Shades the faces and hulls of NURBs objects and subdivision bodies, including the subdivision control cage, in a flat default material.
This shader is useful for detecting surface quality problems such as odd-sized faces, zigzagging edge loops, or other surface irregularities.
Click the color swatch to set the color, or drag the slider to change the color’s brightness.
Set the transparency of the shaded surfaces, from 0.0 (totally opaque) to 1.0 (totally transparent).
Lets you isolate the shader's effect to subdivision bodies only. For example, if your scene includes both NURBS surfaces and subdivision objects, only the subdivision objects are shaded in BoxMode. This option is on by default.