Work with View in VR

This topic refers to the HTC VIVE controllers when describing how to use Alias VR tools. See Controller mapping for information about using these tool with HTC VIVE Cosmos, Oculus Rift and Windows Mixed Reality controllers.

Viewing a model in View in VR

To view a model in View in VR, follow these steps:

  1. Connect your VR device to your computer and turn on your controllers.

  2. Open your model in Alias.

  3. Choose VR > View in Alias VR > .

  4. In the View in Alias VR window, configure your settings, and then click Go. Alias VR opens displaying your model.

  5. Press the left and right touchpad buttons on the Navigation controller to rotate the view left or right. Each press rotates the view 15 degrees. Hold the button down for a slow rotation of the view.

For additional view and navigation options, press the Options button on either controller to access the VR environment menu.

Working with the VR environment menu

You can use Teleport to navigate the space around your model. Use this to quickly view your model from different locations in the environment. If you want to teleport to a location that is on top of the model, enable Teleport On Geometry from the VR environment menu.

  1. Press and hold the middle touchpad button on the Navigation control.

    A green arc projects from the controller. The circle at the end of the arc indicates the location your view teleports to.

  2. Move the Navigation controller to position the green circle to the desired location.

  3. Release the button to complete the teleport. You now view the model from the new the location.

View variants of your model

In View in VR, you can view any variants of your model that you've created using the Variant Lister in Alias. The camera, shading, geometry, and layer visibility masks you applied to variants in Alias are respect when viewing the variants in View in VR.

Note:

Camera Variants in VR automatically take the VR Device height for Z but will keep the X and Y values. This is to avoid uncomfortable VR experiences of flying high in the scene or appearing partly underground. You can force any Camera Variant's Z value inside VR by pressing Height in Alias VR Variants menu.

  1. In the VR environment menu, select Variants. The Variant lister opens.

  2. Click to apply the direction of the camera variant. This is on by default.

  3. To force the Z-axis height value, click . For example, use this option if you configured a camera variant to view the interior of a car model. This is off by default.

  4. To view a variant, do one of the following:

    • Aim the Navigation controller at a variant in the Variant menu, then pull and release the trigger.
    • Use the View Mode controller to cycle through the variants in the selected variant group. Press the left touchpad button to view the previous variant and right touchpad button to view the next variant.

Switching model Display mode

You can view your models in these Display modes:

  1. Open the VR environment menu and select the Display Mode tool.
  2. Press the middle touchpad button on the View Mode controller to change the Display Mode.

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