The Multi Tile map allows multiple texture tiles to be loaded into the UV editor at the same time.
Use the Multi Tile map to load multiple texture tiles into the UV editor. This is useful for opening and displaying high resolution textures produced by 3D painting applications such as Mudbox, and is an effective alternative to using multiple UV channels to texture objects.
Note: When working with UDIMs, you can only see the first texture in the Viewport using the Multi Tile map. If you use the OSL BitMap Lookup shader, you are able to see multiple textures.
Interface
UV Tiles rollout
- File Pattern Format
- Selects a file pattern format: Zbrush, Mudbox, UDIM (Mari) or Custom.
Use Custom when selecting image file types such as jpegs and bitmaps.
- Viewport Quality
- Selects the viewport display quality.
- Number of Textures
- Shows the current number of texture tiles.
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Add Tile button
- Click to add tiles.
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Delete Tile button
- Click to delete a tile.
- Tile button
- Click the Tile button to select a file to as a new tile. The button shows the name of the currently-selected file or None if no file has been selected.
- U V
- Enter values to position the tile in the UV editor, with the values corresponding to UV space. For example, enter 0,0, or 1,0, or any other desired value such as 4,4 etc..
Note: In the UV Editor preferences, make sure a high enough number of tiles are set in the Display Preferences and that Tile Bitmap is enabled in the Unwrap Options dialog, otherwise the additional tiles may not show correctly.