Pastes the contents of the Alias clipboard back into the scene.
Pastes objects into the layers they were cut or copied from. If the layer does not exist, it is created.
Pastes objects into the current creation layer. This is the layer whose name appears with a yellow background in the Layer Bar.
When this option is checked, the Paste options menu always appears when the tool is used. The menu provides the following options.
You can also paste into any of the existing layers by selecting it from the list (for example, L1, L2, etc)
Pastes the layer categories for the pasted object.
Lets you use the replace shaders copying and pasting objects between stages. Replace Shader by Name only works with shaders that have the same name.
By default, when you copy shaded objects between stages, any incoming shaders having the same names as an existing shader get renamed by appending a #
The Paste options menu is enabled when Always Ask is turned on. When enabled, it appears when the Paste tool is used.
By default, the duplicates of folders, layers, and objects use the source's name along with an appended number. For example, if the source layer name is curves
, the duplicated layer is namedcurves#2
.
Pastes copies of the selected construction layer.
Pastes objects into the layers they were cut or copied from. If the layer does not exist, it is created.
Pastes objects into copies of selected layers outside of the source folder. The duplicates of the layers appear at the bottom of the Object Lister.
Pastes objects into copies of selected layers in the source folder.
Pastes copies of the source folder and the selected layers. The duplicates of the folder appear at the bottom of the Object Lister.
Pastes objects into a new layer. A confirm box appears where you can type the name of the new layer.