When you import an Alembic file, you automatically import data for:
- Node Transform
- Node Visibility
- Shape Objects
- Mesh/Polygons
- Cameras
- DOF FStop
- Near/Far : Clip Dist
- FOV
Note: Any node not supported is added as a dummy object.
There are also several options for additional data you can import should you wish.
Note: 3ds Max does not import particle systems from Alembic files.
Interface
- Inspect Alembic File
- Opens the Inspect dialog, letting you see what is inside the file before it is imported.
Tip: Use the search bar to quickly filter and find content.
Import group
- Coordinate System
- Imports Alembic geometry in a Y-up or Z-up coordinate system.
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Import to Scene Root
- Imports objects to the scene's root level as children of the scene. Otherwise, objects import as children of an Alembic container object named Alembic. Default=off.
- Remove Shape Suffix
- Removes the "shape" suffix(es).
Animation group
-
Fit Time Range
- Changes the active time range to match the animation in the file. Default=on.
Note: If the file is not an animation, the active time range does not change.
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Set Current Time to Start Frame
- Sets the scene's current time to the imported animation's start time.
Import Data group
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UVs
- Applies the UVs to the geometry in the file. The faceset and extra channel names are checked, and if the names end with a number, the number will be used as Material ID for the UV channel number. For example: if the face group name is group_7, the faces will have Material ID 7 on import.
Note: If multiple UV channels are in the file via other channels, they will be imported regardless.
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Normals
- Applies the normals to the geometry in the file. When off, face normals are not assigned as being faceted.
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Vertex Colors
- Applies the vertex colors to the geometry in the file.
- Extra Channels
- Imports all other channel data.
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Velocity
- Imports the per vertex/particle velocity as a velocity channel if the Alembic file has standard velocity.
Note: Each renderer must be configured to use this channel properly in order to achieve the desired effects.
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Material IDs
- Imports the Material IDs stored as Alembic face sets.
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Visibility
- Imports visibility data.
- Object Properties
- Applies the object properties of the geometry.
- Custom Attributes
- Applies custom attributes to the nodes.
Note: Only basic types such as strings, integers, and floats are supported. Array data is ignored.
Note: Alembic format specification does not include any standard for most of this data.