The time slider works in conjunction with the track bar to allow you to view and edit your animation. The slider itself shows the current frame and lets you move to any frame in the active time segment by dragging. Right-clicking the slider bar opens the Create Key dialog, which lets you create transform keys without keyframing.
The Time Slider can be floated and docked, to customize your workspace.
When Set Key is off, you can copy selected objects' transform data from a source frame to a destination frame, creating a key at the latter, by right-button dragging the time slider from the source to the destination. Set parameters as necessary on the Create Key dialog, then click OK.
In Set Key mode, holding down the right mouse button and dragging the time slider allows you to move a pose in time without losing it in the viewport.
To move one frame back or forward, click the arrow on the left or right side of the time slider, respectively. Or simply click anywhere on the time line to go to that time. In Key Mode, clicking an arrow jumps to the adjacent key.
The Track View Key window displays a time slider as well. The movement of the two time sliders is synchronized. Moving the time slider in the Track View window also moves the time slider below the viewports and vice versa.
To toggle the time slider, do the following:
To move to a specific frame in the animation, do one of the following:
To move forward or back by one key, do one of the following:
By default, Key Mode is off, and these controls move a frame at a time. To move between keys, click the Key Mode Toggle button; this turns on Key Mode. When Key Mode is on, the button looks like this:
To move to the first or last frame of the active time segment:
To display SMPTE time code on the time slider:
To display subframes on the time slider:
Each frame is divided into subframes.
To use the time slider to adjust animation, do one of the following:
The Create Key dialog appears with Source Time set to the frame you were on when you right-clicked, and Destination Time set to the frame to which you moved the time slider. Toggle the Position, Rotation, and Scale checkboxes as necessary and then click OK to create a key at the destination frame for the pose at the source frame.
To scrub the animation with the mouse but without dragging:
The time slider moves in tandem with the mouse.
By default, the active time segment is from frame 0 to frame 100. The slider displays time in frames, SMPTE numbers, or other measurements, depending on the current setting in the Time Configuration dialog.
The slider bar displays the current frame, followed by a slash (/), followed by the total frames in the active time segment. For example 25/100 means frame 25 of 100 frames. The current frame also appears in the current frame field. If animation exists in the scene, it's played back as you drag the time slider.
The buttons at the left and right ends of the time slider move the animation one frame backward and forward, respectively, like the Previous Frame and Next Frame buttons in the time controls. If Key Mode is on, these buttons duplicate the Previous Key and Next Key buttons instead.
Key Mode can jump to all the keys or only the transform keys, depending on the Key steps setting in the Time Configuration dialog.