : nil
set_dead_zone
13 entries...

stingray.Keyboard.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.Mouse.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.PS4Pad1.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.PS4Pad2.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.PS4Pad3.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.PS4Pad4.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.Pad1.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.Pad2.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.Pad3.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.Pad4.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.SynergyKeyboard.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.SynergyMouse.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
stingray.Tablet.set_dead_zone (id, dead_zone_mode, dead_zone_size) : nil
set_debug_draw
stingray.PhysicsWorld.set_debug_draw (self, enable) : nil
set_debug_name
stingray.EntityManager.set_debug_name (entity, name) : nil
set_default_viewer_profile
stingray.GoogleVR.set_default_viewer_profile (uri) : nil
set_distance_joint_flags
stingray.Joint.set_distance_joint_flags (self, flags) : nil
set_distance_joint_flag_enabled
stingray.Joint.set_distance_joint_flag_enabled (self, flag, do_enable) : nil
set_does_trigger_tagvolume
2 entries...

stingray.GwNavBoxObstacle.set_does_trigger_tagvolume (self, does_trigger) : nil
stingray.GwNavCylinderObstacle.set_does_trigger_tagvolume (self, does_trigger) : nil
set_do_log_configuration
stingray.GwNavGeneration.set_do_log_configuration (self, do_log_configuration) : nil
set_do_log_per_sector_report
stingray.GwNavGeneration.set_do_log_per_sector_report (self, do_log_per_sector_report) : nil
set_do_log_report
stingray.GwNavGeneration.set_do_log_report (self, do_log_report) : nil
set_do_log_report_details
stingray.GwNavGeneration.set_do_log_report_details (self, do_log_report_details) : nil
set_do_multicore
stingray.GwNavGeneration.set_do_multicore (self, do_multicore) : nil
set_do_profile
stingray.GwNavGeneration.set_do_profile (self, do_profile) : nil
set_dry_environment
stingray.WwiseWorld.set_dry_environment (self, value) : nil
set_dry_environment_for_source
stingray.WwiseWorld.set_dry_environment_for_source (self, source, value) : nil
set_dynamicnavmesh_budget
stingray.GwNavWorld.set_dynamicnavmesh_budget (self, budget) : nil
set_element
4 entries...

stingray.Matrix4x4.set_element (m, i, j, value) : nil
stingray.Vector2.set_element (vector, index, value) : nil
stingray.Vector3.set_element (vector, index, value) : nil
stingray.Vector4.set_element (vector, index, value) : nil
set_enabled
2 entries...

stingray.Light.set_enabled (self, enabled) : nil
stingray.SimulatedTouchPanel.set_enabled (enabled) : nil
set_engine_rotation_speed
stingray.Vehicle.set_engine_rotation_speed (self, speed) : nil
set_entity_height
stingray.GwNavGeneration.set_entity_height (self, value) : nil
set_entity_radius
stingray.GwNavGeneration.set_entity_radius (self, value) : nil
set_environment
stingray.WwiseWorld.set_environment (self, name, value) : nil
set_environment_for_source
stingray.WwiseWorld.set_environment_for_source (self, source, name, value) : nil
set_explicit_connections
stingray.Network.set_explicit_connections () : nil
set_explicit_sort_value
stingray.Mesh.set_explicit_sort_value (self, sort_value) : nil
set_falloff_end
stingray.Light.set_falloff_end (self, distance) : nil
set_falloff_start
stingray.Light.set_falloff_start (self, distance) : nil
set_far_range
stingray.Camera.set_far_range (self, range) : nil
set_flags
stingray.ProceduralMesh.set_flags (handle, flags) : nil
set_flow_variable
3 entries...

stingray.FlowComponent.set_flow_variable (self, instance, name, value) : nil
stingray.Level.set_flow_variable (self, name, value) : nil
stingray.Unit.set_flow_variable (self, name, value) : nil
set_focus
stingray.Window.set_focus (window) : nil
set_focus_point
stingray.Hololens.set_focus_point (point) : nil
set_forward
stingray.Matrix4x4.set_forward (m, forward) : nil
set_frame
stingray.Replay.set_frame (self, frame) : nil
set_frustum
stingray.Camera.set_frustum (self, left, right, down, up, index) : nil
set_frustum_half_angles
stingray.Camera.set_frustum_half_angles (self, left_tan, right_tan, down_tan, up_tan, index) : nil
set_frustum_inspector_camera
stingray.World.set_frustum_inspector_camera (self, camera) : nil
set_game_object_field
stingray.GameSession.set_game_object_field (self, object_id, field, value) : nil
set_game_object_priority
stingray.GameSession.set_game_object_priority (self, object_id, peer_id, priority) : nil
set_game_session_host
2 entries...

stingray.LanLobby.set_game_session_host (self, peer_id) : nil
stingray.SteamLobby.set_game_session_host (self, peer_id) : nil
set_game_tags
stingray.SteamGameServer.set_game_tags (self, tags) : nil
set_gear
stingray.Vehicle.set_gear (self, gear) : nil
set_gear_down
stingray.Vehicle.set_gear_down (self, gear_down) : nil
set_gear_up
stingray.Vehicle.set_gear_up (self, gear_up) : nil
set_global_parameter
stingray.WwiseWorld.set_global_parameter (self, name, value) : nil
set_gravity
stingray.PhysicsWorld.set_gravity (self, gravity) : nil
set_gravity_enabled
stingray.Actor.set_gravity_enabled (self, enabled) : nil
set_gravity_sensor_frequency
stingray.Sensor.set_gravity_sensor_frequency (frequency) : nil
set_gyroscope_frequency
stingray.Sensor.set_gyroscope_frequency (frequency) : nil
set_heightfield_sampling
stingray.GwNavGeneration.set_heightfield_sampling (self, value) : nil
set_high_quality_layer
3 entries...

stingray.GearVR.set_high_quality_layer (name, hq_enabled) : nil
stingray.Oculus.set_high_quality_layer (name, hq_enabled) : nil
stingray.SteamVR.set_high_quality_layer (name, hq_enabled, curved, min_curve, max_curve) : nil
set_ime_enabled
stingray.Window.set_ime_enabled (window, isEnabled) : nil
set_index_offset
stingray.Script.set_index_offset (offset) : nil
set_input_smoothing_enabled
stingray.Vehicle.set_input_smoothing_enabled (self, enabled) : nil
set_intensity
stingray.Light.set_intensity (self, intensity) : nil
set_interpolation_lag_compensation
stingray.GameSession.set_interpolation_lag_compensation (self, time) : nil
set_keystroke_enabled
stingray.Window.set_keystroke_enabled (window, key, isEnabled) : nil
set_kinematic
stingray.Actor.set_kinematic (self, kinematic) : nil
set_language
2 entries...

stingray.Localizer.set_language (language) : nil
stingray.Wwise.set_language (language_dir) : nil
set_layer_cost_multiplier
stingray.GwNavTagLayerCostTable.set_layer_cost_multiplier (self, layer_id, layer_cost_multiplier) : nil
set_layer_dimensions
3 entries...

stingray.GearVR.set_layer_dimensions (name, width, height) : nil
stingray.Oculus.set_layer_dimensions (name, width, height) : nil
stingray.SteamVR.set_layer_dimensions (name, width) : nil
set_layer_pose
3 entries...

stingray.GearVR.set_layer_pose (name, pose, headlocked) : nil
stingray.Oculus.set_layer_pose (name, pose, headlocked) : nil
stingray.SteamVR.set_layer_pose (name, pose, headlocked) : nil
set_layer_visibility
3 entries...

