With the Mask map, you can view one material through another on the surface. The mask controls where a second map is applied to the surface.
Mask map applies labels to the fire extinguisher.
By default, lighter (whiter) areas of the mask show the applied map, while darker (blacker) areas of the mask show the underlying material color. You can use Invert Mask to reverse the mask's effect.
Tip: For more control over compositing and masking textures, plus the ability to use multiple layers and combine them in different ways, use the
Composite map instead.
Procedure
Note: This procedure works with either Material Editor, Compact or Slate, but does not describe specific methods for applying maps and materials. Before using the procedure, familiarize yourself with the standard methods used for assigning materials and maps with your editor of choice.
Example: To use the Mask map:
- In the Material Editor, create a Standard material and apply it to an object in the scene. Set the material to display in the viewport.
Tip: To see the full masking effect in the viewport, be sure to use Show Realistic/Hardware Map In Viewport, depending on whether you're using the Nitrous display driver or a legacy driver. Otherwise you'll need to render to see the effect.
- Set the Diffuse color of the Standard material to something distinctive, such as red.
- Apply a Mask map to the Diffuse map input in the Standard material.
- Apply a Checker map to the Mask input of the Mask map. If you like, increase the Tiling U and V values so the checker pattern is smaller.
At this point, if you're using Realistic or Hardware viewport mapping, you can see the color from step 2 instead of the black checks in the Checker map. This shows that the Mask map interprets black as transparent.
To see this if you're using Shaded viewport mapping, render the scene.
- Apply a different map such as a Bitmap to the Map input of the Mask map.
The map appears only where the white squares of the Checker mask are.
- On the Mask Parameters rollout of the Mask map, turn on Invert Mask.
Now the white squares of the Checker map mask are transparent, and the black squares show the other map.
Interface
These are the controls for the Mask map:
- Map
-
Selects or creates the map to be viewed through the mask.
- Mask
-
Selects or creates the map to use as a mask.
- Invert Mask
-
Reverses the effect of the mask, so white is transparent and black shows the applied map.