Peeling, packing and relaxing of UVs now use the Unfold3D algorithm inside of the Unwrap UVW modifier.
- When working with UV data within the
UV Editor of the
Unwrap UVW modifier, you'll now have access to Unfold3D's enhanced peeling, packing and relaxing algorithm.
- In the
Unwrap UVW modifier's
UV Editor, you have the option to revert to the previous LSCM (Least Square Conformal Maps) method of unwrapping texture coordinates through a drop-down feature located in the Peel rollout.
- A new progress bar has been added to the Peel rollout in the
UV Editor to show Unfold3D's processing status.