After you've created footsteps, there are several ways to edit their placement in the scene.
- You can use standard 3ds Max controls to select, move, rotate, or delete footsteps.
Note: The
3ds Max scale transform will not scale the footstep icons themselves; the size of the icons is set by the size of the biped's feet. The biped foot size is originally set by the biped's height, then later by any scaling you perform on the feet in Figure Mode. See
Posing the Biped.
- You can use the Bend and Scale controls in the Footstep Operations Rollout to edit the footsteps. The Bend value curves a selection of footsteps, while Scale changes the distance between selected footsteps.
Selecting Footsteps
To change footstep placement, you must first select the footsteps to change.
When (Footstep Mode) is turned on, footsteps can be selected with the same methods used to select 3ds Max objects:
- Click footstep icons while holding down the Ctrl key.
- Click and drag to draw a bounding box around footsteps you want to select.
- Unselect footsteps by holding down the Alt key and clicking footsteps.
You can also select footsteps in Track View's Dope Sheet mode. See Editing Footstep Timing.
Biped Key Adaptation
When you move, rotate, delete, bend, or scale active footsteps, character studio automatically alters biped keys to account for changes in balance and motion. This change is called adaptation. For information on how adaptation occurs, see Editing Active Footsteps.