Figure Mode

While Figure mode is active, you can change biped structure and fit that structure to a character mesh. Figure mode is useful for a variety of other purposes as well:

Moving the Head

In Figure mode you can move the head relative to the body. This is another way to help fit the biped into a character’s skin.

Moving a biped’s head in Figure mode

Fitting the Biped to a Mesh in Figure Mode

Following are quick notes designed to give you a general sense of the issues involved when fitting a biped to a character mesh:

Move the first link on each finger to position the fingers relative to the mesh; use local and world coordinate systems for this. Scale the finger links to position the joints. After positioning the thumb, rotate the first thumb link around the local X-axis until the local Z-axis creates a natural rotation for the thumb (refer to the image). A User view and toggling back and forth between a shaded and wireframe display is helpful when fingers are positioned.