The following modifiers are for use in Particle Flow simulations:
Topics in this section
PFlow Collision Shape (WSM) Modifier
PFlow Collision Shape is a world-space modifier (WSM) that enables standard mesh objects to participate as particle deflectors in the MassFX simulation. Usage is straightforward: Apply the modifier to all objects that should deflect particles, and then add the modified objects as deflectors to a mParticles Collision test.
Particle Face Creator Modifier
Particle Face Creator is an object-space modifier that uses particle positions to hide and reveal mesh geometry. As particles move past the geometry, parts of it melt away and then reappear in a natural-looking sequence. This is a result of the modifier's ability to adjust the geometry in a way that obscures the underlying face topology.
Particle Skinner Modifier
The Particle Skinner modifier allows one or more PFlow particle systems to deform the geometry of the modified object.