Go to: Synopsis. Return value. Keywords. Related. Flags. MEL examples.
geomBind [-bindMethod uint] [-falloff float] [-geodesicVoxelParams uint boolean] [-maxInfluences int]
geomBind is undoable, queryable, and editable.
This command is used to compute weights using geodesic voxel binding algorithm. It works by setting the right weights values on an already-existing skinCluster node. Since this command uses GPU acceleration, it is not supported on headless versions of Maya, i.e. batch mode.None
In query mode, return type is based on queried flag.
| Long name (short name) | Argument types | Properties | ||
|---|---|---|---|---|
-bindMethod(-bm)
|
uint
|
|
||
|
||||
-falloff(-fo)
|
float
|
|
||
|
||||
-geodesicVoxelParams(-gvp)
|
uint boolean
|
|
||
|
||||
-maxInfluences(-mi)
|
int
|
|
||
|
||||
// Compute geodesic voxel weights for skinCluster1 and skinCluster2. This // command will create a geomBind node connected to the two skinClusters // and their common bind pose. The geomBind node will maintain the // geodesic voxel binding parameters used (ie: falloff, resolution, etc.) // geomBind -bm 3 -fo 0 -mi 5 skinCluster1 skinCluster2 ; // Create a simple scene that use geodesic voxel weights for skin binding. file -f -new ; polyCylinder -r 1 -h 10 -sx 20 -sy 20 -sz 5 ; select -d ; joint -p 0 -4 0 ; joint -p 0 0 0 ; joint -p 0 4 0 ; select joint1 joint2 joint3 pCylinder1 ; skinCluster -bindMethod 3 ; geomBind -bindMethod 3 skinCluster1 ;