Controls the rendering accuracy of lights and materials.
Type: | Integer |
Saved in: | Drawing |
Initial value: | 1 |
Value |
Description |
---|---|
0 |
Simplified lighting and material model; fastest and least realistic. Global illumination, reflection, and refraction are turned off. |
1 |
Basic lighting and material model; balance between performance and realism. Global illumination is turned on, and reflection and refraction are turned off. |
2 |
Advanced lighting and material model; slower and more realistic. Global illumination, reflection, and refraction are turned on. |