Import Settings Dialog for Revit Files

Provides options for Revit file import.

Select Revit View
Use the list to choose the Revit camera view to load.

Revit files can contain multiple camera views, but when you import a RVT file, you must choose a single camera view.

Combination Rule
Use this drop-down list to choose the way in which Revit objects are combined. Combining objects can reduce the number of objects in your 3ds Max scene, and improve performance.
  • Do Not Combine Objects (The default.) Imports each Revit object as a single 3ds Max object.
  • Combine By Revit Category Revit objects in the same category become a single 3ds Max object. The object has the name of the category and is placed on a layer with the same name. The family and category appear in the 3ds Max Scene Explorer.

    Multi/Sub-Object material information is retained.

  • Combine By Revit Family Type Revit objects belonging to the same Family Type become a single 3ds Max object. The object has the name of the family type and is placed on a layer with the same name. The family and category appear in the 3ds Max Scene Explorer.

    Multi/Sub-Object material information is retained.

  • Combine By Revit Material Revit objects assigned the same material become a single 3ds Max object. The object has the name of the material, and is placed on a layer with the same name. Revit metadata (family and category) does not appear in the 3ds Max Scene Explorer.

    Multi/Sub-Object material information is lost.

    Note: If the Revit scene does not contain material assignments, the geometry is imported as a single object, and this option becomes comparable to the As One Object option.
  • Combine by Revit Category and Revit Material Revit objects in the same category with the same material become a single object. The object has the name of the category_material, and is placed on a layer with the same name. Revit metadata (family and category) does not appear in the 3ds Max Scene Explorer.
  • Combine by Revit Family Type and Revit Material Revit objects belonging to the same family type with the same material become a single object. The object has the name of the family_material, and is placed on a layer with the same name. Revit metadata (family and category) does not appear in the 3ds Max Scene Explorer.
  • As One Object Imports the entire Revit drawing as a single 3ds Max object, with the name of the camera view. The object is placed on a layer with the same name. Revit metadata (family and category) does not appear in the 3ds Max Scene Explorer.

    Revit materials are combined into a single Multi/Sub-Object material.

    Tip: This option is useful if you are doing a massing study such as a shadow animation.
Revit View Detail Level
Use this drop-down list to choose the level of detail you want to view. Options include:
  • default
  • coarse
  • medium
  • fine.

Objects group

Chooses which kind of geometry to import from the RVT file. Objects include:
  • materials
  • cameras
  • daylight system
    Note: It is important to note that:
    • Importing a daylight system results in the creation of a Sun Positioner light object with a Physical Sun & Sky environment map.
    • Exposure controls are imported based on Revit renderer settings as a Physical Camera Exposure Control.
    • If the sun is set to Lighting mode in Revit, it will be in Manual mode in 3ds Max (i.e. Azimuth and Altitude).
    • The Sun Positioner's Compass Radius and Sun Distance are arbitrary values set for display purposes.
    • Exposure Control environment settings default to Physical Camera Exposure Control, with its parameters based on Revit's Rendering Settings>Adjust Exposure.
  • lights
  • RPCs (Rich Photorealistic Content including people, trees, plants, etc.)
  • BIM Info (Building Information Modeling data).

Geometry group

Curved Objects Detail
Controls the number of segments (the resolution) of curved objects. Default=8. Higher values result in smoother surfaces.
Simplify Mesh
Lowers the polygon count by reducing coplanar triangles. The higher the value, the more the resulting mesh can differ from the original.
Optimize Extrusion
Reduces the number of triangles by rebuilding extruded polygons. This creates smoother, editable geometry; as opposed to creating an editable mesh with non-editable, tesselated geometry.