The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:
Standard Lights
| In 3ds Max |
When imported back into 3ds Max: |
| Omni |
Omni |
| Free Directional |
Free Directional |
| Target Directional |
Free Directional |
| Free Spot |
Free Spot |
| Target Spot |
Target Spot |
| Skylight |
Omni |
| mr Area Spot |
Target Spot |
| mr Area Omni |
Omni |
Note: In non-Revit to 3ds Max workflows, the 3ds Max FBX plug-in does not support Skylights (and their targets). Instead the plug-in converts them to null objects. The plug-in also converts mr Lights to Standard lights (for example, an mr Area Omni Light becomes a standard omni light) and Photometric lights become Standard lights (where they lose any Photometric-specific values).
Photometric Lights
| In 3ds Max |
When imported back into 3ds Max: |
| Target light |
Omni. The target is exported as a null. |
| Free light |
Omni light |
| mr Sky portal |
Omni light |