The Slice modifier lets you use a cutting plane to slice through a mesh, creating new vertices, edges and faces based on the location of the slice plane gizmo. The vertices can either refine (subdivide) or split the mesh, and you can also remove the mesh from one side of the plane. Using Radial slicing, you can also slice an object based on minimum and maximum angles.
The Slice modifier slices through groups, selected objects or sub-object selections of faces. It works similarly to the Editable mesh Edge Slice function but does not require the object to be an editable mesh or poly.
Slice cuts through the assembly
You can animate the cutting plane, changing its position and rotation over time. You can also make objects gradually appear and disappear of objects by animating the Slice Plane gizmo in conjunction with the Remove Top and Remove Bottom options.
Top: Original object
Middle: Object without top
Bottom: Object without bottom
To create multiple slices in an object, apply multiple Slice modifiers. If the geometry doesn't need to remain parametric, you can collapse it into editable mesh or editable poly format and use the respective Slice tool (see Cut and Slice (Editable Mesh) and Cut and Slice group (Polymesh). This tool is easier to use for making multiple slices in an object, but the object cannot retain its creation parameters.
At this sub-object level, you can transform and animate the gizmo like any other object to determine where the slice occurs. Scaling the gizmo has no effect, because its extents are effectively infinite. If you need to limit the extent of the slice, use it on a sub-object selection set of faces, rather than on the entire object.
For more information on the stack display, see Modifier Stack.
This group is only shown when Radial is selected as the slice type.
Selecting a slice type defines how the slice plane will affect the geometry to which it has been applied.
Operate On Face versus Operate On Polygon
Example: To slice vertically through an object:
The Slice Plane gizmo appears at the base of the teapot.
The back of the teapot is sliced away.
The front half of the teapot is sliced away.
Example: To animate the appearance of a teapot using the Slice modifier:
The Slice Plane gizmo appears at the base of the teapot.
The wireframe teapot is transformed into a fully-shaded object.