stingray.GearVR.set_layer_visibility (name, visible) : nil
stingray.Oculus.set_layer_visibility (name, visible) : nil
stingray.SteamVR.set_layer_visibility (name, visible) : nil
set_light_bar_color
13 entries...

stingray.Keyboard.set_light_bar_color (color) : nil
stingray.Mouse.set_light_bar_color (color) : nil
stingray.PS4Pad1.set_light_bar_color (color) : nil
stingray.PS4Pad2.set_light_bar_color (color) : nil
stingray.PS4Pad3.set_light_bar_color (color) : nil
stingray.PS4Pad4.set_light_bar_color (color) : nil
stingray.Pad1.set_light_bar_color (color) : nil
stingray.Pad2.set_light_bar_color (color) : nil
stingray.Pad3.set_light_bar_color (color) : nil
stingray.Pad4.set_light_bar_color (color) : nil
stingray.SynergyKeyboard.set_light_bar_color (color) : nil
stingray.SynergyMouse.set_light_bar_color (color) : nil
stingray.Tablet.set_light_bar_color (color) : nil
set_light_material
stingray.Unit.set_light_material (self, light, material_resource) : nil
set_limited_memory_mode
stingray.GwNavGeneration.set_limited_memory_mode (self, enable) : nil
set_limit_enabled
stingray.Joint.set_limit_enabled (self, do_enable) : nil
set_linear_damping
stingray.Actor.set_linear_damping (self, damping) : nil
set_linear_velocity
stingray.GwNavBoxObstacle.set_linear_velocity (self, linear_velocity) : nil
set_listener
stingray.WwiseWorld.set_listener (self, listener_id, transform) : nil
set_local
stingray.Camera.set_local (self, m, index) : nil
set_local_pose
7 entries...

stingray.Camera.set_local_pose (self, pose) : nil
stingray.LODObject.set_local_pose (self, pose) : nil
stingray.Light.set_local_pose (self, pose) : nil
stingray.Mesh.set_local_pose (self, pose) : nil
stingray.SceneGraphComponent.set_local_pose (self, entity, node, pose) : nil
stingray.TransformComponent.set_local_pose (self, entity, pose) : nil
stingray.Unit.set_local_pose (self, i, pose) : nil
set_local_position
7 entries...

stingray.Camera.set_local_position (self, position) : nil
stingray.LODObject.set_local_position (self, position) : nil
stingray.Light.set_local_position (self, position) : nil
stingray.Mesh.set_local_position (self, position) : nil
stingray.SceneGraphComponent.set_local_position (self, entity, node, position) : nil
stingray.TransformComponent.set_local_position (self, entity, position) : nil
stingray.Unit.set_local_position (self, i, position) : nil
set_local_rotation
7 entries...

stingray.Camera.set_local_rotation (self, rotation) : nil
stingray.LODObject.set_local_rotation (self, rotation) : nil
stingray.Light.set_local_rotation (self, rotation) : nil
stingray.Mesh.set_local_rotation (self, rotation) : nil
stingray.SceneGraphComponent.set_local_rotation (self, entity, node, rotation) : nil
stingray.TransformComponent.set_local_rotation (self, entity, rotation) : nil
stingray.Unit.set_local_rotation (self, i, rotation) : nil
set_local_scale
3 entries...

stingray.SceneGraphComponent.set_local_scale (self, entity, node, scale) : nil
stingray.TransformComponent.set_local_scale (self, entity, scale) : nil
stingray.Unit.set_local_scale (self, i, scale) : nil
set_logging
stingray.AnimationStateMachineComponent.set_logging (self, entity, logging) : nil
set_loop
stingray.VideoPlayer.set_loop (loop) : nil
set_loop_mode
stingray.StoryTeller.set_loop_mode (self, id, mode) : nil
set_loop_range
stingray.StoryTeller.set_loop_range (self, id, start, stop) : nil
set_magnetometer_frequency
stingray.Sensor.set_magnetometer_frequency (frequency) : nil
set_map
stingray.SteamGameServer.set_map (self, map) : nil
set_material
2 entries...

stingray.MeshComponent.set_material (mc, entity, id, slot, material_resource) : nil
stingray.Unit.set_material (self, slot_name, material_resource) : stingray.IdString64
set_materials
stingray.ProceduralMesh.set_materials (handle, materials) : nil
set_matrix4x4
stingray.Material.set_matrix4x4 (self, variable, value) : nil
set_max_desired_linear_speed
stingray.GwNavBot.set_max_desired_linear_speed (self, max_linear_speed) : nil
set_max_frame_stacking
stingray.Application.set_max_frame_stacking (frames) : nil
set_max_slope_angle
stingray.Mover.set_max_slope_angle (self, slope) : nil
set_max_transmit_rate
stingray.Network.set_max_transmit_rate (time) : nil
set_member_data
2 entries...

stingray.LanLobby.set_member_data (self, key, value) : nil
stingray.SteamLobby.set_member_data (self, key, value) : nil
set_mesh_visibility
stingray.Unit.set_mesh_visibility (self, mesh, visibility, context) : nil
set_min_navigable_surface
stingray.GwNavGeneration.set_min_navigable_surface (self, value) : nil
set_mobile_options
stingray.GearVR.set_mobile_options (options) : nil
set_mode
stingray.Camera.set_mode (self, mode) : nil
set_mouse_focus
stingray.Window.set_mouse_focus (window, focus) : nil
set_mover
stingray.Unit.set_mover (self, mover) : stingray.Mover?
set_moving
stingray.Unit.set_moving (self, frames) : nil
set_navtag_layer_cost_table
2 entries...

stingray.GwNavBot.set_navtag_layer_cost_table (self, cost_table) : nil
stingray.GwNavTraverseLogicData.set_navtag_layer_cost_table (self, cost_table) : nil
set_near_range
stingray.Camera.set_near_range (self, range) : nil
set_observer
stingray.PhysicsWorld.set_observer (self, mat) : nil
set_obstructed
stingray.NavigationMesh.set_obstructed (self, poly, is_obstructed) : nil
set_obstruction_and_occlusion
stingray.WwiseWorld.set_obstruction_and_occlusion (self, listener, source, obstruction, occlusion) : nil
set_obstruction_and_occlusion_for_soundscape_source
stingray.WwiseWorld.set_obstruction_and_occlusion_for_soundscape_source (self, ss_source, obstruction, occlusion) : nil
set_orientation_node
stingray.LODObject.set_orientation_node (self, unit, node_idx) : nil
set_orientation_sensor_frequency
stingray.Sensor.set_orientation_sensor_frequency (frequency) : nil
set_orthographic_view
stingray.Camera.set_orthographic_view (self, min_x, max_x, min_z, max_z, index) : nil
set_outside_navmesh_distance
2 entries...

stingray.GwNavAStar.set_outside_navmesh_distance (self, from_outside_navmesh_distance, to_outside_navmesh_distance) : nil
stingray.GwNavBot.set_outside_navmesh_distance (self, from_outside_navmesh_distance, to_outside_navmesh_distance) : nil
set_panning_rule
stingray.Wwise.set_panning_rule (rule, type, output_id) : nil
set_parent
13 entries...

