As shown in the table below, there are two types of movements you can apply to a biped link:
The pelvis, head, neck, non-base spine links, and non-base tail links cannot be moved. They can only be rotated, although they move when their parent moves.
When you select multiple biped parts and move them, the move applies only to selected biped parts that have no selected ancestors. For example, when the entire biped is selected, only its center of mass object is moved. When all of the finger joints are selected, the bases of all the fingers are moved.
Tips:
Biped Link | Link Name | Keyframe Mode | Figure Mode |
---|---|---|---|
Center of mass | Bip001 (default) | Positions entire biped | Positions entire biped |
Pelvis | Pelvis | Does not move | Does not move |
Head | Head | Does not move | Does not move |
Neck | Neck | Does not move | Does not move |
Spine Base | Spine | Does not move | Positions upper body relative to lower body |
Tail Base | Tail | Does not move | Positions tail relative to body |
Ponytail | Ponytail1, 11, and so on | Does not move | Positions ponytail relative to body |
Clavicles | R Clavicle, L Clavicle | Do not move | Positions arms relative to body |
Shoulders (upper arm) | R UpperArm, L UpperArm | IK from shoulder | IK from shoulder |
Elbows (lower arm) | R Forearm, L Forearm | IK from hand | IK from hand |
Hands | R Hand, L Hand | IK from hand | IK from hand |
Fingers | Finger 0, 01, and so on | IK from finger | Positions finger relative to hand (if base selected) |
Hips (upper leg) | R Thigh, L Thigh | IK from knee | IK from knee |
Knees (lower leg) | R Calf, L Calf | IK from foot | IK from foot |
Feet | R Foot, L Foot | IK from foot | IK from foot |
Toes | Toe 0, 01, and so on | IK from toe | Positions toe relative to foot (if base selected) |