To query light levels, analyze the data, and produce reports, use the Lighting Analysis dialog. This dialog provides rendering data on material reflectance, transmittance, and luminance.
For example, a lighting engineer might need to know if light fixtures in a scene provide an even level of illumination on the walls of a building. The engineer uses the Lighting Analysis dialog after placing the lights in the ceiling and processing radiosity. The engineer inspects the light levels and material reflectance in the scene and then adjusts the brightness of lights, changes units, or reduces material reflectance.
To use the Lighting Analysis tools, a radiosity solution must be calculated and displayed in the scene. For better feedback, use it in conjunction with the Pseudo Color Exposure Control. This tool maps luminances or illuminances to pseudo colors that show the brightness of the values 3ds Max converts.
Displays the radiosity solution lighting statistics for the object you select.