Use kill planes to delete unwanted liquid or foam particles from your simulation.
Particles are removed the moment they cross the local Z axis of the plane. Kill planes can help reduce unnecessary calculations and speed up performance, so adding at least one kill plane below your desired simulation area is a good practice. You can create as many kill planes as you want in a single simulation.
The size of an individual plane primitive is irrelevant in kill planes. Any particle crossing the Z-axis of the plane will be killed regardless of the actual object's size.
To add a kill plane to a simulation:
To delete a kill plane from a simulation:
The kill plane is deleted.
You can also select the object used as a kill plane and delete it directly from the scene. The kill plane is automatically removed from the simulation.