stingray.ActorComponent.set_parent (self, entities, parent_indices) : nil
stingray.AnimationBlenderComponent.set_parent (self, entities, parent_indices) : nil
stingray.AnimationStateMachineComponent.set_parent (self, entities, parent_indices) : nil
stingray.DataComponent.set_parent (self, entities, parent_indices) : nil
stingray.DebugNameComponent.set_parent (self, entities, parent_indices) : nil
stingray.FlowComponent.set_parent (self, entities, parent_indices) : nil
stingray.MeshComponent.set_parent (self, entities, parent_indices) : nil
stingray.RenderDataComponent.set_parent (self, entities, parent_indices) : nil
stingray.SceneGraphComponent.set_parent (self, entities, parent_indices) : nil
stingray.ScriptComponent.set_parent (self, entities, parent_indices) : nil
stingray.TagComponent.set_parent (self, entities, parent_indices) : nil
stingray.TransformComponent.set_parent (self, entities, parent_indices) : nil
stingray.UnitComponent.set_parent (self, entities, parent_indices) : nil
set_particles_collision_filter
stingray.World.set_particles_collision_filter (self, collision_filter) : nil
set_particles_variable
stingray.World.set_particles_variable (self, effect_id, variable_index, value) : nil
set_pathfinder_budget
stingray.GwNavWorld.set_pathfinder_budget (self, budget) : nil
set_perfhud_pie_update_interval
stingray.GameSession.set_perfhud_pie_update_interval (self, time) : nil
set_performance_hint
stingray.Sensor.set_performance_hint (hint) : nil
set_ping_resend_time
stingray.Network.set_ping_resend_time (time) : nil
set_ping_send_time
stingray.Network.set_ping_send_time (time) : nil
set_playback_speed
stingray.VideoPlayer.set_playback_speed (video_player, speed) : nil
set_pong_timeout
stingray.Network.set_pong_timeout (time) : nil
set_position
2 entries...

stingray.GwNavCylinderObstacle.set_position (self, position) : nil
stingray.Mover.set_position (self, pos) : nil
set_presence
stingray.Presence.set_presence (key, value) : nil
set_projection_type
stingray.Camera.set_projection_type (self, projection_type) : nil
set_propagation_box
2 entries...

stingray.GwNavAStar.set_propagation_box (self, extent) : nil
stingray.GwNavBot.set_propagation_box (self, propagation_box_extent) : nil
set_property
14 entries...

stingray.ActorComponent.set_property (self, instance, key, value) : nil
stingray.AnimationBlenderComponent.set_property (self, instance, key, value) : nil
stingray.AnimationStateMachineComponent.set_property (self, instance, key, value) : nil
stingray.DataComponent.set_property (self, instance, key, value) : nil
stingray.DebugNameComponent.set_property (self, instance, key, value) : nil
stingray.FlowComponent.set_property (self, instance, key, value) : nil
stingray.MeshComponent.set_property (self, instance, key, value) : nil
stingray.RenderDataComponent.set_property (self, instance, key, value) : nil
stingray.SceneGraphComponent.set_property (self, instance, key, value) : nil
stingray.ScriptComponent.set_property (self, instance, key, value) : nil
stingray.TagComponent.set_property (self, instance, key, value) : nil
stingray.TransformComponent.set_property (self, instance, key, value) : nil
stingray.UnitComponent.set_property (self, instance, key, value) : nil
stingray.Unit.set_property (self, properties, properties, properties, value) : nil
set_property_by_id
13 entries...

stingray.ActorComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.AnimationBlenderComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.AnimationStateMachineComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.DataComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.DebugNameComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.FlowComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.MeshComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.RenderDataComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.SceneGraphComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.ScriptComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.TagComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.TransformComponent.set_property_by_id (self, entity, id, key, value) : integer
stingray.UnitComponent.set_property_by_id (self, entity, id, key, value) : integer
set_raster_precision
stingray.GwNavGeneration.set_raster_precision (self, value) : nil
set_rect
2 entries...

stingray.Viewport.set_rect (self, x, y, width, height) : nil
stingray.Window.set_rect (window, x, y, width, height) : nil
set_resend_time
stingray.Network.set_resend_time (time) : nil
set_resizable
stingray.Window.set_resizable (window, resizeable) : nil
set_resolution
stingray.Window.set_resolution (window, width, height) : boolean
set_resource
stingray.Material.set_resource (self, slot, resource) : nil
set_resource_override
stingray.Application.set_resource_override (type, name, override) : nil
set_resource_override_flag
stingray.Application.set_resource_override_flag (flag, priority) : nil
set_revolute_drive_force_limit
stingray.Joint.set_revolute_drive_force_limit (self, limit) : nil
set_revolute_drive_gear_ratio
stingray.Joint.set_revolute_drive_gear_ratio (self, ratio) : nil
set_revolute_drive_velocity
stingray.Joint.set_revolute_drive_velocity (self, velocity) : nil
set_revolute_joint_flags
stingray.Joint.set_revolute_joint_flags (self, flags) : nil
set_revolute_joint_flag_enabled
stingray.Joint.set_revolute_joint_flag_enabled (self, flag, do_enable) : nil
set_right
stingray.Matrix4x4.set_right (m, right) : nil
set_root_mode
stingray.AnimationBlenderComponent.set_root_mode (self, entity, root_mode) : nil
set_rotation
stingray.Matrix4x4.set_rotation (m, r) : nil
set_rotation_mode_around_yaw_only
stingray.GwNavBoxObstacle.set_rotation_mode_around_yaw_only (self, rotates_around_yaw) : nil
set_rumble
13 entries...

stingray.Keyboard.set_rumble (motor_id, value) : nil
stingray.Mouse.set_rumble (motor_id, value) : nil
stingray.PS4Pad1.set_rumble (motor_id, value) : nil
stingray.PS4Pad2.set_rumble (motor_id, value) : nil
stingray.PS4Pad3.set_rumble (motor_id, value) : nil
stingray.PS4Pad4.set_rumble (motor_id, value) : nil
stingray.Pad1.set_rumble (motor_id, value) : nil
stingray.Pad2.set_rumble (motor_id, value) : nil
stingray.Pad3.set_rumble (motor_id, value) : nil
stingray.Pad4.set_rumble (motor_id, value) : nil
stingray.SynergyKeyboard.set_rumble (motor_id, value) : nil
stingray.SynergyMouse.set_rumble (motor_id, value) : nil
stingray.Tablet.set_rumble (motor_id, value) : nil
set_rumble_enabled
13 entries...

stingray.Keyboard.set_rumble_enabled (do_rumble) : nil
stingray.Mouse.set_rumble_enabled (do_rumble) : nil
stingray.PS4Pad1.set_rumble_enabled (do_rumble) : nil
stingray.PS4Pad2.set_rumble_enabled (do_rumble) : nil
stingray.PS4Pad3.set_rumble_enabled (do_rumble) : nil
stingray.PS4Pad4.set_rumble_enabled (do_rumble) : nil
stingray.Pad1.set_rumble_enabled (do_rumble) : nil
stingray.Pad2.set_rumble_enabled (do_rumble) : nil
stingray.Pad3.set_rumble_enabled (do_rumble) : nil
stingray.Pad4.set_rumble_enabled (do_rumble) : nil
stingray.SynergyKeyboard.set_rumble_enabled (do_rumble) : nil
stingray.SynergyMouse.set_rumble_enabled (do_rumble) : nil
stingray.Tablet.set_rumble_enabled (do_rumble) : nil
set_scalar
2 entries...

stingray.Material.set_scalar (self, variable, value) : nil
stingray.ShadingEnvironment.set_scalar (self, variable, scalar) : nil
set_scale
stingray.Matrix4x4.set_scale (m, s) : nil
set_scene_query_enabled
stingray.Actor.set_scene_query_enabled (self, enabled) : nil
set_score
stingray.SteamGameServer.set_score (self, peer, score) : nil
set_sector_change_status
stingray.GwNavGeneration.set_sector_change_status (self, sector_name, gen_flags_sector_change) : nil
set_security_options
stingray.Mod.set_security_options (options) : nil
set_server_name
stingray.SteamGameServer.set_server_name (self, name) : nil
set_shader_pass_flag
3 entries...

