FACETERDEVSURFACE (System Variable)

Sets how closely the converted mesh object adheres to the original shape of the solid or surface.

Type: Real
Saved in: User-settings
Initial value: 0.0010

This setting affects mesh that is converted from another object using the MESHSMOOTH command. This value can also be set in the Mesh Tessellation Options dialog box.

You can enter any non-negative number, including 0 (zero). Smaller values result in a higher number of faces, more accurate meshes with less deviation from the object surface, and slower performance. Set the value to 0 to turn off the option.

Note: The value of this system variable reflects the value for objects with no smoothness.