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wrinkle(
objects
, [axis=[linear, linear, linear]], [branchCount=uint], [branchDepth=uint], [center=[linear, linear, linear]], [crease=string], [dropoffDistance=linear], [envelope=linear], [randomness=linear], [style=string], [thickness=linear], [uvSpace=[linear, linear, linear, linear, linear]], [wrinkleCount=uint], [wrinkleIntensity=linear])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
wrinkle is undoable, NOT queryable, and NOT editable.
The wrinkle command is used to create a network of wrinkles on a surface.
It automatically creates a network of wrinkle curves that control a wire
deformer. The wrinkle curves are attached to a cluster deformer.
string[] | List of clusters created followed by list of wire deformers created. |
cluster, deformer, flexor, lattice, percent, sculpt, wire
axis, branchCount, branchDepth, center, crease, dropoffDistance, envelope, randomness, style, thickness, uvSpace, wrinkleCount, wrinkleIntensity
Long name (short name) |
Argument types |
Properties |
|
axis(ax)
|
[linear, linear, linear]
|
|
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Specifies the plane of the wrinkle.
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branchCount(brc)
|
uint
|
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Specifies the number of branches per wrinkle. Default is 2.
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branchDepth(bd)
|
uint
|
|
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Specifies the depth of the branching. Default is 0.
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center(ct)
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[linear, linear, linear]
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Specifies the center of the wrinkle.
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crease(cr)
|
string
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Specifies an existing curve to serve as the wrinkle.
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dropoffDistance(dds)
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linear
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Specifies the dropoff distance around the center.
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envelope(en)
|
linear
|
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The envelope globally attenuates the amount of deformation. Default is 1.0.
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randomness(rnd)
|
linear
|
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Amount of randomness. Default is 0.2.
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style(st)
|
string
|
|
|
Specifies the wrinkle style. Valid values are "radial" or "tangential"
|
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thickness(th)
|
linear
|
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Wrinkle thickness. Default is 1.0.
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uvSpace(uv)
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[linear, linear, linear, linear, linear]
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1/2 length, 1/2 breadth, rotation angle, center u, v
definition of a patch in uv space where the wrinkle is
to be constructed.
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wrinkleCount(wc)
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uint
|
|
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Specifies the number of wrinkle lines to be generated.
Default is 3.
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wrinkleIntensity(wi)
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linear
|
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Increasing the intensity makes it more wrinkly. Default is 0.5.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# Apply radial wrinkles to a sphere:
mySph = cmds.sphere()
cmds.wrinkle( mySph, st='radial', wc=3, brc=2, bd=0, th=1, rnd=0.2, wi=0.5, uv=(2.0, 4.0, 0.0, 2.0, 4.0) )
# Apply a 5-line tangential wrinkle to a plane:
myPlane = cmds.nurbsPlane( w=50, u=20, v=20 )
cmds.wrinkle( myPlane, st='lines', wc=5, th=1.0, rnd=0.2, wi=0.5, uv=(1.0, 1.0, 0.0, 0.5, 0.5) )