Rigid bodies and constraints are the core components of a MassFX simulation. The topics in this section are intended to help you understand how to use them.
Topics in this section
Rigid Body Overview
A rigid body is an object in the physical simulation whose shape and size do not change. For instance, if you make a cylinder in your scene into a rigid body, it might bounce, roll, and slide around, but it never bends or snaps, no matter how much force is applied.
Working with Rigid Bodies
MassFX provides tools for creating rigid bodies as well as adjusting their settings and their physical shapes: the objects' representations within the simulation.
Constraining Physics Objects
As the name suggests, a MassFX constraint (or "joint") restricts the movement of rigid bodies in the simulation. Some examples of constraints in the real world include hinges, nails, zip lines, and axles.