The U-Type Stair object lets you create a two-flight staircase, with the two flights parallel to each other and a landing between them.
Types of U-type stair: open, closed, and boxed
U-type stairs have two flights in opposite directions, and a landing.
For using materials with stairs, see Stairs and Materials.
To create U-Type stairs:
Creates stringers along the ends of the treads of the stairs. To modify the stringers’ depth, width, offset and spring from the floor, see Stringers rollout.
Creates an inclined, notched beam under the treads which supports the steps or adds support between the stringers of the stairs. You might also know this as a carriage piece, a horse, or a roughstring. See Carriage rollout to modify the parameters.
Creates left and right handrails. See Railings rollout to modify the handrails’ height, offset, number of segments, and radius.
Creates left and right paths you can use to install railings on the stairs. See Stairs for the instructions on how to do this.
Controls the position of the two flights (Length 1 and Length 2) relative to each other. If you select left, then the second flight is on the left from the landing. If you select right, then the second flight is the right from the landing.
Controls the length of the first flight of stairs.
Controls the length of the second flight of stairs.
Controls the width of the stairs, including the steps and the landing.
Controls the distance separating the two flights and thus the length of the landing.
Controls the thickness of the steps.
Step thickness variance between two stairs
Controls the depth of the steps.
Step depth variance between two stairs
Applies default mapping coordinates to the stairs.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.