stingray.Material.set_shader_pass_flag (self, flag, enabled) : nil
stingray.Mesh.set_shader_pass_flag (self, flag, enabled) : nil
stingray.Terrain.set_shader_pass_flag (self, flag, enabled) : nil
set_shading_environment
stingray.World.set_shading_environment (self, environment, name) : nil
set_shadow_depth_bias
stingray.Light.set_shadow_depth_bias (self, value) : nil
set_show_cursor
stingray.Window.set_show_cursor (window, do_show, restore_cursor_pos) : nil
set_slope_max
stingray.GwNavGeneration.set_slope_max (self, value) : nil
set_smartobject_cost_multiplier
stingray.GwNavWorld.set_smartobject_cost_multiplier (self, smartobject_id, cost_multiplier) : nil
set_sound_stream_enabled
stingray.VideoPlayer.set_sound_stream_enabled (enabled) : nil
set_source_parameter
stingray.WwiseWorld.set_source_parameter (self, source_id, name, value) : nil
set_source_pose
stingray.WwiseWorld.set_source_pose (self, source_id, transform) : nil
set_source_position
stingray.WwiseWorld.set_source_position (self, source_id, position) : nil
set_speed
2 entries...

stingray.AnimationBlenderComponent.set_speed (self, entity, id, speed) : nil
stingray.StoryTeller.set_speed (self, id, speed) : nil
set_spline_trajectory_configuration
stingray.GwNavBot.set_spline_trajectory_configuration (self, animation_driven, max_distance_to_spline_position, spline_length, spline_distance_to_borders, spline_recomputation_ratio, target_on_spline_distance) : nil
set_spot_angle_end
stingray.Light.set_spot_angle_end (self, spot_angle_end) : nil
set_spot_angle_start
stingray.Light.set_spot_angle_start (self, spot_angle_start) : nil
set_state
stingray.Wwise.set_state (group, state) : nil
set_static_select
stingray.LODObject.set_static_select (self, select) : nil
set_step_max
stingray.GwNavGeneration.set_step_max (self, value) : nil
set_switch
stingray.WwiseWorld.set_switch (self, group, state, source_id) : nil
set_tablet_pen_service_properties
stingray.Application.set_tablet_pen_service_properties (properties) : nil
set_tank_left_brake
stingray.Vehicle.set_tank_left_brake (self, fval) : nil
set_tank_left_thrust
stingray.Vehicle.set_tank_left_thrust (self, fval) : nil
set_tank_right_brake
stingray.Vehicle.set_tank_right_brake (self, fval) : nil
set_tank_right_thrust
stingray.Vehicle.set_tank_right_thrust (self, fval) : nil
set_temp_byte_count
stingray.Script.set_temp_byte_count (s) : nil
set_temp_count
stingray.Script.set_temp_count (s) : nil
set_texture
stingray.Material.set_texture (self, slot, texture) : nil
set_texture_requested_mip_level
stingray.Renderer.set_texture_requested_mip_level (texture_resource, mip_level) : nil
set_time
2 entries...

stingray.AnimationBlenderComponent.set_time (self, entity, id, time) : nil
stingray.StoryTeller.set_time (self, id, time) : nil
set_time_step_policy
stingray.Application.set_time_step_policy (params) : nil
set_title
stingray.Window.set_title (window, title) : nil
set_tracking_origin
stingray.Oculus.set_tracking_origin () : boolean
set_tracking_space
2 entries...

stingray.Oculus.set_tracking_space (position, rotation, scale) : nil
stingray.SteamVR.set_tracking_space (position, rotation, scale) : nil
set_tracking_space_pose
4 entries...

stingray.GearVR.set_tracking_space_pose (pose) : nil
stingray.GoogleVR.set_tracking_space_pose (pose) : nil
stingray.Oculus.set_tracking_space_pose (pose) : nil
stingray.SteamVR.set_tracking_space_pose (pose) : nil
set_transform
stingray.GwNavBoxObstacle.set_transform (self, transform) : nil
set_translation
stingray.Matrix4x4.set_translation (m, t) : nil
set_traverse_logic_data
stingray.GwNavAStar.set_traverse_logic_data (self, logic_data) : nil
set_type
stingray.Light.set_type (self, type) : nil
set_unit_record_mode
stingray.Replay.set_unit_record_mode (self, unit, mode) : nil
set_unit_visibility
stingray.Unit.set_unit_visibility (self, visibility) : nil
set_up
stingray.Matrix4x4.set_up (m, up) : nil
set_user_setting
stingray.Application.set_user_setting (indices, indices, indices, value) : nil
set_use_avoidance
stingray.GwNavBot.set_use_avoidance (self, use_avoidance) : nil
set_use_channel
stingray.GwNavBot.set_use_channel (self, use_channel) : nil
set_variable
stingray.AnimationStateMachineComponent.set_variable (self, entity, variable, value) : nil
set_vector2
2 entries...

stingray.Material.set_vector2 (self, variable, vector2) : nil
stingray.ShadingEnvironment.set_vector2 (self, variable, vector2) : nil
set_vector3
2 entries...

stingray.Material.set_vector3 (self, variable, vector3) : nil
stingray.ShadingEnvironment.set_vector3 (self, variable, vector3) : nil
set_vector4
stingray.Material.set_vector4 (self, variable, vector4) : nil
set_velocity
2 entries...

stingray.Actor.set_velocity (self, velocity) : nil
stingray.GwNavCylinderObstacle.set_velocity (self, velocity) : nil
set_vertex_anim_gpu_transfer_available_time
stingray.BlendShape.set_vertex_anim_gpu_transfer_available_time (time) : nil
set_vertical_fov
stingray.Camera.set_vertical_fov (self, fov, index) : nil
set_visibility
2 entries...

stingray.ProceduralMesh.set_visibility (handle, context, visible) : nil
stingray.Unit.set_visibility (self, group, visibility) : nil
set_visual_debug_camera_transform
stingray.GwNavWorld.set_visual_debug_camera_transform (self, position, look_at, up) : nil
set_w
stingray.Vector4.set_w (vector, value) : nil
set_wheeled_brake
stingray.Vehicle.set_wheeled_brake (self, brake) : nil
set_wheeled_handbrake
stingray.Vehicle.set_wheeled_handbrake (self, handbrake) : nil
set_wheeled_steer
stingray.Vehicle.set_wheeled_steer (self, steer) : nil
set_wheel_rotation_angle
stingray.Vehicle.set_wheel_rotation_angle (self, wheel_index, angle) : nil
set_wheel_rotation_speed
stingray.Vehicle.set_wheel_rotation_speed (self, wheel_index, speed) : nil
set_world
stingray.UnitSynchronizer.set_world (self, world) : nil
set_x
4 entries...

stingray.Matrix4x4.set_x (m, x) : nil
stingray.Vector2.set_x (vector, value) : nil
stingray.Vector3.set_x (vector, value) : nil
stingray.Vector4.set_x (vector, value) : nil
set_xy
stingray.Vector2.set_xy (vector, x, y) : nil
set_xyz
stingray.Vector3.set_xyz (vector, x, y, z) : nil
set_xyzw
2 entries...

stingray.Quaternion.set_xyzw (quat, x, y, z, w) : stingray.Quaternion
stingray.Vector4.set_xyzw (vector, x, y, z, w) : nil
set_y
4 entries...

stingray.Matrix4x4.set_y (m, y) : nil
stingray.Vector2.set_y (vector, value) : nil
stingray.Vector3.set_y (vector, value) : nil
stingray.Vector4.set_y (vector, value) : nil
set_z
3 entries...

