With the Tracks
Local option, transforms in the source scene can appear in the local scene. This can be especially useful when you adjust rigs.
- In the source scene, transform the object.
![](../images/GUID-79AB9882-84C2-460F-833B-A367728D5465.png)
Example: Initial pose of leg bones
-
Alt+right-click, and from the Animation quad menu, choose Freeze Transform.
![](../images/GUID-574E4DFC-458D-49E5-9FEB-9A230252701F.png)
Freeze the transform
-
Save the source scene.
- In the local scene, choose File menu
References
XRef Objects.
- On the XRef Objects dialog, choose Preset
Rigs To Animate, and then XRef the object.
The Rigs To Animate preset includes the setting Tracks=Local.
The XRef'd object has the transform information you froze. At this point, you can animate the XRef'd object locally.
- In the source scene, transform the object again, then
Alt+right-click and choose Freeze Transform again.
![](../images/GUID-2CD0555C-9B27-42EE-A063-3B3E87907F60.png)
Changing the initial pose
- Save the source scene again.
- In the local scene, on the XRef Objects dialog upper toolbar, click Update.
The local scene acquires the new transform from the source scene. Local animation keys remain active.
![](../images/GUID-E098F2A4-FF52-4B8C-B284-27831A9D1F52.png)
Updating the local, XRef'd rig
Note: Automatic Update does not work with Freeze Transform: You need to click Update to refresh the local scene.