Advanced Topics
此部分中的页面
Software Shading Node Support
Lighting Interfaces
Image-based lighting
Customizing Geometric Data for Shaders
Geometry remapping for hardware rendering
Post-effect interfaces
Handling custom renderables for object overrides
Camera information in relation to DirectX and OpenGL draw APIs
Porting Selection from Viewport 1 to 2
Basic Viewport 2.0 pipeline sequencing
Basic Viewport 2.0 object sequencing
Profile Viewport 2.0 rendering events
Implement an MRenderOverride
Color management support for plug-in shaders in Viewport 2.0
父页面:
Maya Viewport 2.0 API Guide