stingray.Matrix4x4.set_z (m, z) : nil
stingray.Vector3.set_z (vector, value) : nil
stingray.Vector4.set_z (vector, value) : nil
shadow_depth_bias
stingray.Light.shadow_depth_bias (self) : number
show_cursor
stingray.Window.show_cursor (window) : boolean
show_ui_overlay
stingray.GoogleVR.show_ui_overlay () : nil
shutdown
5 entries...

stingray.FileSystem.shutdown () : nil
stingray.GearVR.shutdown () : nil
stingray.GoogleVR.shutdown () : nil
stingray.Oculus.shutdown () : nil
stingray.SteamVR.shutdown () : nil
shutdown_game_session
stingray.Network.shutdown_game_session () : nil
shutdown_game_session_host
stingray.GameSession.shutdown_game_session_host (self) : nil
shutdown_lan_client
stingray.Network.shutdown_lan_client (client) : nil
shutdown_replay_session
stingray.Network.shutdown_replay_session () : nil
shutdown_steam_client
stingray.Network.shutdown_steam_client (client) : nil
shutdown_steam_server
stingray.Network.shutdown_steam_server (server) : nil
sideways_speed
stingray.Vehicle.sideways_speed (self) : number
size
6 entries...

stingray.Float32Array.size (self) : integer
stingray.SimulatedTouchPanel1.size (contact_id) : number
stingray.SimulatedTouchPanel.size (contact_id) : number
stingray.TouchPanel1.size (contact_id) : number
stingray.TouchPanel2.size (contact_id) : number
stingray.TouchPanel.size (contact_id) : number
sleep
stingray.Application.sleep (milliseconds) : nil
smartobject_id
stingray.GwNavSmartObjectInterval.smartobject_id (self) : integer
sound_stream_source
stingray.VideoPlayer.sound_stream_source () : stingray.SoundStreamSource
spatial_map_setup
stingray.Hololens.spatial_map_setup (entity, material, world) : nil
spawn
3 entries...

stingray.EntityManager.spawn (world, entity_resource, position, orientation) : stingray.Entity
stingray.EntityManager.spawn (world, entity_resource, pose) : stingray.Entity
stingray.ScatterSystem.spawn (self, brush_id, position, rotation) : integer
spawned
13 entries...

stingray.ActorComponent.spawned (self, entities) : nil
stingray.AnimationBlenderComponent.spawned (self, entities) : nil
stingray.AnimationStateMachineComponent.spawned (self, entities) : nil
stingray.DataComponent.spawned (self, entities) : nil
stingray.DebugNameComponent.spawned (self, entities) : nil
stingray.FlowComponent.spawned (self, entities) : nil
stingray.MeshComponent.spawned (self, entities) : nil
stingray.RenderDataComponent.spawned (self, entities) : nil
stingray.SceneGraphComponent.spawned (self, entities) : nil
stingray.ScriptComponent.spawned (self, entities) : nil
stingray.TagComponent.spawned (self, entities) : nil
stingray.TransformComponent.spawned (self, entities) : nil
stingray.UnitComponent.spawned (self, entities) : nil
spawn_background
stingray.Level.spawn_background (self) : nil
spawn_box
stingray.PhysicsWorld.spawn_box (self, pos, radius, actor, shape, material) : stingray.Actor
spawn_plane
stingray.PhysicsWorld.spawn_plane (self, pos, normal, actor, shape, material) : stingray.Actor
spawn_sphere
stingray.PhysicsWorld.spawn_sphere (self, pos, radius, actor, shape, material) : stingray.Actor
spawn_unit
3 entries...

stingray.UnitSynchronizer.spawn_unit (self, type, unit_name, position, rotation) : stingray.Unit
stingray.World.spawn_unit (self, unit_name, position, orientation) : stingray.Unit
stingray.World.spawn_unit (self, unit_name, transform) : stingray.Unit
spline
stingray.Level.spline (self, name) : stingray.Vector3[]
spline_by_index
stingray.Level.spline_by_index (self, index) : stingray.Vector3[]
spot_angle_end
stingray.Light.spot_angle_end (self) : number
spot_angle_start
stingray.Light.spot_angle_start (self) : number
sqrt
2 entries...

stingray.Float32Array.sqrt (self) : stingray.Float32Array
stingray.Float32Array.sqrt (a) : stingray.Float32Array
standing_frames
stingray.Mover.standing_frames (self) : integer
start
stingray.Profiler.start (name) : nil
start_playback
stingray.Replay.start_playback (self) : nil
start_scan
stingray.Mod.start_scan () : boolean
start_time
stingray.StoryTeller.start_time (self, id) : number
state
5 entries...

stingray.LanLobby.state (self) : integer
stingray.SteamGameServerLobby.state (self) : integer
stingray.SteamGameServer.state (self) : integer
stingray.SteamLobby.state (self) : integer
stingray.WebSocket.state (self) : stingray.WebSocket.State
status
2 entries...

stingray.Friends.status (id) : integer
stingray.Http.status (id) : stingray.Http.Status
SteamPingThread
stingray.SteamPingThread (connect) : stingray.SteamPingThread
steer_angle
stingray.Vehicle.steer_angle (self, wheel_index) : number
stop
2 entries...

stingray.Profiler.stop () : nil
stingray.StoryTeller.stop (self, id) : nil
stop_advertise_playing
stingray.Presence.stop_advertise_playing () : nil
stop_all
stingray.WwiseWorld.stop_all (self) : nil
stop_all_rumble_effects
13 entries...

stingray.Keyboard.stop_all_rumble_effects (motor_id) : nil
stingray.Mouse.stop_all_rumble_effects (motor_id) : nil
stingray.PS4Pad1.stop_all_rumble_effects (motor_id) : nil
stingray.PS4Pad2.stop_all_rumble_effects (motor_id) : nil
stingray.PS4Pad3.stop_all_rumble_effects (motor_id) : nil
stingray.PS4Pad4.stop_all_rumble_effects (motor_id) : nil
stingray.Pad1.stop_all_rumble_effects (motor_id) : nil
stingray.Pad2.stop_all_rumble_effects (motor_id) : nil
stingray.Pad3.stop_all_rumble_effects (motor_id) : nil
stingray.Pad4.stop_all_rumble_effects (motor_id) : nil
stingray.SynergyKeyboard.stop_all_rumble_effects (motor_id) : nil
stingray.SynergyMouse.stop_all_rumble_effects (motor_id) : nil
stingray.Tablet.stop_all_rumble_effects (motor_id) : nil
stop_audio_input_sound
stingray.WwiseWorld.stop_audio_input_sound (self, playing_id) : nil
stop_event
stingray.WwiseWorld.stop_event (self, playing_id) : nil
stop_playback
stingray.Replay.stop_playback (self) : nil
stop_rumble_effect
13 entries...

stingray.Keyboard.stop_rumble_effect (motor_id, ID) : nil
stingray.Mouse.stop_rumble_effect (motor_id, ID) : nil
stingray.PS4Pad1.stop_rumble_effect (motor_id, ID) : nil
stingray.PS4Pad2.stop_rumble_effect (motor_id, ID) : nil
stingray.PS4Pad3.stop_rumble_effect (motor_id, ID) : nil
stingray.PS4Pad4.stop_rumble_effect (motor_id, ID) : nil
stingray.Pad1.stop_rumble_effect (motor_id, ID) : nil
stingray.Pad2.stop_rumble_effect (motor_id, ID) : nil
stingray.Pad3.stop_rumble_effect (motor_id, ID) : nil
stingray.Pad4.stop_rumble_effect (motor_id, ID) : nil
stingray.SynergyKeyboard.stop_rumble_effect (motor_id, ID) : nil
stingray.SynergyMouse.stop_rumble_effect (motor_id, ID) : nil
stingray.Tablet.stop_rumble_effect (motor_id, ID) : nil
stop_simple_animation
stingray.Unit.stop_simple_animation (self, group) : nil
stop_spawning_particles
stingray.World.stop_spawning_particles (self, effect_id) : nil
store
12 entries...

