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roll [-absolute] [-degree angle] [-relative]
[camera]
roll is undoable, NOT queryable, and NOT editable.
The roll command rotates a camera about its viewing direction, a
positive angle produces clockwise camera rotation, while a
negative angle produces counter-clockwise camera rotation.
The default mode is relative and the rotation is applied with
respect to the current orientation of the camera. When mode is set
to absolute, the rotation is applied with respect to the plane
constructed from the following three vectors in the world space:
the world up vector, the camera view vector, and the camera up
vector.
The rotation angle is specified in degrees.
The roll command can be applied to either a perspective or an
orthographic camera.
This command may be applied to more than one camera; objects that
are not cameras are ignored. When no camera name supplied, this command
is applied to all currently active cameras.
None
camera, cameraView, dolly, listCameras, lookThru, orbit, track, tumble, viewCamera, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet
absolute, degree, relative
Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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camera;
// Align the horizontal direction with the world horizon
roll -abs -d 0 cameraShape1;
// Roll the camera 15 degrees clockwise
roll -d 15 cameraShape1;
roll -d 15;