Smooths the mesh while retaining detail based on a relaxed default pose.
Use the Delta Mush operator to filter deformation artifacts and create smoothing effects. The Delta Mush operator provides vertex data
.
Delta Mush Parameters rollout
Relax group
- Strength
- Controls how far vertices move during each smoothing operation.
- Iterations
- Sets how many times to repeat the smoothing process.
- Pin Borders toggle
- When enabled, pins boundary vertices to their current position so they do not move during smoothing. This option is particularly useful when working with multiple objects, or multiple elements within a single object, that share open edges.
Mask group
- Mask with Vertex Colors toggle
- Masks off areas of an object using a vertex color.
- This setting is useful for controlling the strength of the Delta Mush, specifically to preserve detail on smaller features.
- Map Channel
- Sets the map channel assigned to the selected vertex color.
Rest Pose group
- Capture Rest Pose button
- Sets a default, neutral pose for the purposes of calculating smoothing operations.
Deform group
- Deform menu
- Specifies the current deformation: either Relaxed Base Mesh, Relaxed, or Relaxed Delta.