stingray.ActorBox.store (self, actor) : nil
stingray.IdString32Box.store (self, s) : nil
stingray.IdString64Box.store (self, s) : nil
stingray.Matrix4x4Box.store (self, m) : nil
stingray.QuaternionBox.store (self, quat) : nil
stingray.QuaternionBox.store (self, x, y, z, w) : nil
stingray.Vector2Box.store (self, vector) : nil
stingray.Vector2Box.store (self, x, y) : nil
stingray.Vector3Box.store (self, vector) : nil
stingray.Vector3Box.store (self, x, y, z) : nil
stingray.Vector4Box.store (self, vector) : nil
stingray.Vector4Box.store (self, x, y, z, w) : nil
storyteller
stingray.World.storyteller (self) : stingray.StoryTeller
STRING
stingray.Leaderboard.STRING (num_chars) : userdata
sub
stingray.Float32Array.sub (a, b) : stingray.Float32Array
subtract
3 entries...

stingray.Vector2.subtract (vector_a, vector_b) : stingray.Vector2
stingray.Vector3.subtract (vector_a, vector_b) : stingray.Vector3
stingray.Vector4.subtract (vector_a, vector_b) : stingray.Vector4
suspension_force
stingray.Vehicle.suspension_force (self, wheel_index) : number
suspension_jounce
stingray.Vehicle.suspension_jounce (self, wheel_index) : number
suspension_line_dir
stingray.Vehicle.suspension_line_dir (self, wheel_index) : stingray.Vector3
suspension_line_start
stingray.Vehicle.suspension_line_start (self, wheel_index) : stingray.Vector3
swap
stingray.Float32Array.swap (a, b) : nil
synchronized_peers
stingray.GameSession.synchronized_peers (self) : string[]
synchronizing_peers
stingray.GameSession.synchronizing_peers (self) : string[]
sync_layered_window
stingray.Window.sync_layered_window (window, x, y, width, height, visible, opacity) : nil
sysinfo
stingray.Application.sysinfo () : string

+ T

tag_component
stingray.EntityManager.tag_component (world) : stingray.TagComponent
tag_volumes_from_position
stingray.GwNavQueries.tag_volumes_from_position (database_or_world, position, above, below) : stingray.GwNavQueryDynamicOutput?
teleport_local_pose
stingray.Unit.teleport_local_pose (self, i, pose) : nil
teleport_local_position
stingray.Unit.teleport_local_position (self, i, position) : nil
teleport_local_rotation
stingray.Unit.teleport_local_rotation (self, i, rotation) : nil
teleport_local_scale
stingray.Unit.teleport_local_scale (self, i, scale) : nil
teleport_pose
stingray.Actor.teleport_pose (self, pos) : nil
teleport_position
stingray.Actor.teleport_position (self, pos) : nil
teleport_rotation
stingray.Actor.teleport_rotation (self, pos) : nil
temp_byte_count
stingray.Script.temp_byte_count () : integer
temp_count
stingray.Script.temp_count () : integer
terrain
stingray.Unit.terrain (self, terrain) : stingray.Terrain
text
stingray.Gui.text (self, text, font, font_size, material, pos, color, options) : integer
texture_size
stingray.Gui.texture_size (resource_name) : number, number
text_3d
stingray.Gui.text_3d (self, text, font, font_size, material, tm, pos, layer, color, options) : integer
text_extents
stingray.Gui.text_extents (self, text, font, font_size, options) : stingray.Vector2, stingray.Vector2, stingray.Vector2
time
2 entries...

stingray.StoryTeller.time (self, id) : number
stingray.World.time (self) : number
times_looped
stingray.VideoPlayer.times_looped () : integer
time_since_launch
stingray.Application.time_since_launch () : number
tire_drivable_surface_contact_normal
stingray.Vehicle.tire_drivable_surface_contact_normal (self, wheel_index) : stingray.Vector3
tire_drivable_surface_contact_point
stingray.Vehicle.tire_drivable_surface_contact_point (self, wheel_index) : stingray.Vector3
tire_drivable_surface_index
stingray.Vehicle.tire_drivable_surface_index (self, wheel_index) : integer
tire_friction
stingray.Vehicle.tire_friction (self, wheel_index) : number
tire_lateral_dir
stingray.Vehicle.tire_lateral_dir (self, wheel_index) : stingray.Vector3
tire_lateral_slip
stingray.Vehicle.tire_lateral_slip (self, wheel_index) : number
tire_longitudinal_dir
stingray.Vehicle.tire_longitudinal_dir (self, wheel_index) : stingray.Vector3
tire_longitudinal_slip
stingray.Vehicle.tire_longitudinal_slip (self, wheel_index) : number
toggle_dev_only_warnings
stingray.Application.toggle_dev_only_warnings (enabled) : nil
to_elements
5 entries...

stingray.Matrix4x4.to_elements (m) : number, number, number, number, number, number, number, number, number, number, number, number
stingray.Quaternion.to_elements (quat) : number, number, number, number
stingray.Vector2.to_elements (vector) : number, number
stingray.Vector3.to_elements (vector) : number, number, number
stingray.Vector4.to_elements (vector) : number, number, number, number
to_euler_angles_xyz
stingray.Quaternion.to_euler_angles_xyz (quat) : number, number, number
to_hex
2 entries...

stingray.IdString32.to_hex (id) : string
stingray.IdString64.to_hex (id) : string
to_string
7 entries...

stingray.IdString32.to_string (id) : string
stingray.IdString64.to_string (id) : string
stingray.Matrix4x4.to_string (m) : string
stingray.Quaternion.to_string (quat) : string
stingray.Vector2.to_string (vector) : string
stingray.Vector3.to_string (vector) : string
stingray.Vector4.to_string (vector) : string
tracking_space_local_rectangle
stingray.SteamVR.tracking_space_local_rectangle () : stingray.Vector3, stingray.Vector3, stingray.Vector3, stingray.Vector3
tracking_space_pose
2 entries...

stingray.Oculus.tracking_space_pose () : stingray.Matrix4x4
stingray.SteamVR.tracking_space_pose () : stingray.Matrix4x4
tracking_space_scale
2 entries...

stingray.Oculus.tracking_space_scale () : stingray.Vector3
stingray.SteamVR.tracking_space_scale () : stingray.Vector3
tracking_space_size
stingray.SteamVR.tracking_space_size () : number, number
tracking_space_world_rectangle
stingray.SteamVR.tracking_space_world_rectangle () : stingray.Vector3, stingray.Vector3, stingray.Vector3, stingray.Vector3
transform
stingray.Matrix4x4.transform (m, p) : stingray.Vector3
transform_component
stingray.EntityManager.transform_component (world) : stingray.TransformComponent
transform_without_translation
stingray.Matrix4x4.transform_without_translation (m, v) : stingray.Vector3
translation
stingray.Matrix4x4.translation (m) : stingray.Vector3
traverse_logic_data
stingray.GwNavBot.traverse_logic_data (self) : stingray.GwNavTraverseLogicData
triangle
stingray.Gui.triangle (self, p1, p2, p3, layer, color, material, uv0, uv1, uv2) : integer
triangle_from_position
stingray.GwNavQueries.triangle_from_position (database_or_world, position, above, below) : number?, stingray.Vector3?, stingray.Vector3?, stingray.Vector3?
trigger_audio_input_event
stingray.WwiseWorld.trigger_audio_input_event (self, event_name, source_id, stream_source) : integer
trigger_audio_input_sound
stingray.WwiseWorld.trigger_audio_input_sound (self, source_id, stream_source) : integer
trigger_event
7 entries...

