To place a material or map node in the active View:
To give a material or map a different name, do one of the following:
3ds Max opens a Rename dialog, which lets you enter a new name for the material.
The name of a material can contain spaces, numbers, and special characters.
To edit a material:
3ds Max opens an Instance (Copy) dialog. Choose Instance, and then click OK.
To edit the settings of a material or map:
The rollouts for the material or map appear in the Parameter Editor, where you can change settings.
To create a new material:
3ds Max places a node for the material in the active View.
To make a copy of a material:
3ds Max opens an Instance (Copy) dialog. Choose Copy, and then click OK.
To get a material from the scene:
To apply a material to objects in a scene:
As you drag in the viewport, a tooltip appears over each object beneath the mouse, showing the object's name. You can apply the material whether the object is selected or not. Release the mouse to apply the material.
Dragging from a material node’s output socket to an object in the scene
(The wire itself is not displayed in the viewport.)
If the object isn't selected, or if it's the only object selected in the scene, the material is applied immediately. If the object is one of several selected objects in the scene, 3ds Max prompts you to choose whether to apply the material to the single object only or to the whole selection (the latter is the default choice).
You can also apply a material to a selection by making a selection of scene objects, selecting the material node in the active View, then clicking (Assign Material To Selection) on the Slate Material Editor toolbar.
To remove a material from an object:
To select objects that have the same material applied:
When a material in the Slate Material Editor is applied to objects in the scene, you can use the Slate Material Editor to select the objects.
3ds Max opens a Select Objects dialog. In the list of objects, all objects with this material assigned are highlighted.
To add a map to the active View:
3ds Max places a node for the map in the active View.
To assign a material ID channel to a material or a map: