Generates a vector for each vertex in the mesh based on the selected data channel input.
The Vector operator provides vertex data
.
This operator is typically used in Multiply or DotProd blending modes to modify the current stack data.
Note: If you need to see the vectors, set Point 3 display to Vectors.
Vector Parameters rollout

Example with World input selected. Parameters vary with other inputs.
- Input menu
- Selects the input: Local, Custom Local, World, Node, Node Look At, or Node Look At Per Vertex.
- Local/World menu
- When Local or World is selected, specifies an axis
- Custom Local menu
- When Custom Local is selected, sets the X, Y, and Z coordinates.
- Pick Node button
- When Node, Node Look At, or Node Look At Per Vertex is selected, click to pick a node such as an object or a point helper from the scene. When enabled, the button turns blue until the node is picked.