Modifying NURBS Models and Creating Sub-Objects

You can edit NURBS immediately when you enter the Modify panel. There’s no need to apply a modifier, as with some other kinds of 3ds Max objects.

While you are editing a NURBS object on the Modify panel, you can create sub-objects "on the fly," without having to go back to the Create panel. This is an exception to the way you usually use 3ds Max. The Modify panel for NURBS curve and NURBS surface objects includes rollouts that let you create new NURBS sub-objects.

Example: Rollout for creating NURBS surface sub-objects

Tip: Another way to create curve and surface sub-objects is to use the NURBS Creation Toolbox

This is a summary of how to create sub-objects:

Note: You can detach a NURBS sub-object to make it a new, top-level NURBS object, and you can extract an imported object to create an independent, top-level object once again.