To Use Modifier Sets

A modifier set is a group of shortcut buttons for applying modifiers that you can optionally display on the Modify panel. The Modifier Sets menu lets you manage and customize Modifier Sets.

If you use certain modifiers frequently, you can ease the task of applying them to objects by assigning them to a custom set.

Display the current button set on the Modify panel:

Switch to another button set:

Customize a modifier and button set:

  1. Click (Configure Modifier Sets), then choose Configure Modifier Sets.
  2. Choose a button set from the Sets drop-down list.
  3. Use Total Buttons to choose the number of buttons in the set.
  4. Assign buttons by dragging the names of modifiers in the dialog's Modifiers list to buttons in the Modifiers group box.
  5. Click OK.

    3ds Max updates the button set. You can customize the set without saving it, but if you save a new set under a new name, you can use it later.

Create a new modifier and button set with Configure Button Sets:

  1. Click (Configure Modifier Sets), then choose Configure Modifier Sets.
  2. Create a custom button set in the Modifiers group box. You can use these controls:
    • Use Total Buttons to change the number of buttons.
    • Drag a modifier from the Modifiers list to a button.
    • Highlight a button, and then double-click a modifier in the Modifiers list. (When you assign a button by double-clicking, the highlight moves to the next button in the Modifiers group.)

    As soon as you change the button set, the Sets edit field becomes empty.

  3. Enter the new set's name in the Sets edit field.
  4. Click Save.
  5. Click OK to leave the Configure Modifier Sets dialog.