stingray.AnimationStateMachineComponent.trigger_event (self, entity, event) : nil
stingray.Level.trigger_event (self, event) : nil
stingray.WwiseWorld.trigger_event (self, event_name) : integer, integer
stingray.WwiseWorld.trigger_event (self, event_name, source_id) : integer, integer
stingray.WwiseWorld.trigger_event (self, event_name, pose) : integer, integer
stingray.WwiseWorld.trigger_event (self, event_name, position, rotation) : integer, integer
stingray.WwiseWorld.trigger_event (self, event_name, unit, unit_object) : integer, integer
trigger_flow_event
stingray.FlowComponent.trigger_flow_event (self, instance, event) : nil
trigger_level_loaded
stingray.Level.trigger_level_loaded (self) : nil
trigger_level_shutdown
stingray.Level.trigger_level_shutdown (self) : nil
trigger_level_update
stingray.Level.trigger_level_update (self) : nil
trigger_resize
stingray.Window.trigger_resize (window) : nil
type
19 entries...

stingray.Keyboard.type () : string
stingray.Light.type (self) : string
stingray.Mouse.type () : string
stingray.PS4Pad1.type () : string
stingray.PS4Pad2.type () : string
stingray.PS4Pad3.type () : string
stingray.PS4Pad4.type () : string
stingray.Pad1.type () : string
stingray.Pad2.type () : string
stingray.Pad3.type () : string
stingray.Pad4.type () : string
stingray.SimulatedTouchPanel1.type () : string
stingray.SimulatedTouchPanel.type () : string
stingray.SynergyKeyboard.type () : string
stingray.SynergyMouse.type () : string
stingray.Tablet.type () : string
stingray.TouchPanel1.type () : string
stingray.TouchPanel2.type () : string
stingray.TouchPanel.type () : string
type_info
stingray.Network.type_info (type_name) : network_type_info
type_name
stingray.Script.type_name (obj) : string

+ U

UINT
stingray.Leaderboard.UINT (num_bits) : userdata
unbox
8 entries...

stingray.ActorBox.unbox (self) : nil, stingray.Actor
stingray.IdString32Box.unbox (self) : stingray.IdString32
stingray.IdString64Box.unbox (self) : stingray.IdString64
stingray.Matrix4x4Box.unbox (self) : stingray.Matrix4x4
stingray.QuaternionBox.unbox (self) : stingray.Quaternion
stingray.Vector2Box.unbox (self) : stingray.Vector2
stingray.Vector3Box.unbox (self) : stingray.Vector3
stingray.Vector4Box.unbox (self) : stingray.Vector4
unhook_http
stingray.ConsoleServer.unhook_http (id) : nil
unit
4 entries...

stingray.Actor.unit (self) : stingray.Unit
stingray.Mover.unit (self) : stingray.Unit
stingray.UnitComponent.unit (self, entity) : stingray.Unit
stingray.Vehicle.unit (self) : stingray.Unit
units
2 entries...

stingray.Level.units (self) : stingray.Unit[]
stingray.World.units (self) : stingray.Unit[]
units_by_resource
stingray.World.units_by_resource (self, resource_name) : stingray.Unit[]
unit_by_id
stingray.World.unit_by_id (self, id) : stingray.Unit?
unit_by_index
stingray.Level.unit_by_index (self, index) : stingray.Unit
unit_by_name
stingray.World.unit_by_name (self, name) : stingray.Unit?
unit_component
stingray.EntityManager.unit_component (world) : stingray.UnitComponent
unit_data
stingray.LevelResource.unit_data (level_resource, index) : stingray.DynamicData
unit_index
stingray.Level.unit_index (self, unit) : integer?
unit_indices
stingray.LevelResource.unit_indices (level_resource, unit_name) : integer[]
unit_indices_in_object_set
stingray.LevelResource.unit_indices_in_object_set (level_resource, object_set_name) : integer[]
unit_position
stingray.LevelResource.unit_position (level_resource, unit_index) : stingray.Vector3
unit_rotation
stingray.LevelResource.unit_rotation (level_resource, unit_index) : stingray.Quaternion
unit_synchronizer
stingray.GameSession.unit_synchronizer (self) : stingray.UnitSynchronizer
unit_to_game_object_id
stingray.UnitSynchronizer.unit_to_game_object_id (self, unit) : integer
unlink
stingray.TransformComponent.unlink (self, child) : nil
unlink_eye
stingray.GoogleVR.unlink_eye (eye) : nil
unlink_node_from_tracker
3 entries...

stingray.GearVR.unlink_node_from_tracker (unit, node) : nil
stingray.Oculus.unlink_node_from_tracker (unit, node) : nil
stingray.SteamVR.unlink_node_from_tracker (unit, node) : nil
unlink_unit
stingray.World.unlink_unit (self, child) : nil
unload
stingray.ResourcePackage.unload (self) : nil
unload_bank
stingray.Wwise.unload_bank (resource_name) : nil
unload_plugin
stingray.PluginManager.unload_plugin (name) : nil
unload_project
2 entries...

scaleform.Rtt.unload_project (rtt_handle) : nil
scaleform.Stingray.unload_project () : nil
unlock
stingray.Achievement.unlock (achievement) : integer
unlocked
stingray.Achievement.unlocked (achievement) : boolean
unset_smartobject
stingray.GwNavWorld.unset_smartobject (self, smartobject_id) : nil
unspawn
stingray.ScatterSystem.unspawn (self, unit_id) : nil
up
3 entries...

stingray.Matrix4x4.up (m) : stingray.Vector3
stingray.Quaternion.up (quat) : stingray.Vector3
stingray.Vector3.up () : stingray.Vector3
update
6 entries...

scaleform.Stingray.update () : nil
stingray.CommandWindow.update () : nil
stingray.GwNavWorld.update (self, delta_time) : nil
stingray.Network.update (dt, callback_object) : nil
stingray.SteamVoip.update (callback_object) : nil
stingray.World.update (self, delta_time) : nil
update_animations
stingray.World.update_animations (self, delta_time) : nil
update_animations_with_callback
stingray.World.update_animations_with_callback (self, delta_time, callback) : nil
update_bitmap
stingray.Gui.update_bitmap (self, id, material, pos, size, color) : nil
update_bitmap_3d
stingray.Gui.update_bitmap_3d (self, id, material, tm, pos, layer, size, color) : nil
update_bitmap_3d_uv
stingray.Gui.update_bitmap_3d_uv (self, id, material, uv_00, uv_11, tm, pos, layer, size, color) : nil
update_bitmap_uv
stingray.Gui.update_bitmap_uv (self, id, material, uv_00, uv_11, pos, size, color) : nil
update_buffer
stingray.RenderBuffer.update_buffer (handle, type, data) : nil
update_description
stingray.RenderBuffer.update_description (handle, desc) : nil
update_logic_for_crowd_dispersion
stingray.GwNavBot.update_logic_for_crowd_dispersion (self) : integer
update_polygon
stingray.NavigationMesh.update_polygon (self, p, poly) : stingray.Vector3, stingray.Vector3, integer, boolean
update_position
stingray.GwNavBot.update_position (self, position, delta_time) : nil
update_receive
stingray.Network.update_receive (dt, callback_object) : nil
update_rect
stingray.Gui.update_rect (self, id, pos, size, color) : nil
update_rect_3d
stingray.Gui.update_rect_3d (self, id, tm, pos, layer, size, color) : nil
update_scene
stingray.World.update_scene (self, delta_time) : nil
update_text
stingray.Gui.update_text (self, id, text, font, font_size, material, pos, color, options) : nil
update_text_3d
stingray.Gui.update_text_3d (self, id, text, font, font_size, material, tm, pos, layer, color, options) : nil
update_transmit
stingray.Network.update_transmit () : nil
update_triangle
stingray.Gui.update_triangle (self, id, p1, p2, p3, layer, color) : nil
update_unit
stingray.World.update_unit (self, unit) : nil
update_video
stingray.Gui.update_video (self, id, material, video_player, pos, size, color) : nil
update_video_3d
stingray.Gui.update_video_3d (self, id, material, video_player, tm, pos, layer, size, color) : nil
upper
stingray.Utf8.upper (string) : string
user_id
14 entries...

