Drag Space Warp

The Drag space warp is a particle motion damper that reduces particle velocity by a specified amount within a specified range. The damping can be applied linearly, spherically, or cylindrically. Drag is useful for simulating wind resistance, transfers into dense media (like water), impacts with force fields, and other, similar situations.

With each damping type, you can control the damping effect along several vectors. The damping is also affected by particle system settings, such as speed.

Note: To create a uniform drag effect, the default value for all directional parameters is 5.0%.

Drag slows down a stream of particles.

Procedures

To create a Drag space warp:

  1. On the Create panel, click (Space Warps). Choose Forces from the list, then on the Object Type rollout, click Drag.
  2. Drag in a viewport to create the space warp.

    The space warp appears initially as a box within a box, indicating that it's using the default Linear Damping mode.

  3. To apply the damping spherically or cylindrically, choose Spherical Damping or Cylindrical Damping in the command panel.
    Note: The position and orientation of the space warp plays an important role for all three damping types.
  4. Change the settings for the current damping type as necessary.

Interface

Timing group

Time On/Time Off

The frame numbers at which the space warp becomes active and becomes inactive.

Damping Characteristics group

This group lets you choose Linear Damping, Spherical Damping, or Cylindrical Damping, plus a set of parameters for each.

Unlimited Range

When on, Drag exerts full damping strength over an unlimited range. When off, the Range and Falloff settings for the current damping type take effect.

  • Linear Damping Motion for each particle is separated into vectors for the space warp's local X, Y, and Z axes. The area over which damping is exerted for each vector is an infinite plane whose thickness is determined by the corresponding Range setting.
    X Axis/Y Axis/Z Axis

    Specifies the percentage of particle motion along the local Drag space warp axis that's affected by the damping.

    Range

    Sets the thickness of the "range plane," or the infinite plane perpendicular to the specified axis. Takes effect only when Unlimited Range is turned off.

    Falloff

    Specifies the distance beyond the X, Y, or Z Range within which Linear Damping is applied. Damping is strongest at the Range distance, decreases linearly out to the limit of the Falloff, and has no effect beyond that. While Falloff takes effect only beyond the Range, it is measured from the center of the icon, and always has a minimum value equal to the Range value. Takes effect only when Unlimited Range is turned off.

  • Spherical Damping When Drag operates in Spherical Damping mode, its icon is a sphere within a sphere. Particle motion is broken up into radial and tangential vectors. Damping is applied for each vector within a spherical volume whose radius is set by the Range setting, when Unlimited Range is off.
    Radial/Tangential

    Radial specifies the percentage of particle motion toward or away from the center of the Drag icon that's affected by the damping. Tangential specifies the percentage of particle motion across the body of the Drag icon that's affected by the damping.

    Range

    Specifies the distance from the center of the Drag icon, in system units, within which damping is in full effect. Takes effect only when Unlimited Range is turned off.

    Falloff

    Specifies the distance beyond the Radial/Tangential Range within which Linear Damping is applied. Damping is strongest at the Range distance, decreases linearly out to the limit of the Falloff, and has no effect beyond that. While Falloff takes effect only beyond the Range, it is measured from the center of the icon, and always has a minimum value equal to the Range value. Takes effect only when Unlimited Range is turned off.

  • Cylindrical Damping When Drag operates in Spherical Cylindrical mode, its icon is a cylinder within a cylinder. Particle motion is broken up into radial, tangential, and axial vectors. Damping is applied within a spherical volume for the radial and tangential vectors and on a planar basis for the axial vector.
    Radial/Tangential/Axial

    Damping controls the percentage of particle motion toward or away from the center of the circular portion of the icon (Radial), across the radial vector (Tangential), or along the length of the icon's long axis (Axial) that's affected by the damping, on a per-frame basis.

    Range

    Specifies the distance from the center of the Drag icon, in system units, within which Radial and Axial damping are in full effect. Range also specifies the thickness of the infinite plane that governs the range of Axial damping. Takes effect only when Unlimited Range is turned off.

    Falloff

    Specifies the distance beyond the Radial/Tangential/Axial Range within which Linear Damping is applied. Damping is strongest at the Range distance, decreases linearly out to the limit of the Falloff, and has no effect beyond that. While Falloff takes effect only beyond the Range, it is measured from the center of the icon, and always has a minimum value equal to the Range value. Takes effect only when Unlimited Range is turned off.

Display group

Icon Size

Specifies the size of the icon.