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Synopsis

softMod [-after] [-afterReference] [-before] [-bindState boolean] [-components] [-curveInterpolation int] [-curvePoint float] [-curveValue float] [-deformerTools] [-envelope float] [-exclusive string] [-falloffAroundSelection boolean] [-falloffBasedOnX boolean] [-falloffBasedOnY boolean] [-falloffBasedOnZ boolean] [-falloffCenter float float float] [-falloffMasking boolean] [-falloffMode int] [-falloffRadius float] [-frontOfChain] [-geometry string] [-geometryIndices] [-ignoreSelected] [-includeHiddenSelections] [-name string] [-parallel] [-prune] [-relative] [-remove] [-resetGeometry] [-selectedComponents] [-split] [-useComponentTags] [-weightedNode string string] [objects]

softMod is undoable, queryable, and editable.

The softMod command creates a softMod or edits the membership of an existing softMod. The command returns the name of the softMod node upon creation of a new softMod.

Return value

string[] (the softMod node name and the softMod handle name)

In query mode, return type is based on queried flag.

Related

cluster, deformer, lattice, sculpt, wire, wrinkle

Flags

after, afterReference, before, bindState, components, curveInterpolation, curvePoint, curveValue, deformerTools, envelope, exclusive, falloffAroundSelection, falloffBasedOnX, falloffBasedOnY, falloffBasedOnZ, falloffCenter, falloffMasking, falloffMode, falloffRadius, frontOfChain, geometry, geometryIndices, ignoreSelected, includeHiddenSelections, name, parallel, prune, relative, remove, resetGeometry, selectedComponents, split, useComponentTags, weightedNode
Long name (short name) Argument types Properties
-after(-af) createedit
If the default behavior for insertion/appending into/onto the existing chain is not the desired behavior then this flag can be used to force the command to place the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
-afterReference(-ar) createedit
The -afterReference flag is used to specify deformer ordering in a hybrid way that choses between -before and -after automatically. If the geometry being deformed is referenced then the -after mode is used when adding the new deformer, otherwise the -before mode is used. The net effect when using -afterReference to build deformer chains is that internal shape nodes in the deformer chain will only appear at reference file boundaries, leading to lightweight deformer networks that may be more amicable to reference swapping.
-before(-bf) createedit
If the default behavior for insertion/appending into/onto the existing chain is not the desired behavior then this flag can be used to force the command to place the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
-bindState(-bs) boolean create
Specifying this flag adds in a compensation to ensure the softModed objects preserve their spatial position when softModed. This is required to prevent the geometry from jumping at the time the softMod is created in situations when the softMod transforms at softMod time are not identity.
-components(-cmp) query
Returns the components used by the deformer
-curveInterpolation(-ci) int createmultiuse
Ramp interpolation corresponding to the specified curvePoint position. Integer values of 0-3 are valid, corresponding to "none", "linear", "smooth" and "spline" respectively. This flag may only be used in conjunction with the curvePoint and curveValue flag.
-curvePoint(-cp) float createmultiuse
Position of ramp value on normalized 0-1 scale. This flag may only be used in conjunction with the curveInterpolation and curveValue flags.
-curveValue(-cv) float createmultiuse
Ramp value corresponding to the specified curvePoint position. This flag may only be used in conjunction with the curveInterpolation and curvePoint flags.
-deformerTools(-dt) query
Returns the name of the deformer tool objects (if any) as string string ...
-envelope(-en) float createqueryedit
Set the envelope value for the deformer. Default is 1.0
-exclusive(-ex) string createquery
Puts the deformation set in a deform partition.
-falloffAroundSelection(-fas) boolean create
Falloff will be calculated around any selected components
-falloffBasedOnX(-fbx) boolean create
Falloff will be calculated using the X component.
-falloffBasedOnY(-fby) boolean create
Falloff will be calculated using the Y component.
-falloffBasedOnZ(-fbz) boolean create
Falloff will be calculated using the Z component.
-falloffCenter(-fc) float float float create
Set the falloff center point of the softMod.
-falloffMasking(-fm) boolean create
Deformation will be restricted to selected components
-falloffMode(-fom) int create
Set the falloff method used for the softMod.
-falloffRadius(-fr) float create
Set the falloff radius of the softMod.
-frontOfChain(-foc) createedit
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape's history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet).
-geometry(-g) string queryeditmultiuse
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ...
-geometryIndices(-gi) query
Complements the -geometry flag in query mode. Returns the multi index of each geometry.
-ignoreSelected(-is) create
Tells the command to not deform objects on the current selection list
-includeHiddenSelections(-ihs) create
Apply the deformer to any visible and hidden objects in the selection list. Default is false.
-name(-n) string create
Used to specify the name of the node being created.
-parallel(-par) createedit
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet).
-prune(-pr) edit
Removes any points not being deformed by the deformer in its current configuration from the deformer set.
-relative(-rel) create
Enable relative mode for the softMod. In relative mode, Only the transformations directly above the softMod are used by the softMod. Default is off.
-remove(-rm) editmultiuse
Specifies that objects listed after the -g flag should be removed from this deformer.
-resetGeometry(-rg) edit
Reset the geometry matrices for the objects being deformed by the softMod. This flag is used to get rid of undesirable effects that happen if you scale an object that is deformed by a softMod.
-selectedComponents(-cms) query
Returns the components used by the deformer that are currently selected. This intersects the current selection with the components affected by the deformer.
-split(-sp) createedit
Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet).
-useComponentTags(-uct) create
When this flag is specified a setup using componentTags will be created. This means no groupId, groupParts, tweak or objectSet nodes will be created and connected to the new deformer.
-weightedNode(-wn) string string createqueryedit
Transform node in the DAG above the softMod to which all percents are applied. The second node specifies the descendent of the first node from where the transformation matrix is evaluated. Default is the softMod handle.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a softMod which uses the transformation of elbow1
//
softMod -wn elbow1 elbow1;

// Edit softMod1 to use the transformation of wrist1.
//
softMod -e -wn wrist1 wrist1 softMod1;

// Create a relative softMod with its own softMod handle. The
// softMod handle is drawn as the letter "S".
//
polyCube;
softMod -rel;

// Modify the membership of an existing softMod. First, find
// the name of the softMod's associated set, then use the sets
// command to edit the set membership (add a cube and remove a plane).
//
listConnections -type objectSet softMod1;
// Result: softMod1Set
sets -add softMod1Set pCube1;
sets -rm softMod1Set pPlane1;