Exporting to Alembic Files

When you export an Alembic file, you automatically export data for:

There are also several options for additional data you can export should you wish.

Interface

Export group

All # nodes
Exports the selected nodes and ancestors only. The number value corresponds to the number of nodes selected.
Format
ABC file format:
  • Ogawa (default): Suitable for multi-threading. Ogawa files can be smaller than HDF5 files and generally load more quickly.
  • HDF5: Legacy file format.
Coordinate System
Exports Alembic geometry in a Y-up or Z-up coordinate system.
Export Hidden Geometry
Exports all geometry hidden in the scene.
Add Shape Suffix
Adds the suffix "shape" from the Alembic node names.

Animation group

Single
Saves the current frame only.
Active Time Segments: 0 to 100
The range of frames as shown on the track bar.
Range
All the frames between and including the two numbers you specify.
Samples per frame
Regular sample of frames. For example, type 8 to render every 8 samples per frame. This affects only the Active Time Segment and Range output options. Default=1.

Export Data group

UVs
Exports all UVs in the exported meshes.
Normals
Exports all Normals associated with the exported geometry.
Vertex Colors
Exports the vertex colors associated with the exported vertices.
Extra Channels
Exports any extra channel information associated to geometry.
Note: From version 2017.2 on, UV channel information is compatible with Autodesk Maya.
Velocity
Exports the velocity associated with the exported vertices.
Material IDs
Exports the Material IDs associated with the exported faces.
Visibility
Exports visibility per object frame.
Layer Name
Exports layer names associated to exported objects.
Material Name
Exports material names associated with exported objects.
Object ID
Exports the g-buffer object ID for 3ds Max geometry nodes.
Custom Attributes
Exports all custom attributes associated with exported objects and their modifiers.
Particle Shape as Mesh
Converts particle shapes into meshes and exports the meshes.
Object Attributes
Exports all object attributes associated with objects.
Splines as NURBS
Exports all splines as NURBS.
Preserve Instances
Exports all instances of objects.
Important: Alembic format specification does not include any standard for most of this data. While 3ds Max will be able to import this information back into the software, other DCCs may not be able to read the data.