UOmniFlect Space Warp

UOmniFlect, the universal omniflector, provides more options than the original UDeflector. This space warp lets you use any other geometric object as a particle deflector. The deflections are face accurate, so the geometry can be static, animated, or even morphing or otherwise deforming over time.

Note: Some particle “leakage” can occur with this deflector, particularly when you use many particles and a complex deflector object. To avoid this, perform a test render to check for leaking particles, and then add POmniFlects to catch the strays.

UOmniFlect viewport icon

Procedures

To use the UOmniFlect space warp:

    To use a universal omniflector, you need a minimum of three objects in the scene:

  1. The particle system
  2. The UOmniFlect space warp
  3. The object used as the deflector
  4. Add or select an object used as the deflector.
  5. Create a particle system whose particles intersect the deflector object.
  6. On the Create panel, click (Space Warps). Choose Deflectors from the list, then on the Object Type rollout, click UOmniFlect.
  7. Click and drag in a viewport to place the space warp icon.
    Note: The size and position of the UOmniFlect icon do not alter the effect.
  8. Apply the deflector to the particle system using the appropriate method:
  9. On the Modify panel Parameters rollout Object-Based OmniFlector group, click Pick Object, and then select the object to use as a deflector.
  10. Adjust the particle system and UOmniFlect parameters as necessary.

Interface

Parameters rollout

The settings for the UOmniFlect are the same as those for POmniFlect, with the following additions:

Object-Based OmniFlector group

Lets you choose the object to use as a deflector.

Item

Displays the name of the selected object.

Pick Object

Click this, and then select any renderable object to use as a deflector.

Display Icon group
Icon Size

Specifies the size of one side of the square UOmniFlect icon.