Creates linear reflections on the model by surrounding it in a cylindrical tunnel of long lights. (Same functionality as in the Hardware Shade Environment.)
Displays the tunnel, representing the lights as green bands.
Choose a color for the reflections. Move the slider to change the color value.
Sets the transparency of the shaded surfaces from opaque (0) to almost totally transparent (0.9).
Controls the relative brightness of the reflections. Values greater than one are equivalent to setting a light to the same intensity.
Controls the number of light bands used to form the tunnel.
Controls the width of the light bands.
Controls the edge transition of lights, ranging from a hard, sharp transition to a smooth, soft transition.
Centers the tunnel at the origin.
Displays a manipulator that you can use to place and scale the light tunnel.