Procedure
To bake an animated object into separate frames:
- In the Render Setup dialog (F10), click the Common panel.
- In the Time Output group, select Range and enter the desired range of animated frames, and then close the dialog.
Note: You must close the Render Setup dialog for the active renderer to be correctly updated.
- Choose
to open the Bake to Texture dialog.

The active renderer and time output range is shown on the bottom right of the Bake to Texture window.
- If the available maps are hidden, click Show Maps to show them in the left pane of the window.
- Click the Add Maps to Selection button and select the desired maps.
- Select an Output folder as the destination for the frames.
- Click Bake.