Some of the options on this menu are unavailable unless you have highlighted an XRef record.
Launches an Open File dialog so you can select the source file for your XRef record. When you a select a file, the XRef Merge dialog appears.
Any transform animation assigned to the source objects can be merged along with the XRef object, but it will not be updated with the source object.
Deletes the highlighted XRef records after you confirm the action. All entities associated with the highlighted records are removed from the scene.
Opens the source file. If you have not saved changes to the main (current) file, 3ds Max prompts you to do so.
Displays the Open File dialog that enables you to browse for a new source file. The file you choose replaces the highlighted XRef record in the XRef Objects dialog. Available only when a single file is highlighted.
Launches Windows Explorer, open to the folder in which the highlighted source file resides with the source file highlighted. Available only when a single file is highlighted.
Removes path information from the file name, saving only the file name. The source file location is saved relative to the main file location.
If the record's file name has had its path stripped, this option restores the full path name.
Click to combine the contents of more than one XRef record from the same source file into one record. This is useful when you want to clean up the organization of your XRef records. Rather than having multiple records of the same file, you can group all of the objects, controllers, and materials from that file under the same record. This option is available only when you highlight two records that refer to the same file name and path; both records must have identical settings. XRef records must refer to the same file with the same XRef entities. Combine XRef Records only allows you to consolidate all of the entities of one file into one XRef record entry. It does not allow you to combine the contents of different files, even if the files have the same name.
Refreshes the contents of the selected XRef record. If the objects, controllers, materials, or manipulators referenced have changed in the source scene, you will see these changes in your main scene.
Selects the entities that belong to the currently highlighted XRef record.
Opens the Select Objects dialog, which lists all objects and highlights those belonging to the currently highlighted XRef record. Use this dialog to select XRef objects.
Based on the objects selected in the scene, the corresponding records that contain these objects are highlighted in the XRef Objects dialog.
Highlights all XRef records in the XRef Record list.
Highlights all XRef records in the XRef Record list except the currently highlighted records.
Turns off highlighting for any XRef records currently highlighted in the XRef Records list.
Hides all unresolved XRef records in the XRef Record list.
Highlights all unresolved XRef records in the XRef Record list.
Converts all XRef entities of the highlighted record into native (local) entities in your main scene. The objects, controllers, materials, and manipulators are no longer referenced from the source file but become part of your main scene. A prompt appears so you can confirm the action. Since a merged XRef entity becomes part of the scene and is no longer an XRef entity, its name is removed from the XRef Entities list. This works on a XRef record basis, so all entities belonging to the highlighted XRef record are converted. The contents of the source file are not affected by this option.
Merging an XRef object loads the full modifier stack of the original object into the main scene (your current scene), while maintaining any additional stack items that were added while the object was an external reference. Thus, you can use Merge In Scene to update an object that has been modified as an external reference. Similarly, merging an XRef controller into the main scene maintains any offset transformation you might have applied to the controller in the main scene.
Creates a source file for the currently selected objects. This means that you can select objects in the current scene, including their transform controllers and materials, and then save them to a separate scene file. This file is then listed as an XRef record that contains the entities you selected.