About the Automotive Assets library

The Automotive Assets Library provides common VRED materials that you can load into Alias as read-only approximations of the VRED materials. When you send a file to VRED, the Alias approximation is discarded and VRED uses the associated VRED material instead. Use the Material Editor to create and modify the common VRED materials for use in Alias.

The Asset Manager is comprised of the following:

1. Menu bar

Edit > Preferences: Use the preferences to set up asset paths, either for complete assets or for scenes, materials, and environments, individually.

2. Materials tab

Lists all the VRED common materials in the Automotive Assets library, and where the materials are stored.

3. Materials Editor

The Materials Editor is comprised of two sections:

4. Icons Bar

Contains visual shortcuts for commonly used commands.