You will get incorrect texture mapping when you import objects into 3ds Max Design that meet the following conditions:
If you have objects that fit all these criteria you will have mapping issues when importing into 3ds Max Design because the imported materials reset the Real-world Scale option back to On. This inconsistency occurs because 3ds Max Design has different defaults from 3ds Max.
To compensate for this, once the file is imported into 3ds Max Design, disable Real-World scale in the Material Editor Bitmap Coordinates rollout.
For more on texture misalignment, see What happened to my textures _TOPIC_87.