Use the mParticles Switch operator to adjust the pure simulation animation by defining events containing this operator as kinematic (particle motion is driven by standard Particle Flow actions) as opposed to dynamic (particle motion is driven by the MassFX simulation engine).
You can also exclude the global gravity forces for the particles in the event, and adjust position/speed/rotation/spin by using standard (non-mParticles) Particle Flow operators. With the Match options you can adjust particle properties in the simulation. The adjustments have some limits because, for example, you cannot match particle position if particles collide with each other (overlapping restrictions).
Use these settings to adjust the simulated positions or speeds of particles. The MassFX engine calculates the simulated motion of the particles in the event, but if Position or Speed is on, then the position or speed particle properties, as defined by regular (non-mParticles) operators, affect the simulation.
Also, in general, avoid using an mParticles Force operator in the same event, as it can disturb position/speed matching because both the mParticles Force and mParticles Switch operators use forces applied to particles for motion simulation.
Use these settings to adjust the simulated rotations or spin rates of particles. The MassFX engine calculates the simulated motion of the particles in the event, but if Rotation or Spin is on, then the operator calculates torque forces to be applied to particles to match the effect of rotation/spin-type operators above the mParticles Switch operator in the event. These controls work the same as those in the Match Position Or Speed group; for details on all controls except Spin Limit, see the preceding section.
If the mParticles World operator has the Apply Gravity option on, you can turn on Apply Anti-Gravity to relieve particles temporarily from the effect of gravity. The timing of "gravity relief" is defined by the time parameters in this group, similar to the timing setup in the Match Position Or Speed group (see preceding).
For a video showing the effects of the Apply Anti-Gravity option, see Apply Anti-Gravity.
You can use this option to convert the particle simulation temporarily from dynamic to kinematic. Dynamic particles' animation and movement is defined by the MassFX simulation, while the animation of kinematic particles is driven instead by the standard Particle Flow operators. However, kinematic particles can influence dynamic particles because the shape and motion of kinematic particles is accounted for in the simulation: Kinematic particles can collide with dynamic particles, thus affecting their simulated motion.
The MassFX engine does not control motion of the kinematic particles, so their shapes can overlap. This can create a potential problem if particles are kinematic in one event and dynamic in the next. The shape operator can create a "motion explosion" when the particle move to the next event, because MassFX engine has to resolve the overlapping of collision shapes that occurred while particles were kinematic.
The Turn Off Simulation timing can be controlled by the timing parameters in the group, similar to the timing setup in the Match Position Or Speed group (see preceding).
For a video showing the effects of the Turn Off Simulation option, see Turn Off Simulation.