Duplicates animation channels to later apply to other objects in your animation.
To copy channels on several CVs, pick the geometry node of a surface as the source, and the geometry node of an identical surface as the destination.
Use these sliders to specify how much to offset the animation on the destination object from the current values of the animation on the source object.
Adds values to the channels of the destination object while preserving the shape of the channel.
Multiplies values to the scale channels of the destination object. This does not necessarily preserve the shape of the scale channels.
If the source object does not have any animation for one of the X, Y, or Z transformations, the animation offset for that transformation is ignored.
If the source object has expressions attached to any of the X, Y, or Z transformations, the animation offset for that transformation is ignored.
If a hierarchical animation is being copied, the transformation offsets are applied only to the destination node in the hierarchy that you have picked.
There are no units associated with the values entered for offsets — the offsets are applied in the units of the animation curve being copied.
Warning! If copying an expression creates a circular reference, then that particular expression is not copied.
You can choose to copy curves for All, Global, or Local parameters. Local parameters are applied on the target object. All animated channels from the source object are considered.
Choose Animation > Editors > Param Control to find out how to turn animation parameter controls ON or OFF.
Use these choices to select which parts of a hierarchical animation are to be copied.
None – Only the animation at the picked object is copied.
Above – Only the animation from the nodes above and including the picked nodes are copied.
Below – Only the animation from the nodes below and including the picked nodes are copied.
Both – Selects both Above and Below.
This slider lets you change the start time of the animation of the object being copied. Time Offset is applied to all nodes of the destination hierarchy, not just the picked destination.
If the source object has time warps applied to its animation parameters, all the time warps for each parameter are also copied. In this case, time offsets are achieved by adding a time shift warp, not by moving the animation curves’ CVs.Time offsets are ignored for any expressions which are copied.
Copying CV animation from object to object doesn’t work.
Pick the DAG nodes above each of the objects instead of the CVs themselves, choose Duplicate Animation channels r, and toggle Hierarchy Below on.