stingray.Keyboard.user_id () : integer?
stingray.Mouse.user_id () : integer?
stingray.PS4Pad1.user_id () : integer?
stingray.PS4Pad2.user_id () : integer?
stingray.PS4Pad3.user_id () : integer?
stingray.PS4Pad4.user_id () : integer?
stingray.Pad1.user_id () : integer?
stingray.Pad2.user_id () : integer?
stingray.Pad3.user_id () : integer?
stingray.Pad4.user_id () : integer?
stingray.Steam.user_id () : string
stingray.SynergyKeyboard.user_id () : integer?
stingray.SynergyMouse.user_id () : integer?
stingray.Tablet.user_id () : integer?
user_name
stingray.Steam.user_name (id) : string
user_setting
stingray.Application.user_setting (indices) : nil
user_settings_load_error
stingray.Application.user_settings_load_error () : boolean

+ V

valid
stingray.Utf8.valid (string) : boolean
valid_session
2 entries...

stingray.GearVR.valid_session () : boolean
stingray.Oculus.valid_session () : boolean
vector2
stingray.ShadingEnvironment.vector2 (self, variable) : stingray.Vector3
Vector2
stingray.Vector2 (x, y) : stingray.Vector2
Vector2Box
3 entries...

stingray.Vector2Box () : stingray.Vector2Box
stingray.Vector2Box (vector) : stingray.Vector2Box
stingray.Vector2Box (x, y) : stingray.Vector2Box
vector3
stingray.ShadingEnvironment.vector3 (self, variable) : stingray.Vector3
Vector3
stingray.Vector3 (x, y, z) : stingray.Vector3
Vector3Box
3 entries...

stingray.Vector3Box () : stingray.Vector3Box
stingray.Vector3Box (vector) : stingray.Vector3Box
stingray.Vector3Box (x, y, z) : stingray.Vector3Box
Vector4
stingray.Vector4 (x, y, z, w) : stingray.Vector4
Vector4Box
3 entries...

stingray.Vector4Box () : stingray.Vector4Box
stingray.Vector4Box (vector) : stingray.Vector4Box
stingray.Vector4Box (x, y, z, w) : stingray.Vector4Box
vector_field
stingray.World.vector_field (self, name) : stingray.VectorField
vehicle
stingray.Unit.vehicle (self) : stingray.Vehicle?
velocity
2 entries...

stingray.Actor.velocity (self) : stingray.Vector3
stingray.GwNavBot.velocity (self) : stingray.Vector3
version
stingray.SteamGameServerLobby.version (self) : string
vertex
stingray.NavigationMesh.vertex (self, v) : stingray.Vector3
vertical_fov
stingray.Camera.vertical_fov (self, index) : number
video
stingray.Gui.video (self, material, video_player, pos, size, color) : integer
video_3d
stingray.Gui.video_3d (self, material, video_player, tm, pos, layer, size, color) : integer
visibility
2 entries...

stingray.Mesh.visibility (self) : boolean
stingray.ProceduralMesh.visibility (handle, context) : boolean
visualize_last_search
stingray.NavigationMesh.visualize_last_search (self, lines) : nil
visual_debug_draw_line
stingray.GwNavWorld.visual_debug_draw_line (self, display_list_name, group_name, start, end, color) : nil
visual_debug_draw_text
stingray.GwNavWorld.visual_debug_draw_text (self, display_list_name, group_name, text, position, color) : nil

+ W

w
stingray.Vector4.w (vector) : number
wake_actors
stingray.PhysicsWorld.wake_actors (self, filter_id, min, max) : nil
wake_up
stingray.Actor.wake_up (self) : nil
wants_to_leave
stingray.GameSession.wants_to_leave (self) : string?
WebSocket
stingray.WebSocket (host, port, request) : stingray.WebSocket
wheel_rotation_angle
stingray.Vehicle.wheel_rotation_angle (self, wheel_index) : number
wheel_rotation_speed
stingray.Vehicle.wheel_rotation_speed (self, wheel_index) : number
word_wrap
stingray.Gui.word_wrap (self, text, font, font_size, width, whitespace, soft_dividers, return_dividers, options) : table
world
stingray.Level.world (self) : stingray.World
worlds
stingray.Application.worlds () : stingray.World[]
world_pose
7 entries...

stingray.Camera.world_pose (self) : stingray.Matrix4x4
stingray.LODObject.world_pose (self) : stingray.Matrix4x4
stingray.Light.world_pose (self) : stingray.Matrix4x4
stingray.Mesh.world_pose (self) : stingray.Matrix4x4
stingray.SceneGraphComponent.world_pose (self, entity, node) : stingray.Matrix4x4
stingray.TransformComponent.world_pose (self, entity) : stingray.Matrix4x4
stingray.Unit.world_pose (self, i) : stingray.Matrix4x4
world_position
7 entries...

stingray.Camera.world_position (self) : stingray.Vector3
stingray.LODObject.world_position (self) : stingray.Vector3
stingray.Light.world_position (self) : stingray.Vector3
stingray.Mesh.world_position (self) : stingray.Vector3
stingray.SceneGraphComponent.world_position (self, entity, node) : stingray.Vector3
stingray.TransformComponent.world_position (self, entity) : stingray.Vector3
stingray.Unit.world_position (self, i) : stingray.Vector3
world_rotation
7 entries...

stingray.Camera.world_rotation (self) : stingray.Quaternion
stingray.LODObject.world_rotation (self) : stingray.Quaternion
stingray.Light.world_rotation (self) : stingray.Quaternion
stingray.Mesh.world_rotation (self) : stingray.Quaternion
stingray.SceneGraphComponent.world_rotation (self, entity, node) : stingray.Quaternion
stingray.TransformComponent.world_rotation (self, entity) : stingray.Quaternion
stingray.Unit.world_rotation (self, i) : stingray.Quaternion
world_to_screen
stingray.Camera.world_to_screen (self, w, window, viewport_size) : stingray.Vector3, number
write_dump_tag
stingray.Network.write_dump_tag (details) : nil
wwise_world
stingray.Wwise.wwise_world (world) : stingray.WwiseWorld

+ X

x
4 entries...

stingray.Matrix4x4.x (m) : stingray.Vector3
stingray.Vector2.x (vector) : number
stingray.Vector3.x (vector) : number
stingray.Vector4.x (vector) : number

+ Y

y
4 entries...

stingray.Matrix4x4.y (m) : stingray.Vector3
stingray.Vector2.y (vector) : number
stingray.Vector3.y (vector) : number
stingray.Vector4.y (vector) : number

+ Z

z
3 entries...

stingray.Matrix4x4.z (m) : stingray.Vector3
stingray.Vector3.z (vector) : number
stingray.Vector4.z (vector) : number
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